SurfaceTexture: fix an out of bounds array write

This change fixes an issue causing the mEglContext member of a SurfaceTexture
to get incorrectly zeroed out.  This would happen when a call to
ConsumerBase::releaseBufferLocked resulted in the current buffer being freed.
Freeing the current buffer would set SurfaceTexture::mCurrentTexture to -1,
which would then be used by SurfaceTexture::releaseBufferLocked to reset the
current slot's EGLSyncKHR to EGL_NO_SYNC_KHR (= 0).  This would overwrite the
mEglContext field, resulting in context mismatch errors in
SurfaceTexture::doGLFenceWaitLocked.

The fix is to simply use the buffer slot that's passed in to
SurfaceTexture::releaseBufferLocked rather than mCurrentTexture.

Change-Id: I0e5e2bd88fcbb354c35a3744f317716fff3e0e41
This commit is contained in:
Jamie Gennis 2012-09-21 11:55:35 -07:00
parent aaf421c465
commit d1b330de41
1 changed files with 1 additions and 1 deletions

View File

@ -200,7 +200,7 @@ status_t SurfaceTexture::releaseBufferLocked(int buf, EGLDisplay display,
status_t err = ConsumerBase::releaseBufferLocked(buf, mEglDisplay,
eglFence);
mEglSlots[mCurrentTexture].mEglFence = EGL_NO_SYNC_KHR;
mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
return err;
}