23dacde4b6
because surfaceflinger handles screenshot in a different thread from the binder thread that requested it and because the IGraphicBufferProducer is a synchronous interface calling back into the system server; it is possible for the latter to run out of binder threads (b/c it holds a lock while calling into SF). The solution is to make sure all calls on IGraphicBufferProducer happen on the incoming binder thread. We achieve this by creating a IGBP wrapper which is given to the screenshot code. Bug: 8734824 Change-Id: Ife2441c7322e51ecfb20e0df03dacf6bce49578e |
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