replicant-frameworks_native/opengl/libagl
Mathias Agopian 198340395d fix [2071412] work around mdp 32-bits fade limitation
make sure to always specify blits *inside* the source bitmap.
2009-11-09 17:55:59 -08:00
..
Android.mk fix [2143798] Need to figure out how to do video 2009-10-27 13:13:29 -07:00
array.cpp OpenGL ES doesn't allow glColorPointer with a size parameter other than 4 2009-09-24 14:22:29 -07:00
array.h
BufferObjectManager.cpp
BufferObjectManager.h
context.h
copybit.cpp fix [2071412] work around mdp 32-bits fade limitation 2009-11-09 17:55:59 -08:00
copybit.h
dxt.cpp
dxt.h
egl.cpp part of fix [2186418] switch passion to 24-bits framebuffer 2009-11-04 14:51:18 -08:00
fixed_asm.S
fp.cpp
fp.h
iterators.S
light.cpp Calculate specular lighting correctly 2009-08-25 18:35:54 -07:00
light.h
matrix.cpp fix [2231527] Compatibility with SpaceJunk game (OpenGL) 2009-11-02 18:33:08 -08:00
matrix.h
mipmap.cpp
primitives.cpp Bug Fixed for libagl. 2009-07-07 19:14:13 +09:00
primitives.h
state.cpp
state.h
texture.cpp fix [2151588] glTexSubImage2D() allows pixel format conversion 2009-10-19 14:23:02 -07:00
texture.h
TextureObjectManager.cpp
TextureObjectManager.h Add eglGetRenderBufferANDROID() extension, which returns the current render buffer as an android_native_buffer_t* 2009-06-25 00:02:44 -07:00
Tokenizer.cpp
Tokenizer.h
TokenManager.cpp
TokenManager.h
vertex.cpp
vertex.h