SurfaceTexture: eglDestroySync after duping its fd
This change adds a call to eglDestroySync after we've dup'd the fd for the Android fence that the EGLSyncKHR object wraps. Change-Id: I4fa6ece863260793630d70bb9a69d6284d05d99e
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@ -478,6 +478,7 @@ status_t SurfaceTexture::syncForReleaseLocked(EGLDisplay dpy) {
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}
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glFlush();
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int fenceFd = eglDupNativeFenceFDANDROID(dpy, sync);
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eglDestroySyncKHR(dpy, sync);
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if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
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ST_LOGE("syncForReleaseLocked: error dup'ing native fence "
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"fd: %#x", eglGetError());
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