Commit Graph

176 Commits

Author SHA1 Message Date
Mathias Agopian
10cab190ba cleanup EGL a bit. remove unused extension.
Change-Id: Ia87120b076ab1bf7b28f06087878d8161fb46c88
2010-08-27 13:17:32 -07:00
Mathias Agopian
8807ecb3c1 am bccfcd95: Merge "fix [2931718] glDrawArrays skips a triangle when more than 70 vertices are used." into gingerbread
Merge commit 'bccfcd95d3cc4029c1ed8514d31436a857283873' into gingerbread-plus-aosp

* commit 'bccfcd95d3cc4029c1ed8514d31436a857283873':
  fix [2931718] glDrawArrays skips a triangle when more than 70 vertices are used.
2010-08-19 11:46:43 -07:00
Mathias Agopian
e3586182ec fix [2931718] glDrawArrays skips a triangle when more than 70 vertices are used.
a typo prevented the last 2 vertices of a batch to be copied to the front of
the next batch. Instead, the 2 very first vertices were used.

Change-Id: I3c344784dac1cef64df2fb6f6efb2f901cc788db
2010-08-18 20:07:25 -07:00
Mathias Agopian
1071c20143 am 17da0663: Merge "fix [2931161] crash in labyritnth when completing a level" into gingerbread
Merge commit '17da06631041f9f2237738fb673a74a85b1d9cf4' into gingerbread-plus-aosp

* commit '17da06631041f9f2237738fb673a74a85b1d9cf4':
  fix [2931161] crash in labyritnth when completing a level
2010-08-18 16:34:40 -07:00
Mathias Agopian
031213e5b3 fix [2931161] crash in labyritnth when completing a level
Change-Id: I821d67effaf73d7008b2828d06f5489d1f976a1e
2010-08-18 16:07:34 -07:00
Mathias Agopian
d7beac601a am 4d7fc365: Merge "remove copybit hack from software opengl (libagl)" into gingerbread
Merge commit '4d7fc3651bd93d588d2b8580010414b59bc67729' into gingerbread-plus-aosp

* commit '4d7fc3651bd93d588d2b8580010414b59bc67729':
  remove copybit hack from software opengl (libagl)
2010-07-30 18:03:17 -07:00
Mathias Agopian
bb0628d9de remove copybit hack from software opengl (libagl)
h/w acceleration is not supported through software gl + copybit anylonger,
instead, h/w opengl must be used. in the system compositor, a new h/w
composition api will be introduced to allow h/w accelerated composition with
overlays and/or 2D blocks.

Change-Id: I04949cb074ba8c4d637319ace23497c16a58d5bf
2010-07-29 23:28:03 -07:00
Dianne Hackborn
d729836ff8 am c6e1d880: Merge "Introduce official public NativeWindow type." into gingerbread
Merge commit 'c6e1d88022db800773401c16803e1ab27fd01a7e' into gingerbread-plus-aosp

* commit 'c6e1d88022db800773401c16803e1ab27fd01a7e':
  Introduce official public NativeWindow type.
2010-06-30 16:08:24 -07:00
Dianne Hackborn
4b5e91e482 Introduce official public NativeWindow type.
Not yet hooked up to anything in the NDK, but requires renaming
the existing android_native_window_t type everywhere.

Change-Id: Iffee6ea39c93b8b34e20fb69e4d2c7c837e5ea2e
2010-06-30 15:32:04 -07:00
The Android Open Source Project
ecfae4c86a merge from froyo-plus-aosp
Change-Id: I36dd4460cae6e3212d724e70ff1091cb791670cd
2010-06-21 11:23:45 -07:00
The Android Open Source Project
0acbc14307 merge from open-source master
Change-Id: I12af4b88c1881a6a120031459bc63d87b1dd4956
2010-06-15 11:34:57 -07:00
Mathias Palmqvist
a409e195fe Use stride for source and target buffers when copybit is enabled.
Change-Id: Ie651013b3522f8e004685d74190da86433086307
2010-06-02 16:03:04 +02:00
Mathias Agopian
04aed2149d fix a crasher in our EGL wrapper when attrib_list is NULL in eglChooseConfig
the EGL specification states that this should be treated as though it was
an empty list terminated with EGL_NONE.

