Eliminate latency when resampling is disabled
Since the latency was introduced to avoid egregious errors during resampling, remove it when we aren't resampling. Change-Id: Ia8e9a9afb1e16212fec81a8c9c661c598e1b0ebf
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@ -376,13 +376,13 @@ InputConsumer::~InputConsumer() {
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bool InputConsumer::isTouchResamplingEnabled() {
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char value[PROPERTY_VALUE_MAX];
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int length = property_get("debug.inputconsumer.resample", value, NULL);
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int length = property_get("ro.input.noresample", value, NULL);
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if (length > 0) {
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if (!strcmp("0", value)) {
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if (!strcmp("1", value)) {
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return false;
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}
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if (strcmp("1", value)) {
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ALOGD("Unrecognized property value for 'debug.inputconsumer.resample'. "
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if (strcmp("0", value)) {
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ALOGD("Unrecognized property value for 'ro.input.noresample'. "
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"Use '1' or '0'.");
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}
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}
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@ -511,7 +511,7 @@ status_t InputConsumer::consumeBatch(InputEventFactoryInterface* factory,
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status_t result;
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for (size_t i = mBatches.size(); i-- > 0; ) {
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Batch& batch = mBatches.editItemAt(i);
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if (frameTime < 0) {
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if (frameTime < 0 || !mResampleTouch) {
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result = consumeSamples(factory, batch, batch.samples.size(),
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outSeq, outEvent);
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mBatches.removeAt(i);
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