gltrace: fixup data for glTexSubImage2D & glDeleteBuffers

Change-Id: I1c1deb8c6026ecf1fa0ed5287ccf601416eba6dc
This commit is contained in:
Siva Velusamy 2012-01-17 12:28:11 -08:00
parent 5b941c3233
commit 34c726efb5
1 changed files with 64 additions and 23 deletions

View File

@ -107,19 +107,11 @@ void fixup_addFBContents(GLTraceContext *context, GLMessage *glmsg, FBBinding fb
fb->add_contents(fbcontents, fbsize);
}
void fixup_glTexImage2D(GLMessage *glmsg) {
/* void glTexImage2D(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLenum format,
GLenum type,
const GLvoid *data);
*/
GLMessage_DataType arg_width = glmsg->args(3);
GLMessage_DataType arg_height = glmsg->args(4);
/** Common fixup routing for glTexImage2D & glTexSubImage2D. */
void fixup_glTexImage(int widthIndex, int heightIndex, GLMessage *glmsg) {
GLMessage_DataType arg_width = glmsg->args(widthIndex);
GLMessage_DataType arg_height = glmsg->args(heightIndex);
GLMessage_DataType arg_format = glmsg->args(6);
GLMessage_DataType arg_type = glmsg->args(7);
GLMessage_DataType *arg_data = glmsg->mutable_args(8);
@ -133,21 +125,51 @@ void fixup_glTexImage2D(GLMessage *glmsg) {
int bytesPerTexel = getBytesPerTexel(format, type);
arg_data->set_type(GLMessage::DataType::BYTE);
arg_data->set_isarray(true);
arg_data->clear_rawbytes();
if (data != NULL) {
arg_data->set_isarray(true);
arg_data->add_rawbytes(data, bytesPerTexel * width * height);
} else {
ALOGE("fixup_glTexImage2D: image data is NULL.\n");
arg_data->set_isarray(false);
arg_data->set_type(GLMessage::DataType::VOID);
// FIXME:
// This will create the texture, but it will be uninitialized.
// It can later be initialized with glTexSubImage2D or by
// attaching an FBO to it and rendering into the FBO.
}
}
void fixup_glTexImage2D(GLMessage *glmsg) {
/* void glTexImage2D(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLenum format,
GLenum type,
const GLvoid *data);
*/
int widthIndex = 3;
int heightIndex = 4;
fixup_glTexImage(widthIndex, heightIndex, glmsg);
}
void fixup_glTexSubImage2D(GLMessage *glmsg) {
/*
void glTexSubImage2D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
const GLvoid * data);
*/
int widthIndex = 4;
int heightIndex = 5;
fixup_glTexImage(widthIndex, heightIndex, glmsg);
}
void fixup_glShaderSource(GLMessage *glmsg) {
/* void glShaderSource(GLuint shader, GLsizei count, const GLchar** string,
const GLint* length) */
@ -218,6 +240,14 @@ void fixup_glGenGeneric(GLMessage *glmsg) {
fixup_GenericIntArray(1, n, glmsg);
}
void fixup_glDeleteGeneric(GLMessage *glmsg) {
/* void glDelete*(GLsizei n, GLuint *buffers); */
GLMessage_DataType arg_n = glmsg->args(0);
GLsizei n = arg_n.intvalue(0);
fixup_GenericIntArray(1, n, glmsg);
}
void fixup_glGetBooleanv(GLMessage *glmsg) {
/* void glGetBooleanv(GLenum pname, GLboolean *params); */
GLMessage_DataType *arg_params = glmsg->mutable_args(1);
@ -250,10 +280,16 @@ void fixupGLMessage(GLTraceContext *context, nsecs_t start, nsecs_t end, GLMessa
// do any custom message dependent processing
switch (glmsg->function()) {
case GLMessage::glGenBuffers: /* void glGenBuffers(GLsizei n, GLuint * buffers); */
case GLMessage::glGenFramebuffers: /* void glGenFramebuffers(GLsizei n, GLuint * buffers); */
case GLMessage::glGenRenderbuffers: /* void glGenFramebuffers(GLsizei n, GLuint * buffers); */
case GLMessage::glGenTextures: /* void glGenTextures(GLsizei n, GLuint * buffers); */
case GLMessage::glDeleteBuffers: /* glDeleteBuffers(GLsizei n, GLuint *buffers); */
case GLMessage::glDeleteFramebuffers: /* glDeleteFramebuffers(GLsizei n, GLuint *buffers); */
case GLMessage::glDeleteRenderbuffers:/* glDeleteRenderbuffers(GLsizei n, GLuint *buffers); */
case GLMessage::glDeleteTextures: /* glDeleteTextures(GLsizei n, GLuint *textures); */
fixup_glDeleteGeneric(glmsg);
break;
case GLMessage::glGenBuffers: /* void glGenBuffers(GLsizei n, GLuint *buffers); */
case GLMessage::glGenFramebuffers: /* void glGenFramebuffers(GLsizei n, GLuint *buffers); */
case GLMessage::glGenRenderbuffers: /* void glGenFramebuffers(GLsizei n, GLuint *buffers); */
case GLMessage::glGenTextures: /* void glGenTextures(GLsizei n, GLuint *textures); */
fixup_glGenGeneric(glmsg);
break;
case GLMessage::glGetAttribLocation:
@ -287,6 +323,11 @@ void fixupGLMessage(GLTraceContext *context, nsecs_t start, nsecs_t end, GLMessa
fixup_glTexImage2D(glmsg);
}
break;
case GLMessage::glTexSubImage2D:
if (context->getGlobalTraceState()->shouldCollectTextureDataOnGlTexImage()) {
fixup_glTexSubImage2D(glmsg);
}
break;
case GLMessage::glShaderSource:
fixup_glShaderSource(glmsg);
break;