EGL: do not use sparse files for shader

- Process is killed by system with SIGBUS signal if it writes
  data to mapped sparse file on full filesystem.
- Allocate space using write() function instead of ftruncate()
  to avoid creation of sparse files on full filesystem.
  Catch write() errors to handle out-of-space case during allocation.

Bug: http://code.google.com/p/android/issues/detail?id=35376
Change-Id: Ifc366454f34e71a43a0973eda4f591a920ea3a14
Signed-off-by: Kirill Artamonov <kartamonov@nvidia.com>
This commit is contained in:
vijay gupta 2012-06-27 16:14:42 -07:00 committed by Kirill Artamonov
parent db1597a989
commit a30cc7db8d
1 changed files with 15 additions and 14 deletions

View File

@ -241,19 +241,11 @@ void egl_cache_t::saveBlobCacheLocked() {
}
size_t fileSize = headerSize + cacheSize;
if (ftruncate(fd, fileSize) == -1) {
ALOGE("error setting cache file size: %s (%d)", strerror(errno),
errno);
close(fd);
unlink(fname);
return;
}
uint8_t* buf = reinterpret_cast<uint8_t*>(mmap(NULL, fileSize,
PROT_WRITE, MAP_SHARED, fd, 0));
if (buf == MAP_FAILED) {
ALOGE("error mmaping cache file: %s (%d)", strerror(errno),
errno);
uint8_t* buf = new uint8_t [fileSize];
if (!buf) {
ALOGE("error allocating buffer for cache contents: %s (%d)",
strerror(errno), errno);
close(fd);
unlink(fname);
return;
@ -264,7 +256,7 @@ void egl_cache_t::saveBlobCacheLocked() {
if (err != OK) {
ALOGE("error writing cache contents: %s (%d)", strerror(-err),
-err);
munmap(buf, fileSize);
delete [] buf;
close(fd);
unlink(fname);
return;
@ -275,7 +267,16 @@ void egl_cache_t::saveBlobCacheLocked() {
uint32_t* crc = reinterpret_cast<uint32_t*>(buf + 4);
*crc = crc32c(buf + headerSize, cacheSize);
munmap(buf, fileSize);
if (write(fd, buf, fileSize) == -1) {
ALOGE("error writing cache file: %s (%d)", strerror(errno),
errno);
delete [] buf;
close(fd);
unlink(fname);
return;
}
delete [] buf;
fchmod(fd, S_IRUSR);
close(fd);
}