Change-Id: I294104370a86b5e5c34c7bcf15c5459eab464631
2010-05-17 14:45:43 -07:00
The Android Open Source Project
c77a20a9d6 merge from open-source master
Change-Id: I022d0781a232396e2b8a67a420ecf50e64b87d8c
2010-05-12 11:58:14 -07:00
Mathias Agopian
b0eed511a2 Merge "Build software AGL library with correct get_tls() macro for ARMv7 based platforms" 2010-05-10 20:28:02 -07:00
Mathias Agopian
32a220aa6e Merge "Fix glReadPixels() to verify that both x and y are non-negative." 2010-05-10 20:26:24 -07:00
Mathias Agopian
988fce5ee5 fix [2236865] STOPSHIP: bump soft gl and egl minor version number
this is to allow developpers to deal with potiential differences
between the softgl versions.

Change-Id: I7ec2451d6af1be29818d66215b22977405d403e8
2010-03-25 20:21:12 -07:00
Jack Palevich
7c5fe4c4f6 Fix glCopyTexSubImage2D inverted texture bug.
This bug only affects the software OpenGL ES
driver.
2010-03-12 17:32:26 -08:00
Magnus Landqvist
d08583b05c Build software AGL library with correct get_tls() macro for ARMv7 based platforms
This prevents crashes on snapdragon processors.
2010-02-19 12:06:59 +01:00
Mathias Agopian
54ed4f6282 get rid off the YUV formats at the libui layer 2010-02-16 17:33:37 -08:00
Mathias Agopian
8dccb26901 Proper EGLImageKHR error handling
Validate EGLImageKHR format and return an error for unsupported ones.
Also make sure to return an error when binding EGL_NO_IMAGE_KHR to a texture
2010-02-04 17:04:53 -08:00
Mathias Agopian
04a3f57d19 fix [2133133] Software OpenGL ES Lighting is buggy (GL Gears washed out bug)
A typo caused GL_AMBIENT_AND_DIFFUSE to only set the the ambient color.

Fix another typo which caused the viewer position to be wrong for
specular highlights.

Switch back to eye-space lighting, since there are still some issues
with some demos (San Angeles in particular).
2010-02-03 12:13:15 -08:00
Jack Palevich
0673586371 Fix ETC1 texture decoding.
etc1_decode_image requires the stride argument to be in bytes, but the
surface->stride field is in pixels. Convert by multiplying by pixel size.
2010-02-02 22:50:39 -08:00
Mathias Agopian
18b915a102 implement [2396050] Add ETC1 texture support to AGL 2010-02-02 20:19:54 -08:00
Mathias Agopian
fda42f318a fix [2397853] glCopyTexImage2D crashes emulator
Fixed a typo which would cause a buffer overflow
2010-02-01 13:45:08 -08:00
Mike Playle
a48c654e82 Fix glReadPixels() to verify that both x and y are non-negative. 2010-01-29 09:52:22 +00:00
Mathias Agopian
45351bcae5 fix [2341222] AGL version of glDrawTexxOES doesn't handle "Z" value correctly 2010-01-25 11:49:52 -08:00
Gary King
9166f7bfa7 Use correct TLS codepath in graphics libraries
Duplicate ARCH_ARM_HAVE_TLS_REGISTER BoardConfig to proprocessor
HAVE_ARM_TLS_REGISTER define from Bionic's libc Android.mk to ensure that
OpenGL libraries (libEGL, libGLESv1_CM, libGLESv2, libGLES_android) use the
correct codepath in bionic_tls.h for accessing the TLS address
2010-01-12 17:35:35 -08:00
Doug Kwan
9054ddfcd7 Add misssing symbol type directives. 2009-12-08 11:22:38 -08:00
Mathias Agopian
69fec4726b am 77f17095: am 533a2803: Merge change I18ffb549 into eclair
Merge commit '77f17095ed17a6ccc7fc1f1b3ddb31c63bbf66a2' into eclair-mr2-plus-aosp

