fix a dead-lock in eglMakeCurrent
this was introduced in a recent change. eglMakeCurrent can end up calling eglDestroyImageKHR via ANativewWindow::disconnect when the consumer is in the same process. we make sure we don't hold the lock while this is happening. Change-Id: Id17fe4fd76eecf5f962cefb9aa32be41fc1b042d
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@ -345,42 +345,73 @@ EGLBoolean egl_display_t::terminate() {
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void egl_display_t::loseCurrent(egl_context_t * cur_c)
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{
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if (cur_c) {
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egl_surface_t * cur_r = get_surface(cur_c->read);
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egl_surface_t * cur_d = get_surface(cur_c->draw);
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egl_display_t* display = cur_c->getDisplay();
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if (display) {
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display->loseCurrentImpl(cur_c);
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}
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}
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}
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// by construction, these are either 0 or valid (possibly terminated)
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// it should be impossible for these to be invalid
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ContextRef _cur_c(cur_c);
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SurfaceRef _cur_r(cur_r);
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SurfaceRef _cur_d(cur_d);
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void egl_display_t::loseCurrentImpl(egl_context_t * cur_c)
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{
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// by construction, these are either 0 or valid (possibly terminated)
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// it should be impossible for these to be invalid
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ContextRef _cur_c(cur_c);
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SurfaceRef _cur_r(cur_c ? get_surface(cur_c->read) : NULL);
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SurfaceRef _cur_d(cur_c ? get_surface(cur_c->draw) : NULL);
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{ // scope for the lock
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Mutex::Autolock _l(lock);
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cur_c->onLooseCurrent();
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_cur_c.release();
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_cur_r.release();
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_cur_d.release();
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}
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// This cannot be called with the lock held because it might end-up
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// calling back into EGL (in particular when a surface is destroyed
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// it calls ANativeWindow::disconnect
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_cur_c.release();
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_cur_r.release();
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_cur_d.release();
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}
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EGLBoolean egl_display_t::makeCurrent(egl_context_t* c, egl_context_t* cur_c,
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EGLSurface draw, EGLSurface read, EGLContext ctx,
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EGLSurface impl_draw, EGLSurface impl_read, EGLContext impl_ctx)
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{
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Mutex::Autolock _l(lock);
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EGLBoolean result;
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if (c) {
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result = c->cnx->egl.eglMakeCurrent(
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disp[c->impl].dpy, impl_draw, impl_read, impl_ctx);
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} else {
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result = cur_c->cnx->egl.eglMakeCurrent(
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disp[cur_c->impl].dpy, impl_draw, impl_read, impl_ctx);
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}
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if (result == EGL_TRUE) {
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loseCurrent(cur_c);
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// by construction, these are either 0 or valid (possibly terminated)
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// it should be impossible for these to be invalid
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ContextRef _cur_c(cur_c);
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SurfaceRef _cur_r(cur_c ? get_surface(cur_c->read) : NULL);
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SurfaceRef _cur_d(cur_c ? get_surface(cur_c->draw) : NULL);
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{ // scope for the lock
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Mutex::Autolock _l(lock);
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if (c) {
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c->onMakeCurrent(draw, read);
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result = c->cnx->egl.eglMakeCurrent(
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disp[c->impl].dpy, impl_draw, impl_read, impl_ctx);
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if (result == EGL_TRUE) {
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c->onMakeCurrent(draw, read);
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}
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} else {
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result = cur_c->cnx->egl.eglMakeCurrent(
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disp[cur_c->impl].dpy, impl_draw, impl_read, impl_ctx);
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if (result == EGL_TRUE) {
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cur_c->onLooseCurrent();
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}
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}
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}
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if (result == EGL_TRUE) {
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// This cannot be called with the lock held because it might end-up
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// calling back into EGL (in particular when a surface is destroyed
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// it calls ANativeWindow::disconnect
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_cur_c.release();
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_cur_r.release();
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_cur_d.release();
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}
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return result;
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}
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@ -64,6 +64,7 @@ struct egl_config_t {
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class EGLAPI egl_display_t { // marked as EGLAPI for testing purposes
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static egl_display_t sDisplay[NUM_DISPLAYS];
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EGLDisplay getDisplay(EGLNativeDisplayType display);
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void loseCurrentImpl(egl_context_t * cur_c);
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public:
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enum {
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