replicant-frameworks_native/opengl/libagl
Mathias Agopian 54ba51dff2 fix [2143798] Need to figure out how to do video
Use EGLImageKHR instead of copybit directly.
    We now have the basis to use streaming YUV textures (well, in fact
    we already are). When/if we use the GPU instead of the MDP we'll
    need to make sure it supports the appropriate YUV format.

    Also make sure we compile if EGL_ANDROID_image_native_buffer is not supported
2009-10-27 13:13:29 -07:00
..
Android.mk fix [2143798] Need to figure out how to do video 2009-10-27 13:13:29 -07:00
array.cpp OpenGL ES doesn't allow glColorPointer with a size parameter other than 4 2009-09-24 14:22:29 -07:00
array.h
BufferObjectManager.cpp
BufferObjectManager.h
context.h
copybit.cpp fix [2143798] Need to figure out how to do video 2009-10-27 13:13:29 -07:00
copybit.h
dxt.cpp
dxt.h
egl.cpp fix [2153873] EGL-1.4 software implementation misses surface attributes 2009-10-19 14:46:27 -07:00
fixed_asm.S
fp.cpp
fp.h
iterators.S
light.cpp Calculate specular lighting correctly 2009-08-25 18:35:54 -07:00
light.h
matrix.cpp If FLAGS_2D_PROJECTION is set, the MVP matrices need updating when changing the viewport. 2009-08-25 18:35:03 -07:00
matrix.h
mipmap.cpp
primitives.cpp
primitives.h
state.cpp
state.h
texture.cpp fix [2151588] glTexSubImage2D() allows pixel format conversion 2009-10-19 14:23:02 -07:00
texture.h
TextureObjectManager.cpp
TextureObjectManager.h
Tokenizer.cpp
Tokenizer.h
TokenManager.cpp
TokenManager.h
vertex.cpp
vertex.h