* commit '77f17095ed17a6ccc7fc1f1b3ddb31c63bbf66a2':
  fix [2069023] STOPSHIP: disable DEBUG_COPYBIT
2009-12-01 18:41:42 -08:00
Mathias Agopian
f9f36b5ecd am 533a2803: Merge change I18ffb549 into eclair
Merge commit '533a2803506cc4f196403fdfafd948bd4f8e60d9' into eclair-plus-aosp

* commit '533a2803506cc4f196403fdfafd948bd4f8e60d9':
  fix [2069023] STOPSHIP: disable DEBUG_COPYBIT
2009-11-30 12:17:52 -08:00
Mathias Agopian
f74573486d fix [2069023] STOPSHIP: disable DEBUG_COPYBIT 2009-11-30 12:10:53 -08:00
Mathias Agopian
1850ea3a03 am b439f561: am 13feccf5: Merge change I39f0003e into eclair
Merge commit 'b439f561a6aa3900f1850e71a4aa60618af13f90' into eclair-mr2-plus-aosp

* commit 'b439f561a6aa3900f1850e71a4aa60618af13f90':
  fix [2235414] libagl glDeleteBuffers() crashes
2009-11-19 19:12:01 -08:00
Mathias Agopian
935b3deec9 am 13feccf5: Merge change I39f0003e into eclair
Merge commit '13feccf592d6870b41b3b8a0a31d2abefad0d7ae' into eclair-plus-aosp

* commit '13feccf592d6870b41b3b8a0a31d2abefad0d7ae':
  fix [2235414] libagl glDeleteBuffers() crashes
2009-11-19 19:07:17 -08:00
Mathias Agopian
a750fc0bf8 fix [2235414] libagl glDeleteBuffers() crashes
don't dereference null pointers, would happen if one of the array wasn't bound.
2009-11-19 17:32:05 -08:00
Jean-Baptiste Queru
daeaa536fa merge from eclair 2009-11-15 12:06:23 -08:00
Jean-Baptiste Queru
cc8c35cee5 eclair snapshot 2009-11-13 13:53:39 -08:00
Mathias Agopian
c656e03674 am 66b5d902: am 27407208: Merge change Icf335098 into eclair
Merge commit '66b5d902a29e08237f16be53a84f9c2472df8493' into eclair-mr2-plus-aosp

* commit '66b5d902a29e08237f16be53a84f9c2472df8493':
  fix [2236865] STOPSHIP: bump soft gl and egl minor version number
2009-11-13 09:26:24 -08:00
Mathias Agopian
ffd6583e15 am 27407208: Merge change Icf335098 into eclair
Merge commit '274072089ceff6eacb9ccfb59290a18f43739c87' into eclair-plus-aosp

* commit '274072089ceff6eacb9ccfb59290a18f43739c87':
  fix [2236865] STOPSHIP: bump soft gl and egl minor version number
2009-11-12 19:08:01 -08:00
Mathias Agopian
1eeffc6814 fix [2236865] STOPSHIP: bump soft gl and egl minor version number 2009-11-12 15:19:42 -08:00
Mathias Agopian
51f7605e37 am 0b9d3ba2: am c421fc2a: Merge change Id09376d1 into eclair
Merge commit '0b9d3ba2feab494e7bbd180b51a4311864d08e13' into eclair-mr2-plus-aosp

* commit '0b9d3ba2feab494e7bbd180b51a4311864d08e13':
  fix [2071412] work around mdp 32-bits fade limitation
2009-11-09 19:38:43 -08:00
Mathias Agopian
60625acb24 am c421fc2a: Merge change Id09376d1 into eclair
Merge commit 'c421fc2ada7c1bff104733b840bd640151bebbbb' into eclair-plus-aosp

