eglCreateSyncKHR requires a call to glFlush which we were not doing.
fixed by moving the code above eglSwapBuffers(), which both
fixes the problem and gives us a slightly better idea of when
the GPU is done drawing.
Change-Id: Ic826ef1fe25a6247742c3d49d0cb69f4031e3593
We now detect at runtime which sync features to use, which
allows us to remove a lot of the compile-time configuration
options. There is still one option though, to disable
KHR_fence_sync on some devices (which are more efficient
without it).
- added a backdoor to get the vendor's EGL strings
the new logic is:
- use always ANDROID_native_fence_sync if available
- fallback to KHR_fence_sync if available and not disabled
by the compile-time option
- use KHR_wait_sync if available and either of the above is
enabled
Change-Id: I9c4b49d9ff1151faf902cc93bd53ea5f205aaabf
- move all the code related to EGL extensions in one place
- add missing extension strings:
EGL_KHR_lock_surface
EGL_KHR_reusable_sync
- add public extensions strings and entry-points
EGL_ANDROID_wait_sync
EGL_ANDROID_presentation_time
- add missing entry-points for EGL_KHR_reusable_sync
Change-Id: Ifd98966b549e8efd8ef5385eba0efde8c4cbc77b
- added a ctor that updates and dumps the stack immediately
- added a "logtag" parameter to dump()
Change-Id: Ie51c256071d282591752243bdb4f68cf9ff8829d
Added EGL extension to set a timestamp on a surface.
Also, fix JNI encoding of "long" in glgen.
Bug 8191230
Change-Id: I38b7334bade3f8ff02bffe600bb74469ef22c164
* changes:
Symlink /system/lib/libGLESv3.so -> libGLESv2.so
Add ES3 support to libGLESv2 and tracing tools
Import OpenGL ES 3.0 headers from Khronos SVN
Since ES3 is backwards compatible with ES2, a new wrapper isn't
necessary, and the Khronos implementation guidelines recommend
supporting both versions with the same library.
Change-Id: If9bb02be60ce01cc5fe25d1f40c4e7f37244ebf6
# By luliuhui
# Via Android Git Automerger (1) and others
* commit '873ab60e94811488caea1906eb98133329a3e28f':
Gfx-3d: fix GetProcAddress in egl extention
This patch can fix issue when Proc address return NULL.
Glbench10, egl-ext and conformance test need this patch to run pass.
Change-Id: I275c7cb6f77cb334c3ee7fa23cd696bba1c5a458
Author: Liuhui Lu <liuhui.lu@intel.com>
Signed-off-by: Shuo Gao <shuo.gao@intel.com>
Signed-off-by: Bruce Beare <bruce.j.beare@intel.com>
Signed-off-by: Jack Ren <jack.ren@intel.com>
Author-tracking-BZ: 52622
Currently, to activate OpenGL tracing, an application has to be
start with --opengl-trace option (or have a debug prop set).
This CL adds support for tracing an application which may already
be running. This is implemented as follows:
- DDMS initiates a JDWP message to the VM indicating that
opengl traces be enabled.
- When that message is received, a flag is set that indicates
that tracing should be enabled.
- The trace flag is checked during every eglSwap() operation,
and if it finds that tracing should be active and it isn't,
then it starts the tracing component.
Change-Id: I3347fe89fc06c7404d7aa9360f4b21e5bf36ebcb
The shell property debug.egl.trace can now be set to:
0
disables tracing
1
logs all GL calls
error
checks glGetError after every GL call, logs a stack trace on error
systrace
logs each GL call to systrace
Change-Id: I34a2a2d4e19c373fd9eaa1b0cd93e67c87378996
The debugging and tracing levels are initialized both during
early_egl_init and egl_display_t::initialize(). For apps this has
no effect since early_egl_init is called in the context of zygote.
This CL removes the unnecessary call from early_egl_init.
Change-Id: Ibc55c26228cd197f2e2623fbfb2d1a63d0722401
This change fixes a bug where initializing EGL multiple times (eglTerminate
followed by eglInitialize) would cause extensions to show up in the extension
string multiple times.
Change-Id: I707a3da62ed30ef13835087167f84a08bc6addd7
This change adds support for the EGL_ANDROID_native_fence_sync extension to the
Android EGL layer. It also fixes a couple minor issues with the extension spec.
Change-Id: Ic8829d21f37b701f33aa9c72c3d25e88e03fa3cd
- Process is killed by system with SIGBUS signal if it writes
data to mapped sparse file on full filesystem.
- Allocate space using write() function instead of ftruncate()
to avoid creation of sparse files on full filesystem.
Catch write() errors to handle out-of-space case during allocation.
Bug: http://code.google.com/p/android/issues/detail?id=35376
Change-Id: Ifc366454f34e71a43a0973eda4f591a920ea3a14
Signed-off-by: Kirill Artamonov <kartamonov@nvidia.com>