replicant-frameworks_native/opengl/libs/EGL
Jamie Gennis 331841b96b EGL: add the native_fence_sync extension
This change adds support for the EGL_ANDROID_native_fence_sync extension to the
Android EGL layer.  It also fixes a couple minor issues with the extension spec.

Change-Id: Ic8829d21f37b701f33aa9c72c3d25e88e03fa3cd
2012-09-06 16:11:37 -07:00
..
egl_cache.cpp EGL: do not use sparse files for shader 2012-07-23 14:26:57 +03:00
egl_cache.h
egl_display.cpp EGL: add the native_fence_sync extension 2012-09-06 16:11:37 -07:00
egl_display.h
egl_entries.in EGL: add the native_fence_sync extension 2012-09-06 16:11:37 -07:00
egl_object.cpp
egl_object.h
egl_tls.cpp
egl_tls.h
egl.cpp
eglApi.cpp EGL: add the native_fence_sync extension 2012-09-06 16:11:37 -07:00
egldefs.h
getProcAddress.cpp
Loader.cpp
Loader.h
trace.cpp