ea2d942dda
This change fixes how the MultiTextureConsumerTest.EGLImageTargetWorks checks for pixels. It removes the call to eglSwapBuffers so that the test does not rely on EGL swap-preserve behavior, and it makes the test use checkPixel() rather than doing glReadPixels itself. Bug: 8349336 Change-Id: I0f446a0083eebd07af6fd208762878b4e367725a |
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