Commit Graph

294 Commits

Author SHA1 Message Date
Mathias Agopian
aebac5f34a improve hwc log output
we now print the handle of each buffer

Change-Id: I70884ae458a9dcf10cfc403258d48eaa4618b7f4
2011-09-29 18:07:08 -07:00
Jamie Gennis
ed984d9406 Merge changes Ib302d79e,Ib4ee085f
* changes:
  SurfaceFlinger: set layer names on SurfaceTextures
  SurfaceTexture: add name support
2011-09-27 14:24:09 -07:00
Jamie Gennis
e790db9980 am da42e0fa: Merge "SurfaceFlinger: fix setting default buffer size" into ics-factoryrom
* commit 'da42e0faaa95c796dc49f3b38023562dab6584a7':
  SurfaceFlinger: fix setting default buffer size
2011-09-27 12:32:17 -07:00
Jamie Gennis
1b5f4e61ff Merge "SurfaceFlinger: fix setting default buffer size" into ics-factoryrom 2011-09-27 12:28:59 -07:00
Jamie Gennis
9a375927a5 am 3780d380: Merge "SurfaceFlinger: fix the transform hint" into ics-factoryrom
* commit '3780d38010f50ccce508871058d54c1921936e0c':
  SurfaceFlinger: fix the transform hint
2011-09-26 19:44:41 -07:00
Jamie Gennis
2a0d5b6084 SurfaceFlinger: fix setting default buffer size
This change makes SurfaceFlinger update a SurfaceTextureLayer's default
buffer size in response to a window resize even if the Layer is in fixed
size mode.

Change-Id: I3871c8f19a045d03904d1284390cad7659be71ff
Bug: 5366426
2011-09-26 18:38:52 -07:00
Mathias Agopian
4801404dcb don't clear the framebuffer when the framebuffer is not used
when areas of the FB are undefined (transparent windows on top of
nothing), we clear those areas before composition.
however, it makes no sense to do this when the FB is not in use
(case where hwc handles all layers)

Bug: 5360529
Change-Id: I761a7d3664228ebbee0944aca8b0cc278fc94c9c
2011-09-26 16:14:05 -07:00
Jamie Gennis
36d2c1f02c Merge "(DO NOT MERGE) SurfaceFlinger: fix isOpaque check in lockPageFlip" into ics-factoryrom 2011-09-26 15:44:41 -07:00
Jamie Gennis
8d91b42507 SurfaceFlinger: fix the transform hint
This change fixes the transform hint to use only the global display
transform rather than incorporating the transient layer-specific
transform used during animations.

Bug: 5366891
Change-Id: I5408dcd3f4771d010953e8a696a484c835bfe81e
2011-09-24 11:27:20 -07:00
Mathias Agopian
059fd18396 Merge "don't clear the framebuffer when the framebuffer is not used" 2011-09-22 21:01:21 -07:00
Mathias Agopian
cfb7d090bb Merge "fix dumpsys wording for h/w composer" 2011-09-22 21:00:49 -07:00
Mathias Agopian
cd20eb09c4 don't clear the framebuffer when the framebuffer is not used
when areas of the FB are undefined (transparent windows on top of
nothing), we clear those areas before composition.
however, it makes no sense to do this when the FB is not in use
(case where hwc handles all layers)

Bug: 5360529
Change-Id: If51bb669307e8419bbe1f3a89d1c88e0ec1f216c
2011-09-22 20:57:04 -07:00
Jamie Gennis
a249f2d112 SurfaceFlinger: set layer names on SurfaceTextures
This change sets the SurfaceTexture name string to match that of the
layer to which it belongs.

Change-Id: Ib302d79e916a36ab1e54cb9ff477c3b857bd957b
2011-09-22 17:50:05 -07:00
Mathias Agopian
fc60b94db9 fix dumpsys wording for h/w composer
Change-Id: Iaa1094964f2fb83da491e23b9309f7690079c17e
2011-09-22 16:26:39 -07:00
Jeff Brown
21230c6410 Handle orientation changes more systematically.
Bug: 4981385

Simplify the orientation changing code path in the
WindowManager.  Instead of the policy calling setRotation()
when the sensor determined orientation changes, it calls
updateRotation(), which figures everything out.  For the most
part, the rotation actually passed to setRotation() was
more or less ignored and just added confusion, particularly
when handling deferred orientation changes.

