This change adds a transaction flag for WindowManager to indicate that a
transaction is being used to animate windows around the screen. SurfaceFlinger
will not allow more than one of these transactions to be outstanding at a time
to prevent the animation "frames" from being dropped.
Bug: 7353840
Change-Id: I6488a6e0e1ed13d27356d2203c9dc766dc6b1759
This change makes BufferQueue::dequeueBuffer release its mutex before
allocating new buffers. This should alleviate lock contention in
SurfaceFlinger where SF's main thread can get blocked waiting for an allocation
operation to complete.
Bug: 7335075
Change-Id: I1b000539cc616a695afab2e9c68507db69e57b13
error codes are returned in errno, this caused ::waitForwever()
to only wait for 1 second and return improper error code (-1).
needed to help debugging 7316632
Bug: 7316632
Change-Id: Ie144f614a88393393972a3a770c6b4b0581f961a
This needs the ConsumerBase mutex locked, but wasn't locking it. Two
of the four places that called it already held the lock so were fine.
Now addReleaseFence() takes the lock itself, and I added
addReleaseFenceLocked() for the two already-locked callers, since in
one of them dropping the lock would be inconvenient.
Bug: 7289269
Change-Id: I7a5628adb516f8eec782aa6c14128202f96d7b0a
The CleanSpec is missing parens, which causes $P to be interpreted as a
single variable, and the following printed to the log:
Clean step: rm -rf RODUCT_OUT/obj/SHARED_LIBRARIES/libgui_intermediates
This patch adds parens as needed.
Change-Id: I587998fa67a4884418c286360a577cdbb6ea9a21
This change adds debug info to SurfaceFlinger's dumpsys to indicate that the
USE_WAIT_SYNC compile option was enabled, and it removes the
ALLOW_DEQUEUE_CURRENT_BUFFER option.
Bug: 7238122
Change-Id: I70e08e34c2ef58aa6d2f88229e781a119f84b5a9
This allows us to blank and unblank displays other than the built-in
display (e.g. HDMI).
Bug: 7240511
Change-Id: I89ea13f9e497be74c3e1231d0c62fb558e93e0f8
This adds a line to the "dumpsys SurfaceFlinger" output that shows
build-time configuration values.
Example:
Build configuration: [sf HAS_CONTEXT_PRIORITY] [libui] \
[libgui USE_FENCE_SYNC]
Bug 7206633
Change-Id: Ibe1856b459d34a4be6ee83a4ebfd2807e6cc68a0
This change fixes an issue causing the mEglContext member of a SurfaceTexture
to get incorrectly zeroed out. This would happen when a call to
ConsumerBase::releaseBufferLocked resulted in the current buffer being freed.
Freeing the current buffer would set SurfaceTexture::mCurrentTexture to -1,
which would then be used by SurfaceTexture::releaseBufferLocked to reset the
current slot's EGLSyncKHR to EGL_NO_SYNC_KHR (= 0). This would overwrite the
mEglContext field, resulting in context mismatch errors in
SurfaceTexture::doGLFenceWaitLocked.
The fix is to simply use the buffer slot that's passed in to
SurfaceTexture::releaseBufferLocked rather than mCurrentTexture.
Change-Id: I0e5e2bd88fcbb354c35a3744f317716fff3e0e41
This change makes updateTexImage default to performing the necessary
synchronization and adds an argument for SurfaceFlinger to disable that
synchronization so that it can be performed lazily.
Change-Id: I7c20923cc786634126fbf7021c9d2541aa77be5d
Bug: 6991805
The Surface createDisplay() call takes a display name for debugging.
This change carries it through SurfaceFlinger and displays it in
the "dumpsys SurfaceFlinger" output.
Bug 7058158
Change-Id: I79f3474a8656ff1beb7b478e0dbf2c5de666118a
The hints were being set a little too late, so the pre-rotation stuff
wasn't quite working.
Bug 7054997
Change-Id: Id8d5c626db7a76f768ba762a145b315878ee08e6
This change adds a call to eglDestroySync after we've dup'd the fd for the
Android fence that the EGLSyncKHR object wraps.
