1. When alloc or realloc failed in the function SharedBuffer::editResize,
it would return a NULL pointer, then mStorage would update to be 1 by
SharedBuffer::data() if no pointer check here, which is an obviously
wrong address, and would cause corruption when used it e.g. in capacity().
So add the pointer check here for the return value of SharedBuffer::editResize,
if it's NULL do not use it to update mStorage, to avoid the value of mStorage
polluted.
2. when alloc or realloc falied in _grow & _shrink function, mStorage keep
the original value, so mCount should not be updated here.
Otherwise, mStorage might be 0 but mCount>0, so a corruption would happend
when it try to delete items from the Vector since mCount>0.
Change-Id: I7c3814e843c459834ca5eed392e8d63d1cb7d2d8
Signed-off-by: Shuo Gao <shuo.gao@intel.com>
Signed-off-by: Jian Luo <jian.luo@intel.com>
Signed-off-by: Bruce Beare <bruce.j.beare@intel.com>
Signed-off-by: Jack Ren <jack.ren@intel.com>
Author-tracking-BZ: 139626
When resampling is disabled, it's currently possible to consume
touches after the current frame time. This breaks some guarantees and
could cause unexpected behaviors.
Change-Id: I99908a2cac2df9f795dd4a07188b4451213cf3e4
When a BufferQueue producer disconnects and reconnects, we retain
the previously-queued buffers but empty the slots. This allows
the number of queued buffers to grow without limit. The low-memory
killer does not approve.
Bug 11069934
Change-Id: Ia2eaa954c7a3904b54209a3701dba01689e204d8
* commit '5d6aa95129a13aae37a60b3e4246a0592dab396d':
Change API from flush(handle) to flush(). Call flush on all active sensors in the given SensorEventConnection.
Since the latency was introduced to avoid egregious errors during
resampling, remove it when we aren't resampling.
Change-Id: Ia8e9a9afb1e16212fec81a8c9c661c598e1b0ebf
This change makes GLConsumer use the EGL_ANDROID_image_crop extension when
available on a device. The crop rectangle is passed to the EGL driver when
creating EGLImages, allowing the crop to be performed by the driver rather than
using the texture transform matrix.
Bug: 10897141
Change-Id: I63e9a5d5c85067376abc420e3639154468346311
we add a flag to ANativeWindow::setBufferTransform that means
"apply the inverse rotation of the display this buffer is displayed
onto to".
Bug: 10804238
Change-Id: Id2447676271950463e8dbcef1b95935c5c3f32b2
The UniquePtr.h file is no longer in libcore/... so there is no need to
have this extra copy of it anymore.
Change-Id: I4ec4f86d2844e524b50441c3a9100a50a6a45b1a
BitTube used to send objects one at a time and didn't
handle errors properly.
We now send all the objects in one call, which means they
have to be read as a single batch as well. This changes the
BitTube API.
Update SensorService to the new API.
Also added an API to set the size of the send buffer.
Bug: 10641596
Change-Id: I77c70d35e351fdba0416fae4b7ca3b1d56272251
- this implements vec2, vec3, vec4, which are float vectors
of size 2, 3 and 4 respectively.
the code allows easy instantiation of vectors of a different
type via the tvec{2|3|4}<T> template classes.
- this also implements mat4 which is a float 4x4 matrix. the
tmat44<T> template class allows easy instantiation of a
4x4 matrix of a different value_type.
The vector types have some minimal support for the
glsl style swizzled access; for instance:
vec4 u;
vec3 v = u.xyz;
only .x, .xy, .xyz and their .stpq / .rgba equivalent are
supported.
most operators are supported on both vector and matrices:
arithmetic, unary, compound assignment and comparison
(bit-wise operators NOT supported).
- operations available on vectors include:
dot, length, distance, normalize and cross
- operations available on matrices include:
transpose, inverse, trace
- and a few utilities to create matrices:
ortho, frustum, lookAt
Change-Id: I64add89ae90fa78d3f2f59985b63495575378635
This change adds an entire field to note whether the timestamp was
auto-generated by Surface or supplied by the application.
The value is used when deciding whether or not to drop frames based
on buffer presentation timestamps. If a desired presentation time
was set explicitly, BufferQueue will use that value to decide if a
frame should be dropped. If the timestamp was generated by Surface
at the time the buffer was queued, the timestamp is ignored.
Bug 10151804
Change-Id: Ibd571a7578351063b813cbdad2ddbeed70655ba5