* commit 'c421fc2ada7c1bff104733b840bd640151bebbbb':
  fix [2071412] work around mdp 32-bits fade limitation
2009-11-09 19:34:26 -08:00
Mathias Agopian
198340395d fix [2071412] work around mdp 32-bits fade limitation
make sure to always specify blits *inside* the source bitmap.
2009-11-09 17:55:59 -08:00
Jean-Baptiste Queru
ff230a51f5 merge from open-source master 2009-11-09 11:00:18 -08:00
Jean-Baptiste Queru
143b2a789c merge from open-source master 2009-11-08 17:03:30 -08:00
Mathias Agopian
8b6b95abae part of fix [2186418] switch passion to 24-bits framebuffer
add support for RGBX_8888 EGLConfigs in the software renderer
(since that's what we're using in the MDP case)
2009-11-04 14:51:18 -08:00
Mathias Agopian
bc4929117d fix [2236832] software OpenGL ES driver doesn't work on sholes
make sure to not pass our fake handles to the real gralloc
2009-11-03 21:08:06 -08:00
Android (Google) Code Review
33e18e4ec7 Merge change I56981989 into eclair
* changes:
  fix [2231527] Compatibility with SpaceJunk game (OpenGL)
2009-11-03 18:04:49 -05:00
Mathias Agopian
b44efdc6ba fix [2231527] Compatibility with SpaceJunk game (OpenGL)
we treated all lights as local lights when transforming their
position back to object space.
2009-11-02 18:33:08 -08:00
Mathias Agopian
6fee064809 fix[2228133] pixelflinger ignores the "vertical stride" leading to artifacts when playing back video
we lost the concept of vertical stride when moving video playback to EGLImage.
Here we bring it back in a somewhat hacky-way that will work only for the
softgl/mdp backend.
2009-11-02 17:48:33 -08:00
Iliyan Malchev
d95c322af3 libagl: silence a LOGD
Signed-off-by: Iliyan Malchev <malchev@google.com>
2009-10-30 18:29:08 -07:00
Mathias Agopian
df2d929405 return proper error code from eglCreateImageKHR 2009-10-29 16:45:41 -07:00
Mathias Agopian
2ad8ec50a5 fix [2071412] work around mdp 32-bits fade limitation
in the case where we fade a 32-bits surface (ie: GL_MODULATE w/ a,a,a,a + blending),
we first make a copy of the background into a RGB buffer, then we blend the 32-bits
surface as usual (without the alpha component), and finally blend the copy of
the background on top with 1-a. This uses a lot of bandwidth, but no CPU time.
2009-10-28 14:49:44 -07:00
Mathias Agopian
54ba51dff2 fix [2143798] Need to figure out how to do video
Use EGLImageKHR instead of copybit directly.
    We now have the basis to use streaming YUV textures (well, in fact
    we already are). When/if we use the GPU instead of the MDP we'll
    need to make sure it supports the appropriate YUV format.

    Also make sure we compile if EGL_ANDROID_image_native_buffer is not supported
2009-10-27 13:13:29 -07:00
Android (Google) Code Review
898300890d Merge change I0953c1d5 into eclair
* changes:
  fix [2153873] EGL-1.4 software implementation misses surface attributes
2009-10-19 18:27:47 -04:00
Mathias Agopian
0985f6a4ea fix [2153873] EGL-1.4 software implementation misses surface attributes 2009-10-19 14:46:27 -07:00
Android (Google) Code Review
e614aeaf32 Merge change Ide4c8cbc into eclair
* changes:
  fix [2151588] glTexSubImage2D() allows pixel format conversion
2009-10-19 17:31:52 -04:00
Mathias Agopian
d13e46158a fix [2151588] glTexSubImage2D() allows pixel format conversion 2009-10-19 14:23:02 -07:00
Mathias Agopian
6dbedd7519 one step towards fixing [2071412] work around mdp 32-bits fade limitation
simplify the GL_MODULATE case and allow blending disabled with RGBA texture
2009-10-16 18:24:12 -07:00
Christoffer Gurell
97640b9320 Fix obvious typo bug in egl.cpp
can (and does sometimes) lead to accessing array with -1 as index
2009-10-12 11:57:27 +02:00
Mathias Agopian
56fa27572a fix [2147737] Pixel Flinger needs to set EGL_RENDERABLE_TYPE to EGL_OPENGL_ES_BIT
Also set max swap interval to 1, which is the only supported value currently.
2009-09-27 20:18:16 -07:00
Mathias Agopian
c5f0155d7f OpenGL ES doesn't allow glColorPointer with a size parameter other than 4 2009-09-24 14:22:29 -07:00
Jack Palevich
cfa316b9e7 AGL's glCompressedTexImage2D now checks the imageSize parameter.
This parameter indicates how many bytes of the image data are valid.

