..
egl_cache.cpp
EGL: do not use sparse files for shader
2012-07-23 14:26:57 +03:00
egl_cache.h
EGL: add the ANDROID suffix to the blob cache ext
2011-11-11 13:17:03 -08:00
egl_display.cpp
EGL: add the native_fence_sync extension
2012-09-06 16:11:37 -07:00
egl_display.h
Disable EGL hibernation due to jank
2012-05-04 15:21:35 -07:00
egl_entries.in
EGL: add the native_fence_sync extension
2012-09-06 16:11:37 -07:00
egl_object.cpp
Hibernate the EGL implementation when idle
2012-04-09 21:36:17 -07:00
egl_object.h
Hibernate the EGL implementation when idle
2012-04-09 21:36:17 -07:00
egl_tls.cpp
Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE
2012-01-08 13:19:13 +00:00
egl_tls.h
glestrace: Framework for GLES tracing library
2011-12-02 15:30:17 -08:00
egl.cpp
Increment/decrement a counter around EGL calls
2012-04-09 21:35:17 -07:00
eglApi.cpp
EGL: add the native_fence_sync extension
2012-09-06 16:11:37 -07:00
egldefs.h
EGLConfig is now not remaped to an internal EGLConfig
2012-02-13 20:23:15 -08:00
getProcAddress.cpp
add all needed GL extension wrappers
2012-01-30 17:40:29 -08:00
Loader.cpp
reduce PB size from 2MB to 512KB
2012-06-05 21:44:43 -07:00
Loader.h
remove multiplexing of multiple EGL implementation
2012-02-13 18:11:42 -08:00
trace.cpp
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
2012-01-03 22:38:27 +00:00