ada798b7ca
from now on, the system can only have one EGL implementation. this means the software and h/w renderer cannot be used at the same time on a device. Of course, the h/w renderer is always prefered; in its absence we default to the software renderer. Change-Id: Ib579f58055dd0ce4c4a99144131efa11c16ca3d3 |
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include | ||
libagl | ||
libs | ||
specs | ||
tests | ||
tools/glgen |