Previously this parameter was ignored.
2009-09-10 17:13:28 -07:00
Martin Storsjo
e03eaa1551 Calculate specular lighting correctly
Since the lighting calculations are done in object space, the vector
from the object to the viewer also needs to be transformed to object
space.
2009-08-25 18:35:54 -07:00
Martin Storsjo
d914215edf If FLAGS_2D_PROJECTION is set, the MVP matrices need updating when changing the viewport. 2009-08-25 18:35:03 -07:00
Android Code Review
7e05c0e886 Merge change 11093
* changes:
  If FLAGS_2D_PROJECTION is set, the MVP matrices need updating when changing the viewport.
2009-08-25 14:37:28 -07:00
Mathias Agopian
0696a57229 better error handling in EGL 2009-08-20 00:12:56 -07:00
Mathias Agopian
5221271375 second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything." 2009-08-11 23:32:29 -07:00
Fred Quintana
b2fd4665e6 Revert "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything."
This reverts commit 8b76a0ac6fbf07254629ed1ea86af014d5abe050.
2009-08-11 20:49:35 -07:00
Mathias Agopian
df37b62c62 SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything.
This change makes SurfaceHolder.setType(GPU) obsolete (it's now ignored).
Added an API to android_native_window_t to allow extending the functionality without ever breaking binary compatibility. This is used to implement the new set_usage() API. This API needs to be called by software renderers because the default is to use usage flags suitable for h/w.
2009-08-11 16:12:56 -07:00
Martin Storsjo
b94878cfb6 Calculate specular lighting correctly
Since the lighting calculations are done in object space, the vector
from the object to the viewer also needs to be transformed to object
space.
2009-08-11 18:01:14 +02:00
Martin Storsjo
924cba8056 If FLAGS_2D_PROJECTION is set, the MVP matrices need updating when changing the viewport. 2009-08-10 13:03:59 +02:00
Mathias Agopian
dfbec0e282 add support for RGBX_8888 2009-08-07 20:55:14 -07:00
Mathias Agopian
cf81c84e43 be more robust when errors occur upon EGL surface creation (ie: don't crash) 2009-07-31 14:47:00 -07:00
Mathias Agopian
cb6b904164 fixed some issues with the software renderer when surfaces are made current.
there was several issues:
- when a surface was made non-current, the last frame wasn't shown and the buffer could stay locked
- when a surface was made current the 2nd time, it would not dequeue a new buffer

now, queue/dequeue are done when the surface is made current.

for this to work, a new query() hook had to be added on android_native_window_t, it allows to retrieve some attributes of a window (currently only width and height).
2009-07-30 18:14:56 -07:00
Jean-Baptiste Queru
dee1b302ed merge from donut 2009-07-29 14:57:05 -07:00
Jean-Baptiste Queru
02f54246f5 donut snapshot 2009-07-29 14:25:07 -07:00
Jean-Baptiste Queru
9261bae1d2 Merge korg/donut into korg/master 2009-07-25 21:15:25 -07:00
Jean-Baptiste Queru
4d3b5c1e36 donut snapshot 2009-07-21 11:16:54 -07:00
Jean-Baptiste Queru
77de619c05 Merge commit 'goog/readonly-korg-master' into merge_korg_master
* commit 'goog/readonly-korg-master':
  Fixed Android issue #400, where the Intent documentation was inaccurate in a number of places, undoubtedly causing untold grief to innumerable masses.
  Bug Fixed for libagl.
2009-07-16 14:54:11 -07:00
Mathias Agopian
f13901eaa9 remove libagl's dependency on gralloc_priv.h 2009-07-15 18:53:32 -07:00
Android (Google) Code Review
2521f47c4d am 46e28db8: Merge change 6713 into donut
Merge commit '46e28db8818332e3cda4cc410cc89a1ed7ce4db6'

