replicant-frameworks_native/services/surfaceflinger/DisplayHardware
Mathias Agopian cde87a3b9d refactor things a bit
- decouple GL and main display initialization
- ensure that each "supported" display has its own FramebufferSurface
- onScreenAcquired/Released now takes a display

Change-Id: If34a05f3dea40f6c79db77f4dde283a2580daac4
2012-09-17 12:37:10 -07:00
..
FramebufferSurface.cpp Initialize new HWC 1.2 fields 2012-09-12 15:35:44 -07:00
FramebufferSurface.h Reshuffle FramebufferSurface 2012-09-11 09:31:34 -07:00
HWComposer.cpp refactor things a bit 2012-09-17 12:37:10 -07:00
HWComposer.h refactor things a bit 2012-09-17 12:37:10 -07:00
PowerHAL.cpp don't actuate vsync hint when not needed 2012-04-27 13:55:05 -07:00
PowerHAL.h don't actuate vsync hint when not needed 2012-04-27 13:55:05 -07:00