Change-Id: I4fa6ece863260793630d70bb9a69d6284d05d99e
This change adds a compile-option to use eglWaitSyncANDROID to ensure that
texturing operations that access the current buffer of a SurfaceTexture do not
occur until the buffer is completely written. It also moves this
synchronization into a new SurfaceTexture method called doGLFenceWait and
changes SurfaceFlinger's Layer class to use that method rather than performing
its own wait on the fence.
Change-Id: I70afa88086ca7ff49a80e3cd03d423767db7cb88
This change adds support for using Android fences that come from EGLSyncKHR
objects as the release fence for a buffer.
Change-Id: Ice192ce2ec001020f909a2018afdf0f17b24dec9
The ComposerService object wasn't watching for SurfaceFlinger
restarts, which doesn't usually matter because the app framework
restarts when SurfaceFlinger dies. However, mediaserver continues
to run, which means its ComposerService object was trying to use
a dead handle, and playback of DRM movies was failing.
This adds a DeathRecipient listener and some logic to re-establish
the SurfaceFlinger connection.
Bug 6645813
Change-Id: I07581b881d3835601aa57d5358c8259d93bc4515
This change moves some common fence handling code into the base class for
BufferQueue consumer classes. It also makes the ConsumerBase class initialize
a buffer slot's fence with the acquire fence every time a buffer is acquired.
Change-Id: I0bd88bc269e919653b659bfb3ebfb04dd61692a0
We used to keep the bounds of the region as a
separate rectangle. Instead we now store it as the last
element of the Vector<> of Rects.
This has the benefit of being slightly more efficient when
copying regions and reduces the overhead of small regions,
but more importantly will allow us to export the underlaying
SharedBuffer (eventually).
Change-Id: I80790e4fb1a09a747a5616000cfef852ac4ce9e9
since regions are copy-on-write, this prevents to
duplicate the region entirely and offseting by 0,0 is
fairly common.
Change-Id: I9b8c286315a2e00dda01c2456397d72b5e12006b
This change adds some infrastructure for testing the BufferQueue class. It
also includes a test that tests the new check in BufferQueue::acquireBuffer
that prevents the consumer from acquiring more than one buffer beyond the max
acquired buffer count that was set.
Change-Id: I38554ad3f9a53d2ddeba7ef0deee35ec2e2f9775
This change disables the CpuConsumer tests because they require a Gralloc
format that is not supported on all devices.
Change-Id: Ifaa618062c1dae53d9fcb9e16ba92c480d3dbd0c
This change adds an error check to ensure that consumers don't acquire more
buffers than the maximum that they set.
Change-Id: I026643564bde52732e4ee6146972b207ddbbba77
This change makes BufferQueue derive the min undequeued buffer count from a max
acquired buffer count that is set by the consumer. This value may be set at
any time that a producer is not connected to the BufferQueue rather than at
BufferQueue construction time.
Change-Id: Icf9f1d91ec612a079968ba0a4621deffe48f4e22
This change is a clean up of some of the handling of the maximum number of
buffers that are allowed at once. It mostly renames a few member variables and
methods, but it includes a couple small refactorings.
Change-Id: I9959310f563d09583548d4291e1050a7bbc7d87d
This is a compatibility shim for one product whose drivers
are depending on SurfaceComposerClient::getDisplayInfo(
int, DisplayInfo*) when it really shouldn't.
Revert this patch when the problem has been resolved.
Bug: 7065398
Change-Id: I6542691b81fd1b1e1d79500a62e82d40a3d51db7
Use only display tokens in the API to refer to new displays.
Don't require the caller to specify the display when creating
a surface (since in general a surface could be shown on
any display).
This is intended to be a minimum change just to update the API.
Note that SurfaceFlinger still uses DisplayID in a few places
internally that might cause some features not to work properly
when there are multiple displays (LayerScreenshot, for example).
Change-Id: I3d91eec2da406eefd97bcd53655d403ad865a7e6
This change makes SurfaceTexture inherit from ConsumerBase. It removes all of
the functionality from SurfaceTexture that is now provided by the base class.
This includes fixes for two bugs that were found after checking this change in
the first time and then reverting it.
