54ba51dff2
Use EGLImageKHR instead of copybit directly. We now have the basis to use streaming YUV textures (well, in fact we already are). When/if we use the GPU instead of the MDP we'll need to make sure it supports the appropriate YUV format. Also make sure we compile if EGL_ANDROID_image_native_buffer is not supported |
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.. | ||
Android.mk | ||
array.cpp | ||
array.h | ||
BufferObjectManager.cpp | ||
BufferObjectManager.h | ||
context.h | ||
copybit.cpp | ||
copybit.h | ||
dxt.cpp | ||
dxt.h | ||
egl.cpp | ||
fixed_asm.S | ||
fp.cpp | ||
fp.h | ||
iterators.S | ||
light.cpp | ||
light.h | ||
matrix.cpp | ||
matrix.h | ||
mipmap.cpp | ||
primitives.cpp | ||
primitives.h | ||
state.cpp | ||
state.h | ||
texture.cpp | ||
texture.h | ||
TextureObjectManager.cpp | ||
TextureObjectManager.h | ||
Tokenizer.cpp | ||
Tokenizer.h | ||
TokenManager.cpp | ||
TokenManager.h | ||
vertex.cpp | ||
vertex.h |