sensorservice would deadlock if for some reason
a sensor failed to enable.
simplifed the code a bit, and made it behave a little
closer to mr1.1 -- I couldn't convince myself that
some changes in how locks were used were correct.
Bug: 9794362
Change-Id: I6110f5dbb67e543f1c71d127de2299232badb36a
This allows apps to find OpenGL ES 3.0 functions using
eglGetProcAddress() instead of dlopen/dlsym.
Bug: 9681677
Change-Id: I7ce6e1636bc47d6b0bf20a4e46bd67235714d129
Adds logging to help determine what is happening to the /dev/binder
fd and dump the process state when it happens.
bug: 8912673
Change-Id: I2aa0c66fc499e91e0bf9ee4ae20404bec35adc82
because surfaceflinger handles screenshot in a different
thread from the binder thread that requested it and because
the IGraphicBufferProducer is a synchronous interface
calling back into the system server; it is possible for
the latter to run out of binder threads (b/c it holds
a lock while calling into SF).
The solution is to make sure all calls on IGraphicBufferProducer
happen on the incoming binder thread. We achieve this by creating
a IGBP wrapper which is given to the screenshot code.
Bug: 8734824
Change-Id: Ife2441c7322e51ecfb20e0df03dacf6bce49578e
- timeout is now 3 seconds instead of 1
- simplifies the API a bit
- allows us to change/tweak this timeout globaly
Bug: 8988871
Change-Id: I8d3c6ec43a372f602fb3f29856710339f86c0ec9
These doc updates were made previously to the java API but some
did not make it into the native API.
Change-Id: I9b7bfcd77bc593685254baca1c148deb7e1f91c7
related-to-bug: 8621588
- Add fields to CpuConsumer::LockedBuffer for new information
- New lock methods for GraphicBuffer and GraphicBufferMapper for
the format
Bug: 8734880
Change-Id: If31f82c62d64b6942cf4cc6e5715585c03273f12
Initially populated with EGL_ANDROID_presentation_time (moved from the
EGL14 class) and the ES-relevant parts of EGL_KHR_create_context.
Bug: 8678160
Change-Id: Ifed2ee3da264ca701ae1f4b309a0758f7fcc3acc
...app storage size for apps w/ .so files
The lib directories are tagged with the apk install number,
so must be explicitly passed down to installd.
Change-Id: Iae8815afd6ba964f5b2ed86a0d04a91827391ed6
We were recommending SystemClock#uptimeMillis() from Java code, but
millisecond resolution is a little coarse. We don't have an
appropriate call in SystemClock, so use System.nanoTime() instead.
Bug 8733179
Change-Id: Ifb85a03eabf7ff168966adcb5ed5914bbf3884b2
This change fixes how the MultiTextureConsumerTest.EGLImageTargetWorks checks
for pixels. It removes the call to eglSwapBuffers so that the test does not
rely on EGL swap-preserve behavior, and it makes the test use checkPixel()
rather than doing glReadPixels itself.
Bug: 8349336
Change-Id: I0f446a0083eebd07af6fd208762878b4e367725a
mDefaultWidth, mDefaultHeight and mCurrentScallingMode are now
initialized to the same default value that BufferQueue uses.
Change-Id: I0d4da2022b06419d12745716d8ddbd48c8869953
Auto disabled sensors get auto disabled after trigger.
An activation after this wasn't working because the
state was not being reset.
b/8609561
Change-Id: If72c9f27345e91671d7ad0a7a066f6dc3d255b78
eglCreateSyncKHR requires a call to glFlush which we were not doing.
fixed by moving the code above eglSwapBuffers(), which both
fixes the problem and gives us a slightly better idea of when
the GPU is done drawing.
Change-Id: Ic826ef1fe25a6247742c3d49d0cb69f4031e3593
* changes:
Subclass GLES30 from GLES20, @Deprecate GL_STENCIL_INDEX
Special-case glGetActiveUniformBlockName
Special-case glGetStringi
Special-case glMapBufferRange
Special-case glGetBufferPointerv
Special-case glGetUniformIndices
Special-case glGetTransformFeedbackVarying
Special-case glTransformFeedbackVaryings
Add buffer object versions of several functions
Add *int64 and GLsync types and related functions
Add ES3 functions and constants, difficult ones commented out
Support "const GLChar*" and "const GLenum*" types
Minor changes to ES3 functions inherited from ES2
Generate GLES30 class, just a clone of GLES20 for now