Some of the tests in frameworks/native/opengl/tests depend on java
or jni, and shouldn't be in frameworks/native. Prevent them from
building in pdk builds for now.
Change-Id: Ie7a012513dd03992ac1f093bd245aeca826c9cb9
This patch adds a function setGlDebugLevel() to libEGL to enable
GL tracing. This will be used by the Java layer to add an option
to "am start" that can enable tracing for a particular application.
Change-Id: Ie1dbdd550f502df8633553595cb33ee9d9ae44e1
This patch enables tracing of vertex attribute data that
is specified using glVertexAttribPointer().
At the time the glVertexAttribPointer() call is made, we
only receive a pointer in client space, without any indication
of the size (# of attributes). This size is known only at
the time of the glDraw() call.
This patch generates a new message glVertexAttribPointerData()
when a draw call is issued that contains the vertex attribute
data.
A glDrawArrays() call directly gives the size of data to copy.
A glDrawElements() call gives the indices to copy. In such a
case, all data between the min & max indices drawn are copied
and sent to the host. To support glDrawElements() with an
element array buffer, this patch also adds state that maintains
a copy of all element array buffers.
Change-Id: I434da794a0aa9ada8e7474e219ffb1d79b183ecf
Currently, the trace API passes the pointers that need to be
patched up via 32 bit integers. Such code will not be 64 bit safe.
This patch sends all pointers in a separate array of pointers
for the fixup calls to read from.
Change-Id: If975333f11a6f6f9a74fba57de328affaed452a5
this simplify our EGL wrapper implementation a lot.
This wrapping is no longer needed now that we can only
support a single underlaying EGL implementation.
Change-Id: I8213df7ac69daac447f1fe6e37044b78aac4e9a9
This patch updates the trace information for all glUniform*() calls
to have the right data (the actual uniforms that are passed).
In addition, as soon as a program is linked, information regarding
all the active attributes and uniforms is passed on to the debugger.
Change-Id: Icfbc6722789b42c413a845cf546577fa6de7da2b
this is possible now that we support only a single
EGL implementation. this allows a large code simplification.
Change-Id: I7a6b9db4c5d60f4407c6061e7a68729af63d5242
from now on, the system can only have one EGL
implementation. this means the software and h/w renderer
cannot be used at the same time on a device. Of course, the
h/w renderer is always prefered; in its absence we
default to the software renderer.
Change-Id: Ib579f58055dd0ce4c4a99144131efa11c16ca3d3
this was introduced in a recent change. eglMakeCurrent can
end up calling eglDestroyImageKHR via ANativewWindow::disconnect
when the consumer is in the same process.
we make sure we don't hold the lock while this is happening.
Change-Id: Id17fe4fd76eecf5f962cefb9aa32be41fc1b042d
it would happen when a context was made non-current, in this
case we would call the implementation's eglMakeCurrent() which
would succeed, if we're rescheduled at that point, another
eglMakeCurrent() could make that context current to another thread,
however, when we came back to the original call we would
overwrite egl_context_t internal state.
this is fixed by moving the critical section under
egl_display_t's lock.
Change-Id: I743c85696e13263d3a9570824940263df0caacdc
when increasing MAX_NUMBER_OF_GL_EXTENSIONS to 256
we also needed to create all the corresponding wrappers.
Change-Id: I90edaaf0885ccdfab48e7a1396bcf88e039cfb25
This extension is always added to the GL_EXTENSIONS
extension string for the current GL context, regardless
of if it's supported by the h/w driver.
The extension itself will be handled by GLES_trace (eventually),
when GLES_trace is not enabled, it'll result to a no-op.
If the h/w implementation has this extension, we'll call that version
instead of our dummy version.
Change-Id: Ie5dd3387c4d45cd5ed5f03b73bda6045620a96bc
Export trace information via abstract Unix Domain Socket (UDS).
This allows tracing of applications without INTERNET permission,
and should be faster as well.
Change-Id: Iabb67fcc2bc2484afd8128af07dca723b81c52c6
Currently users do not have control over the amount of data
captured during tracing. This patch adds 3 settings that users
can enable/disable at runtime:
- capture framebuffer on eglSwap() calls
- capture framebuffer on glDraw*() calls
- capture texture data passed to glTexImage*() calls
Disabling these options when not needed signficantly decreases
the size of the trace file, and reduces performance overhead for
the running application.
These settings are stored in the per process GLTraceState.
A separate thread listens for commands from the host, and updates
the state based on the user commands.
Change-Id: Ic4518b94e8bcbc5330ac7138153721caa98b365d
This patch adds two improvements:
1. Protobuf messages are buffered and sent in chunks.
2. Multiple EGL contexts are handled properly: Corresponding
to each EGLContext, a GLTraceContext with a unique ID is created.
On eglMakeCurrent, the appropriate GLTraceContext is set and is
used while tracing subsequent GL Calls in that thread.
Change-Id: I34076376d3e5af205c87c7396ea47659844abd6e
Currently, gltrace always attaches the contents of the currently
bound framebuffer. This patch changes it to attach the contents
of FB0 on eglSwap, and the currently bound framebuffer for the
glDraw* calls.
Change-Id: Ice0520d45d75638fe61cd91149df773074216510