replicant-frameworks_native/opengl/libs/EGL
Jamie Gennis 331841b96b EGL: add the native_fence_sync extension
This change adds support for the EGL_ANDROID_native_fence_sync extension to the
Android EGL layer.  It also fixes a couple minor issues with the extension spec.

Change-Id: Ic8829d21f37b701f33aa9c72c3d25e88e03fa3cd
2012-09-06 16:11:37 -07:00
..
egl_cache.cpp EGL: do not use sparse files for shader 2012-07-23 14:26:57 +03:00
egl_cache.h
egl_display.cpp EGL: add the native_fence_sync extension 2012-09-06 16:11:37 -07:00
egl_display.h Disable EGL hibernation due to jank 2012-05-04 15:21:35 -07:00
egl_entries.in EGL: add the native_fence_sync extension 2012-09-06 16:11:37 -07:00
egl_object.cpp Hibernate the EGL implementation when idle 2012-04-09 21:36:17 -07:00
egl_object.h Hibernate the EGL implementation when idle 2012-04-09 21:36:17 -07:00
egl_tls.cpp
egl_tls.h
egl.cpp Increment/decrement a counter around EGL calls 2012-04-09 21:35:17 -07:00
eglApi.cpp EGL: add the native_fence_sync extension 2012-09-06 16:11:37 -07:00
egldefs.h EGLConfig is now not remaped to an internal EGLConfig 2012-02-13 20:23:15 -08:00
getProcAddress.cpp add all needed GL extension wrappers 2012-01-30 17:40:29 -08:00
Loader.cpp reduce PB size from 2MB to 512KB 2012-06-05 21:44:43 -07:00
Loader.h remove multiplexing of multiple EGL implementation 2012-02-13 18:11:42 -08:00
trace.cpp