Minor tweaks
A couple of minor cleanups I stumbled over while looking at other things. Change-Id: I385ecfe1afefd577afbc59d7ef1d98d868073651
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@ -188,7 +188,7 @@ HWComposer::HWComposer(
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HWComposer::~HWComposer() {
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if (mHwc) {
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mHwc->eventControl(mHwc, 0, EVENT_VSYNC, 0);
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mHwc->eventControl(mHwc, HWC_DISPLAY_PRIMARY, HWC_EVENT_VSYNC, 0);
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}
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if (mVSyncThread != NULL) {
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mVSyncThread->requestExitAndWait();
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@ -540,7 +540,7 @@ status_t HWComposer::commit() {
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status_t HWComposer::release() const {
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if (mHwc) {
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mHwc->eventControl(mHwc, 0, HWC_EVENT_VSYNC, 0);
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mHwc->eventControl(mHwc, HWC_DISPLAY_PRIMARY, HWC_EVENT_VSYNC, 0);
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return (status_t)mHwc->blank(mHwc, 0, 1);
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}
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return NO_ERROR;
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@ -265,11 +265,6 @@ void EventThread::disableVSyncLocked() {
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mDebugVsyncEnabled = false;
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}
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status_t EventThread::readyToRun() {
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ALOGI("EventThread ready to run.");
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return NO_ERROR;
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}
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void EventThread::dump(String8& result, char* buffer, size_t SIZE) const {
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Mutex::Autolock _l(mLock);
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result.appendFormat("VSYNC state: %s\n",
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@ -85,7 +85,6 @@ public:
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private:
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virtual bool threadLoop();
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virtual status_t readyToRun();
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virtual void onFirstRef();
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void removeDisplayEventConnection(const wp<Connection>& connection);
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