Ensure that 180 degree rotations are disallowed even when
the application specifies SCREEN_ORIENTATION_SENSOR_*.
These rotations are only enabled when docked upside-down for
some reason or when the application specifies
SCREEN_ORIENTATION_FULL_SENSOR.

Ensure that special modes like HDMI connected, lid switch,
dock and rotation lock all cause the sensor to be ignored
even when the application asks for sensor-based orientation
changes.  The sensor is not relevant in these modes because
some external factor (or the user) is determining the
preferred rotation.

Currently, applications can still override the preferred
rotation even when there are special modes in play that
might say otherwise.  We could tweak this so that some
special modes trump application choices completely
(resulting in a letter-boxed application, perhaps).
I tested this sort of tweak (not included in the patch)
and it seems to work fine, including transitions between
applications with varying orientation.

Delete dead code related to animFlags.

Handle pausing/resuming orientation changes more precisely.
Ensure that a deferred orientation change is performed when
a drag completes, even if endDragLw() is not called because the
drag was aborted before the drop happened.  We pause
the orientation change in register() and resume in unregister()
because those methods appear to always be called as needed.

Change-Id: If0a31de3d057251e581fdee64819f2b19e676e9a
2011-09-21 19:26:15 -07:00
Mathias Agopian
8bfdda9ab3 fix transition from full overlays to fb
we need to clear the whole framebuffer in that situation because
we can't trust the content of the FB when partial (fb preserving)
updates are used.

Bug: 5318492

Change-Id: I3f0e01b0fb665a34e44d88ad9f0f54a5d990060b
2011-09-20 17:57:55 -07:00
Mathias Agopian
56eb3fc695 rename mInvalidRegion to mSwapRegion
Change-Id: I946cbc782c0c84645843ea44c3d8b04a0a2fe658
2011-09-20 17:57:27 -07:00
Mathias Agopian
670a8990e8 improve hwc dumpsys
we now log the buffer's format

Change-Id: I9d3ad8018e884240a153de3baefb6331cb014d0f
2011-09-20 17:57:15 -07:00
Mathias Agopian
9c6e297271 fix transition from full overlays to fb
we need to clear the whole framebuffer in that situation because
we can't trust the content of the FB when partial (fb preserving)
updates are used.

Bug: 5318492

Change-Id: I3f0e01b0fb665a34e44d88ad9f0f54a5d990060b
2011-09-20 17:53:33 -07:00
Mathias Agopian
0656a68380 rename mInvalidRegion to mSwapRegion
Change-Id: I946cbc782c0c84645843ea44c3d8b04a0a2fe658
2011-09-20 17:53:33 -07:00
Mathias Agopian
fb4d5d5726 improve hwc dumpsys
we now log the buffer's format

Change-Id: I9d3ad8018e884240a153de3baefb6331cb014d0f
2011-09-20 17:53:33 -07:00
Jamie Gennis
351a513b12 (DO NOT MERGE) SurfaceFlinger: fix isOpaque check in lockPageFlip
This change fixes an issue where Layer::isOpaque was being called in
lockPageFlip to get the opaqueness for the new buffer before
mActiveBuffer was updated.

Bug: 5321313
Change-Id: Ibb5d7d3f4e9a2b1448e117a484a0d9f9ca5fc9de
2011-09-16 11:51:04 -07:00
Jamie Gennis
945d291699 SurfaceFlinger: fix isOpaque check in lockPageFlip
This change fixes an issue where Layer::isOpaque was being called in
lockPageFlip to get the opaqueness for the new buffer before
mActiveBuffer was updated.

Bug: 5321313
Change-Id: Ibb5d7d3f4e9a2b1448e117a484a0d9f9ca5fc9de
2011-09-14 18:23:37 -07:00
Mathias Agopian
f9abeb956f Fix another problem with refreshing the screen when switching to/from overlay
the previous fix was incorrect. See comment in setupHardwareComposer for
full explanations.

