Only consume touches up until the frame time
When resampling is disabled, it's currently possible to consume touches after the current frame time. This breaks some guarantees and could cause unexpected behaviors. Change-Id: I99908a2cac2df9f795dd4a07188b4451213cf3e4
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@ -511,14 +511,17 @@ status_t InputConsumer::consumeBatch(InputEventFactoryInterface* factory,
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status_t result;
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for (size_t i = mBatches.size(); i-- > 0; ) {
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Batch& batch = mBatches.editItemAt(i);
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if (frameTime < 0 || !mResampleTouch) {
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if (frameTime < 0) {
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result = consumeSamples(factory, batch, batch.samples.size(),
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outSeq, outEvent);
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mBatches.removeAt(i);
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return result;
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}
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nsecs_t sampleTime = frameTime - RESAMPLE_LATENCY;
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nsecs_t sampleTime = frameTime;
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if (mResampleTouch) {
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sampleTime -= RESAMPLE_LATENCY;
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}
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ssize_t split = findSampleNoLaterThan(batch, sampleTime);
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if (split < 0) {
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continue;
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@ -532,7 +535,7 @@ status_t InputConsumer::consumeBatch(InputEventFactoryInterface* factory,
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} else {
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next = &batch.samples.itemAt(0);
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}
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if (!result) {
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if (!result && mResampleTouch) {
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resampleTouchState(sampleTime, static_cast<MotionEvent*>(*outEvent), next);
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}
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return result;
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