Merge change I56981989 into eclair
* changes: fix [2231527] Compatibility with SpaceJunk game (OpenGL)
This commit is contained in:
commit
33e18e4ec7
|
@ -741,20 +741,19 @@ void point4__generic(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) {
|
|||
|
||||
void point4__mvui(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) {
|
||||
// this used for transforming light positions back to object space.
|
||||
// Lights have 3 components positions, so w is always 1.
|
||||
// however, it is used as a switch for directional lights, so we need
|
||||
// w is used as a switch for directional lights, so we need
|
||||
// to preserve it.
|
||||
const GLfixed* const m = mx->matrix.m;
|
||||
const GLfixed rx = rhs->x;
|
||||
const GLfixed ry = rhs->y;
|
||||
const GLfixed rz = rhs->z;
|
||||
lhs->x = mla3a(rx, m[ 0], ry, m[ 4], rz, m[ 8], m[12]);
|
||||
lhs->y = mla3a(rx, m[ 1], ry, m[ 5], rz, m[ 9], m[13]);
|
||||
lhs->z = mla3a(rx, m[ 2], ry, m[ 6], rz, m[10], m[14]);
|
||||
lhs->w = rhs->w;
|
||||
const GLfixed rw = rhs->w;
|
||||
lhs->x = mla4(rx, m[ 0], ry, m[ 4], rz, m[ 8], rw, m[12]);
|
||||
lhs->y = mla4(rx, m[ 1], ry, m[ 5], rz, m[ 9], rw, m[13]);
|
||||
lhs->z = mla4(rx, m[ 2], ry, m[ 6], rz, m[10], rw, m[14]);
|
||||
lhs->w = rw;
|
||||
}
|
||||
|
||||
|
||||
void point2__nop(transform_t const*, vec4_t* lhs, vec4_t const* rhs) {
|
||||
lhs->z = 0;
|
||||
lhs->w = 0x10000;
|
||||
|
|
Loading…
Reference in New Issue