* commit '46e28db8818332e3cda4cc410cc89a1ed7ce4db6':
  fix for [1969185] valgrind errors in new gl stuff
2009-07-09 17:35:26 -07:00
Mathias Agopian
dacd7a33c4 fix for [1969185] valgrind errors in new gl stuff 2009-07-09 17:33:15 -07:00
Shin-ichiro KAWASAKI
4cce5bd5cc Bug Fixed for libagl. 2009-07-07 19:14:13 +09:00
Mathias Agopian
295eff2008 fix a bug where gl didn't always fallback to software when copybit failed. minor optimizations to copybit codepath. 2009-06-29 16:36:49 -07:00
Mathias Agopian
240c9fe59e use copybit for eglSwapBuffers() copy-back operations 2009-06-25 15:39:25 -07:00
Mathias Agopian
8d2e83b9f4 Add eglGetRenderBufferANDROID() extension, which returns the current render buffer as an android_native_buffer_t* 2009-06-25 00:02:44 -07:00
Mathias Agopian
5911aa9510 copybit now uses a native_handle_t* instead of a fd/offset 2009-06-24 20:39:16 -07:00
Mathias Agopian
4c4b387afb merge master in master_gl 2009-06-24 18:31:21 -07:00
Mathias Agopian
e7829b8656 fix a bug where copybit would be rejected in landscape mode 2009-06-23 19:50:41 -07:00
Mathias Agopian
b12f99b315 add glTexParameteri() and fix glTexParameteriv() 2009-06-22 18:09:09 -07:00
Mathias Agopian
7272add7a5 we were not fetching the texture coords in the copybit case, so we were using garbage 2009-06-18 19:31:07 -07:00
Mathias Agopian
aa6e88b808 fix/add some comments 2009-06-17 21:58:18 -07:00
Mathias Agopian
6d2cad2c6c s/w OpenGL no detects and handles all any combinations of triangle fans corresponding to a rectangle
this allows fallback to faster copybit code in almost all cases.
2009-06-17 21:18:56 -07:00
Mathias Agopian
cf251b9e3b fix a scissor bug in the GLES-on-top-of copybit code 2009-06-16 18:08:29 -07:00
Mathias Agopian
0a3139a21e fix a bug where copybit only renders in the first buffer when used with s/w GL 2009-06-10 16:15:32 -07:00
Mathias Agopian
1a0c4cd5d8 Merge commit 'goog/master' into merge_master 2009-06-05 15:45:39 -07:00
Mathias Agopian
9648c1a2b9 make sure clear the draw and read EGLSurface when eglMakeCurrent() is called for unbinding from the thread 2009-06-03 19:00:53 -07:00
Mathias Agopian
acdebe352d fix/clean these Android.mk following dbort and joeo's comments 2009-06-03 18:26:58 -07:00
Mathias Agopian
69ca17a124 fix [1610840] Positional light doesn't work correctly on emulator
This bug was introduced when lighting computations was changed from eye-space to object-space.
The light position need to be transformed back to object-space each time the modelview matrix changes which requires us to compute the inverse of the modelview matrix. This computation was done with the assumption that normals where transformed (which was the case when the computation was made in eye-space), however, normals only require the inverse of the upper 3x3 matrix while transforming positions requires the inverse of the whole matrix.
This caused the interesting behavior that lights were more-or-less transformed properly, but not translated at all, which caused improper lighting with directional lights in particular.

There was also another smaller bug affecting directional lights: when vertices are read, only the active component are read, the other ones are ignored, later, the transformation operations are set up to ignore the unset values, howver, in the case of lighting, we use the vertex in object space (that is, before it is transformed), and therefore were using uninitalized values; in particular w.
2009-06-03 15:09:52 -07:00