Change-Id: Ie2d9f4f27cfef26fdac341de3152e842b01a58d2
BufferItemConsumer allows for acquiring BufferQueue's BufferItems,
which contain all the data and metadata the BufferQueue has for a
given graphics buffer.
This consumer is useful when direct access to the native buffer_handles
is needed by the client.
Also includes a minor cleanup of CpuConsumer's use of 'virtual'.
Bug: 6243944
Change-Id: If7dc4192b15ac499555f1eda42a85140f2434795
some binaries are using these private APIs and broke
(as they should!) with this change. Temporarily restore the
virtuals to work around this.
Bug: 6977550
Change-Id: I7c37f24b16e4d586b89205c493db5169cf87e024
This change fixes SurfaceTexture::freeBufferLocked so that it calls the base
class implementation.
Change-Id: I45d76fb2eb02c1fa6e4e917823ead83e2086bd15
This change makes SurfaceTexture inherit from ConsumerBase. It removes all of
the functionality from SurfaceTexture that is now provided by the base class.
Change-Id: I4a881df42810a14ee32d4ef7c8772a8f2510f4c7
this change introduces a new class LightFlattenable<> which is
a protocol to flatten simple objects that don't require
binders or file descriptors; the benefit of this protocol is that
it doesn't require the objects to have a virtual table and give us
a consitant way of doing this.
we also introduce an implementation of this protocol for
POD structures, LightFlattenablePod<>.
Parcel has been update to handle this protocol automatically.
Sensor, Rect, Point and Region now use this new protocol.
Change-Id: Icb3ce7fa1d785249eb666f39c2129f2fc143ea4a
- displays are represented by a binder on the client side
- c++ clients can now create and modify displays
Change-Id: I203ea5b4beae0819d742ec5171c27568f4e8354b
- make errors that will always cause a memory corruption always fatal
(for eg: KeyedVector<>::editValue{For|At}() failure)
- make other errors fatal in debug mode, those that can be caught by
the caller.
- fix typos
Change-Id: I65cc7d81035c37ce2906fc4500c50e5d5b5c49eb
This change refactors the FramebufferSurface class to inherit from the new
ConsumerBase class.
Bug: 6620200
Change-Id: I46ec942ddb019658e3c5e79465548b171b2261f2
this attribute can be set through a regular transaction using
SurfaceComposerClient (just like any other attribute, eg: position or size)
Change-Id: I701a47c677ea6442ca713728a93335328cd2b172
no change of functionality -- the old behavior is implemented
on top of this new protocol.
this new protocol will allow, eventually, to pass informations
about displays and layer stacks.
Change-Id: Ic6c2295e61ec8ecbc8ce01ab7664e35d928202fc
There was an issue in Surface::lock where failure to lock a surface
resulted in two bad things happening:
- success was returned to the caller (it was apparently locked).
- an uninitialised pointer was returned as the buffer.
Change-Id: I8b0df81400e0fa0542a8bb993d76923ac96b686e
When updateTexImage acquires a buffer but then aborts (due to an error
or the buffer being rejected), it releases the newly-acquired buffer.
It was passing the buffer slot's fences to releaseBuffer, even though
they hadn't been created after the acquire yet. This wasn't a bug,
since the fences would be cleared just after the buffer slot was last
released, but explicitly passing null fences makes this clearer.
Change-Id: I087f2ec3fd02c40f57782c1fca24eb9567e2943d
both API and implementation will change, this is just a prototype
intended to show feasability.
SurfaceFlinger is passed an ISurfaceTexture through a new
callback, it is in turn used to create an EGLSurface which
surfaceflinger will draw into in addition to the main screen.
Change-Id: Id0bbb0b854bb7bae44d57246a90b65d4567f9a21
Hand merge from ics-aah
> Utils: Fix a bug in the linear transformation code.
>
> Fix a bug where an incorrect result would be computed if you used the
> linear transformation code to do a reverse transformation (from B's
> domain into A's domain) when the scaler fraction was negative.
