replicant-frameworks_native/opengl/libs/EGL
Romain Guy be3c3e4eca Update comments to reflect what the code actually does
Change-Id: I2613aa32c29eddc52a00090656c1bd11f9f5732b
2012-10-15 19:25:18 -07:00
..
egl_cache.cpp EGL: make max cache key size BoardConfig-able 2012-09-12 11:59:24 -07:00
egl_cache.h
egl_display.cpp EGL: add the EGL_ANDROID_framebuffer_target enum 2012-09-24 13:45:33 -07:00
egl_display.h Disable EGL hibernation due to jank 2012-05-04 15:21:35 -07:00
egl_entries.in EGL: Add the EGL_ANDROID_wait_sync extension 2012-09-09 17:52:18 -07:00
egl_object.cpp Hibernate the EGL implementation when idle 2012-04-09 21:36:17 -07:00
egl_object.h Hibernate the EGL implementation when idle 2012-04-09 21:36:17 -07:00
egl_tls.cpp
egl_tls.h
egl.cpp assert -eng builds when calling a GL function without a context 2012-09-26 17:37:53 -07:00
eglApi.cpp Update comments to reflect what the code actually does 2012-10-15 19:25:18 -07:00
egldefs.h
getProcAddress.cpp
Loader.cpp reduce PB size from 2MB to 512KB 2012-06-05 21:44:43 -07:00
Loader.h
trace.cpp