The UniquePtr.h file is no longer in libcore/... so there is no need to
have this extra copy of it anymore.
Change-Id: I4ec4f86d2844e524b50441c3a9100a50a6a45b1a
Adds logging to help determine what is happening to the /dev/binder
fd and dump the process state when it happens.
bug: 8912673
Change-Id: I2aa0c66fc499e91e0bf9ee4ae20404bec35adc82
- timeout is now 3 seconds instead of 1
- simplifies the API a bit
- allows us to change/tweak this timeout globaly
Bug: 8988871
Change-Id: I8d3c6ec43a372f602fb3f29856710339f86c0ec9
- Add fields to CpuConsumer::LockedBuffer for new information
- New lock methods for GraphicBuffer and GraphicBufferMapper for
the format
Bug: 8734880
Change-Id: If31f82c62d64b6942cf4cc6e5715585c03273f12
This change fixes how the MultiTextureConsumerTest.EGLImageTargetWorks checks
for pixels. It removes the call to eglSwapBuffers so that the test does not
rely on EGL swap-preserve behavior, and it makes the test use checkPixel()
rather than doing glReadPixels itself.
Bug: 8349336
Change-Id: I0f446a0083eebd07af6fd208762878b4e367725a
mDefaultWidth, mDefaultHeight and mCurrentScallingMode are now
initialized to the same default value that BufferQueue uses.
Change-Id: I0d4da2022b06419d12745716d8ddbd48c8869953
This change increases the pixel difference tolerance of the
SurfaceTextureGLTest.TexturingFromCpuFilledYV12BufferNpot test from 2 to 3.
Bug: 8349135
Change-Id: I82e361a689335f49065cacd8a3fc145d67b125f1
This moves the call to ConsumerBase::abandon from the ConsumerBase dtor to
ConsumerBase::onLastStrongRef. The abandon call relies on virtual methods to
perform the clean-up, so calling it from the ConsumerBase dtor after the
derived classes dtors ran was skipping some of the clean-up. The
onLastStrongRef method should get called just before the most derived class's
dtor gets called.
Bug: 8349135
Change-Id: I836946826927cc1ed69c049049f525f92b17a269
since the transparent region hint really depends on the
content of the window containing the SurfaceView
(it's calculated by the view hierarchy based on
overlapping views), it makes sense to latch it only when
the content of the window (the app) changes.
This should help fixing drawing artifacts when changing the
layout of a window containing a SurfaceView.
Bug: 8511430
Change-Id: Ic3aa668495293cb4d82a2cd7dcf3b6a337287678
We now detect at runtime which sync features to use, which
allows us to remove a lot of the compile-time configuration
options. There is still one option though, to disable
KHR_fence_sync on some devices (which are more efficient
without it).
- added a backdoor to get the vendor's EGL strings
the new logic is:
- use always ANDROID_native_fence_sync if available
- fallback to KHR_fence_sync if available and not disabled
by the compile-time option
- use KHR_wait_sync if available and either of the above is
enabled
Change-Id: I9c4b49d9ff1151faf902cc93bd53ea5f205aaabf
- added a ctor that updates and dumps the stack immediately
- added a "logtag" parameter to dump()
Change-Id: Ie51c256071d282591752243bdb4f68cf9ff8829d
We're not using IMemoryHeap as a transport anymore,
instead we're providing a CpuConsumer and use the
IGraphicBufferProducer version of the screenshot API.
However, some GPU drivers don't support properly
a GPU to CPU path, to work around this, we use a
temporary BufferQueue on the server side for the
GL rendering, and we use glReadPixels into the
CpuConsumer (we're now using a CPU to CPU path
which is always supported).
Currently this "wrapping" is always performed,
but it can be bypassed on devices that support
the GPU to CPU path.
This also addresses a DoS attack vector on
SurfaceFlinger, where an application could
consume all of SF's filedescriptors by creating
a lot of screenshots in a row.
Bug: 8390553
Change-Id: I9e81514c2a7711b9bb393f74305be7d2abe08f1c
background:
we have some code to fix-up the IDs of references when
using RefBase's DEBUG_REFS when those refs are managed by
arrays wp<> or sp<> (this is because wp<> / sp<> don't have
a trivial ctor when DEBUG_REFS is enabled, and Vector
treats them as trivial for obvious performance reasons)
this is complicated by the fact that we don't want to have
to recompile everything when enabling DEBUG_REFs (i.e.: the
Vector code cannot know wheter it's enabled or not for its
template stuff).
problem:
there was a bug in the fix-up code for wp<> which was trying
to access the weakref_impl from the RefBase* however, this was
moronic since RefBase could have been destroyed if there wasn't
any more strong refs -- and this happned. Instead we need to get
the weakref_impl directly from the wp<>
Change-Id: Ie16e334204205fdbff142acb9faff8479a78450b
- stacks are now saved in /data/debug which must be
created and writable by the user.
- removed "always fatal" DEBUG_REFS option, it wasn't
really needed.
- DEBUG_REFS_ENABLED_BY_DEFAULT is not the default anymore
(usually people want to target which refs they're tracking)
Change-Id: I37fae72e9dacde6ce1fa8f7dbe2bc01b1a1b95e5