replicant-frameworks_native/opengl/libagl
Dianne Hackborn 4b5e91e482 Introduce official public NativeWindow type.
Not yet hooked up to anything in the NDK, but requires renaming
the existing android_native_window_t type everywhere.

Change-Id: Iffee6ea39c93b8b34e20fb69e4d2c7c837e5ea2e
2010-06-30 15:32:04 -07:00
..
Android.mk merge from open-source master 2010-05-12 11:58:14 -07:00
array.cpp
array.h
BufferObjectManager.cpp
BufferObjectManager.h
context.h
copybit.cpp get rid off the YUV formats at the libui layer 2010-02-16 17:33:37 -08:00
copybit.h
dxt.cpp
dxt.h
egl.cpp Introduce official public NativeWindow type. 2010-06-30 15:32:04 -07:00
fixed_asm.S
fp.cpp
fp.h
iterators.S
light.cpp fix [2133133] Software OpenGL ES Lighting is buggy (GL Gears washed out bug) 2010-02-03 12:13:15 -08:00
light.h fix [2133133] Software OpenGL ES Lighting is buggy (GL Gears washed out bug) 2010-02-03 12:13:15 -08:00
matrix.cpp fix [2133133] Software OpenGL ES Lighting is buggy (GL Gears washed out bug) 2010-02-03 12:13:15 -08:00
matrix.h
mipmap.cpp
primitives.cpp
primitives.h
state.cpp fix [2236865] STOPSHIP: bump soft gl and egl minor version number 2010-03-25 20:21:12 -07:00
state.h
texture.cpp merge from open-source master 2010-05-12 11:58:14 -07:00
texture.h
TextureObjectManager.cpp
TextureObjectManager.h
Tokenizer.cpp
Tokenizer.h
TokenManager.cpp
TokenManager.h
vertex.cpp
vertex.h