Change-Id: Ib24a9af000b8f95cf7319f9272d34997064ceb6d
2011-09-09 01:47:48 -07:00
Mathias Agopian
22da60c3e6 Improve SF dumpsys output wrt HWC
Change-Id: Ibdb7930fa3b521bfd3f44750ed98cfd75f9a01fe
2011-09-09 00:49:44 -07:00
Mathias Agopian
f384cc3008 Fix an issue is SF that caused drawing artifacts when hwc changed mode
we were not redrawing and/or clearing the FB properly when
hwc moved a layer from/to FB to/from OVERLAY.

In these cases we needed to expand the dirty region to include
the layer that changed mode.

Also split composeSurfaces() which was becoming quite large.

Change-Id: Id6fa1acfc4ff694037fddf7efd037a4405732073
2011-09-08 22:43:01 -07:00
Mathias Agopian
7ee4cd5556 fix a bug that caused the off animation to not show sometimes
this happened when the overlays were in use, since the animation
is rendered in the FB and the FB is not used.

we now have a way to turn hwc off temporarily.

Change-Id: I3385f0c25bb9cc91948e7b26e7cd31ed18c36ace
2011-09-02 12:22:39 -07:00
Mathias Agopian
f914e7ffad Fix various flickering / artifacts
these were due to the "preserve backbuffer" optimization
interfering with hw composer. basically the screen needed
to be redrawn in the areas that move from GL to
overlay.

Bug: 5245513
Change-Id: I9bf75c4fe905f3ef62005e52108b94edae692304
2011-09-01 18:56:54 -07:00
Mathias Agopian
3f41963ccb Merge "fix Surface positions are not floats" 2011-08-30 19:24:04 -07:00
Mathias Agopian
41b6aabf35 fix Surface positions are not floats
Added Surface.setPosition(float, float) which allows to set a surface's
position in float.

Bug: 5239859
Change-Id: I903aef4ad5b5999142202fb8ea30fe216d805711
2011-08-30 18:51:54 -07:00
Mathias Agopian
c7f3381c3b fix display artifacts in preview screen in timelapse video mode
We were not updating the h/w composer state when the buffer size
changed.

We also didn't update the h/w composer state when the transformation
matrix changed (which is related to the above issue, since it would
probably change when the buffer size changes).

Also moved updating the crop to setGeometry(), since we decided
that the "crop" change requires the GEOMETRY_CHANGED flag (ie:
not need to do this every frame)

Bug: 5238473

Change-Id: Ia7b47e145b48581b568d89d9aa2c14ff778be862
2011-08-30 15:31:51 -07:00
Mathias Agopian
b0610335d7 Fix screenshots
Change-Id: If904634e64b154bbe336d5789dd1209b8ae871fb
2011-08-25 14:36:43 -07:00
Mathias Agopian
e46016d052 Merge "Fix Recent thumbnails aren't taken when leaving an activity via notification" 2011-08-24 17:53:21 -07:00
Mathias Agopian
0abe83a680 Fix Recent thumbnails aren't taken when leaving an activity via notification
When taking screenshots we need to use the full drawing state list
instead of the visible list.

Bug: 5186823
Change-Id: I214ee0203aaf8e2c038e44581f7f1ae36edf08c5
2011-08-24 17:44:41 -07:00
Jamie Gennis
85b6f7afea Merge "SurfaceFlinger: use the HWC gralloc usage bit" 2011-08-24 15:12:04 -07:00
Mathias Agopian
45d845190d Merge changes I14e03939,I9aafe6f2
* changes:
  Fix an issue where Surface::lock() would never update the output region
  Add a debug option to turn the "transformation hint" off
2011-08-23 21:38:59 -07:00
Mathias Agopian
a45836466c Add a debug option to turn the "transformation hint" off
transformation hint is disabled with:

   adb shell service call SurfaceFlinger 1009 i32 1

Change-Id: I9aafe6f280f88ce41569ed69a06dc522b10e3a88
2011-08-23 21:10:35 -07:00
Mathias Agopian
f7ae69d4bd Minor cleanup
Change-Id: Ic042043c54631b5a5c74d20136addb2c08515ea9
2011-08-23 15:57:42 -07:00
Mathias Agopian
53331da007 fix "show screen update" debug option.
Change-Id: I7d8b24124768b5f7d59d3bb0b019e9baaa0dfc4f
NOTE: from now on, this also disable the h/w composer
2011-08-22 21:44:41 -07:00
Jamie Gennis
3599bf2c07 SurfaceFlinger: use the HWC gralloc usage bit
This change makes SurfaceFlinger always use the
GRALLOC_USAGE_HW_COMPOSER usage bit when allocating buffers that may be
passed to the HWComposer.

Change-Id: I70362a8ede2b359fb2046853f85149d597465817
2011-08-22 14:56:29 -07:00
Mathias Agopian
d992db3827 give the proper orientation to the h/w composer HAL
we were using the "orientation" value instead of the
real transform, which may contain arbitrary rotations for
instance, and in some case ended up with a final "orientation"
that looked valid, but wasn't.

this fixes a problem on devices with a h/w composer hal where
the rotation animation looked weird.

Change-Id: I4be8a2a1bde49c33456fcf5c8d87ab515c216763
2011-08-18 18:33:44 -07:00
Jamie Gennis
582270d69d SurfaceTexture: fix queues-to-composer
This change fixes the NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER query of
Surface and SurfaceTextureClient.  Surface now uses the inherited
SurfaceTextureClient implementation of this query.  SurfaceTextureClient
now queries SurfaceFlinger to determine whether buffers that are queued
to its ISurfaceTexture will be sent to SurfaceFlinger (as opposed to
some other process).

Change-Id: Iff187e72f30d454229f07f896b438198978270a8
2011-08-17 18:19:00 -07:00
Mathias Agopian
8afb7e39a8 as a debug option SrufaceFlinger can now connect to DDMS
this is disabled by default. To enable:
  setprop debug.sf.ddms 1

this debug option requires to restart SurfaceFlinger

Change-Id: Ic2f8050b29911b55bcd21721648b6978700c277d
2011-08-15 20:44:40 -07:00
Mathias Agopian
c5953904ad fix an orientation change drawing artifact.
a wrong orientation would be briefly shown when
rotation the screen. this happened when the window manager
set a custom transformation and the h/w composer was used.

the custom transformation was applied twice in that case.

Bug: 5037522
Change-Id: Ic1f87b63cd843f4475e4265d1624463825d775c4
2011-08-12 17:09:09 -07:00
Mathias Agopian
47d0812977 SurfaceFlinger doesn't rely on having a custom RefBase destructor
we just use a message to the main thread to
destroy our GLES state.
2011-08-11 22:33:02 -07:00
Mathias Agopian
5bfc24515b return correct value from query after connecting a surface
the first time a surface was connected, the values returned
by query NATIVE_WINDOW_DEFAULT_{WIDTH|HEIGHT} and
NATIVE_WINDOW_TRANSFORM_HINT were wrong until a call
to queueBuffer was performed.

Bug: 5137366, 5121607
Change-Id: I7ac6b5b0daa876638f6bed7c20f286a6e6d984f6
2011-08-08 20:25:44 -07:00
Mathias Agopian
ad795baecc improve dumpsys SurfaceFlinger output
we now output the handle and size of all buffers of each layer.

Change-Id: I8d011ee4ae9199f4198bd07bed770ec3bcf02986
2011-08-08 16:02:13 -07:00
Mathias Agopian
e8067a7d99 fix a crasher in surfaceflinger
this would happen if being told to draw before a buffer
was available.

Change-Id: I46d121c73e883078cdbf952063e38b0076f79038
2011-08-02 18:29:57 -07:00
Mathias Agopian
6d30c2bdae Merge "update HWC data structures even when a layer is marked for SKIP" 2011-08-02 17:09:18 -07:00
Mathias Agopian
a537c0f42e update HWC data structures even when a layer is marked for SKIP
Change-Id: I16bcf44cd617814a14a795429bde2f39f411077d
2011-08-02 15:51:37 -07:00