>
> Change-Id: I8e5f109314d235a177ab41f65d3c4cd08cff78be
> Signed-off-by: John Grossman <johngro@google.com>
Change-Id: Id90e18f685c61c1a89fd91c32adcf01363b3e8f3
Signed-off-by: John Grossman <johngro@google.com>
When the app_process is shutting down the main thread will close the
binder fd while pool threads are executing an ioctl (in
IPCThreadState::stopProcess called by AppRuntime::onStarted in
app_main.c).
The binder driver will then return all pending calls in ioctl
without any error and with a command. One of the threads gets a
BR_SPAWN_LOOPER which will create a new thread (the other thread
gets a BR_NOOP). This new thread then calls
vm->AttachCurrentThread. Usually this results in a log entry with
"AndroidRuntime: NOTE: attach of thread 'Binder Thread #3' failed",
but sometimes it also causes a SIGSEGV. This depends on the timing
between the new thread an the main thread that calls DestroyJavaVM
(in AndroidRuntime::start).
If IPCThreadState.cpp is compiled with "#define LOG_NDEBUG 0" the
pool thread will loop and hit the
ALOG_ASSERT(mProcess->mDriverFD >= 0) in
IPCThreadState::talkWithDriver.
Crashes like this has been seen when running the am command and
other commands that use the app_process.
This fix makes sure that any command that is received when the driver
fd is closed are ignored and IPCThreadState::talkWithDriver instead
returns an error which will cause the pool thread to exit and detach
itself from the vm. A check to avoid calling ioctl to a fd with -1
was also added in IPCThreadState::threadDestructor.
Another solution might be to change the binder driver so that it
returns an error when the fd is closed (or atleast not a
BR_SPAWN_LOOPER command). It might also be possible to call exit(0)
which is done when System.exit(0) is called from java.
Change-Id: I3d1f0ff64896c44be2a5994b3a90f7a06d27f429
ISurfaceTexture::dequeueBuffer now returns the buffer's fence for the
client to wait on. For BufferQueue, this means passing it through
Binder so it can be returned to the SurfaceTextureClient. Now
SurfaceTextureClient is responsible for waiting on the fence in
dequeueBuffer instead of BufferQueue: one step closer to the goal.
Change-Id: I677ae758bcd23acee2d784b8cec11b32cccc196d
After a HWC set, each SurfaceFlinger Layer retrieves the release fence
HWC returned and gives it to the layer's SurfaceTexture. The
SurfaceTexture accumulates the fences into a merged fence until the
next updateTexImage, then passes the merged fence to the BufferQueue
in releaseBuffer.
In a follow-on change, BufferQueue will return the fence along with
the buffer slot in dequeueBuffer. For now, dequeueBuffer waits for the
fence to signal before returning.
The releaseFence default value for BufferQueue::releaseBuffer() is
temporary to avoid transient build breaks with a multi-project
checkin. It'll disappear in the next change.
Change-Id: Iaa9a0d5775235585d9cbf453d3a64623d08013d9
FramebufferNativeWindow::dequeueBuffer now waits for the next buffer
to be non-front in addition to being free.
Change-Id: I991f154958cc6b488b1241aba83d1f95a0513b3c
This change updates the uses of ANativeWindow to use the new ANW functions that
accept and return Sync HAL fence file descriptors.
Change-Id: I3ca648b6ac33f7360e86754f924aa072f95242f6
SF now has its own implementation of ANW for the
framebuffer and it uses BufferQueue. FramebufferNativeWindow
is now only used by stand-alone apps.
Change-Id: Iddeb24087df62bd92b0f78e391dda9b97ddc859c
The Java implementation of writing the RPC response header
calculates the length of the header including the 4 bytes
specifying the header length but the native implementation
excludes the 4 bytes specifying the length from the header
length.
The native implementation has been aligned to the Java impl.
Change-Id: I325bf272a63152d8fded4cf4e51a906b5a9bfe19
SurfaceFlinger will no longer directly synchronize with early suspend.
Instead, PowerManagerService will synchronize with SurfaceFlinger to
ensure that a black frame has been drawn on the display, and then
trigger all early suspend handlers.
Change-Id: I07acdd628440d23fdb69db94319ec5d65d3f4919