Commit Graph

61 Commits

Author SHA1 Message Date
Mathias Agopian
a3fbda3cef BuffferQueue disconnect is now always asynchrnous
we tag queued buffers with the "bufferqueue cannot block" flag
and use that bit to discard a buffer in the queue by new ones
comming in. this allows us to remove the buffer queue drain in
disconnect while maintaining the right behaviour if it gets
connected again (since each buffer remembers how it was enqueued).

Change-Id: I1e703d363a687b70b19ba49cef32213116e8bd3f
2013-07-18 22:28:18 -07:00
Mathias Agopian
595264f1af BufferQueue improvements and APIs changes
this is the first step of a series of improvements to
BufferQueue. A few things happen in this change:

- setSynchronousMode() goes away as well as the SynchronousModeAllowed flag
- BufferQueue now defaults to (what used to be) synchronous mode
- a new "controlled by app" flag is passed when creating consumers and producers
  those flags are used to put the BufferQueue in a mode where it
  will never block if both flags are set. This is achieved by:
  - returning an error from dequeueBuffer() if it would block
  - making sure a buffer is always available by replacing
    the previous buffer with the new one in queueBuffer()
    (note: this is similar to what asynchrnous mode used to be)

Note: in this change EGL's swap-interval 0 is broken; this will be
fixed in another change.

Change-Id: I691f9507d6e2e158287e3039f2a79a4d4434211d
2013-07-18 22:28:18 -07:00
Andy McFadden
1585c4d9fb Pay attention to buffer timestamps
When acquiring a buffer, SurfaceFlinger now computes the expected
presentation time and passes it to the BufferQueue acquireBuffer()
method.  If it's not yet time to display the buffer, acquireBuffer()
returns PRESENT_LATER instead of a buffer.

The current implementation of the expected-present-time computation
uses approximations and guesswork.

Bug 7900302

Change-Id: If9345611c5983a11a811935aaf27d6388a5036f1
2013-07-10 15:38:40 -07:00
Lajos Molnar
9e3cb55b8f BufferQueue: remove freeAllBuffersExceptHeadLocked()
Now that we are having separate buffer-instances for the buffer-
queue, we can free all buffers; we don't have to keep the head
alive.

Change-Id: I023e9161a2501d99333f8868ce438afa914ec50f
Signed-off-by: Lajos Molnar <lajos@google.com>
Related-to-bug: 7093648
2013-05-23 22:21:13 +00:00
Lajos Molnar
c5d7b7d323 BufferQueue: track buffer-queue by instance vs. by reference
Instead of representing the buffer-queue as a vector of buffer
indices, represent them as a vector of BufferItems (copies).
This allows modifying the buffer slots independent of the queued
buffers.

As part of this change, BufferSlot properties that are only
been relevant in the buffer-queue have been removed.

Also, invalid scalingMode in queueBuffer now returns an error.

ConsumerBase has also changed to allow reuse of the same
buffer slots by different buffers.

Change-Id: If2a698fa142b67c69ad41b8eaca6e127eb3ef75b
Signed-off-by: Lajos Molnar <lajos@google.com>
Related-to-bug: 7093648
2013-05-23 22:17:54 +00:00
Mathias Agopian
74d211ae26 clean-up/simplify all dump() APIs
remove the scratch buffer parameter and use
String8::appendFormat() instead.

Change-Id: Ib96c91617c8e7292de87433d15cf6232b7d591b0
2013-04-22 21:51:28 +02:00
Andy McFadden
753e3415cd Updated comments
Updated many comments.  Added one minor error check.

Change-Id: Ib935dd99d417bada91d2e198008a50dd94269316
2013-04-05 10:44:23 -07:00
Jesse Hall
4c00cc1114 Fix argument types in IGraphicBufferProducer methods
Bug: 8384764
Change-Id: I7a3f1e1a0584a70af04f9eafef900505389d2202
2013-03-18 14:16:02 -07:00
Mathias Agopian
d2d5a64aa2 workaround a deadlock when taking screenshots into a surface
When disconnecting from BufferQueue, we now drain the queue
except the head (which means in the screenshot case we won't
have to block, but we might not have a buffer to show, this
will appear as an error in the log).

Bug: 8362363
Change-Id: If80989aac3c917beea2ebddf3cbb502849d394da
2013-03-11 17:59:59 -07:00
Jamie Gennis
1df8c34585 libgui: disallow NULL Fence pointers
This change eliminates the uses of a NULL sp<Fence> indicating that no waiting
is required.  Instead we use a non-NULL but invalid Fence object for which the
wait methods will return immediately.

Bug: 7892871
Change-Id: I5360aebe3090422ef6920d56c99fc4eedc642e48
2013-02-12 18:15:38 -08:00
Andy McFadden
2adaf04fab Rename ISurfaceTexture and SurfaceTexture
The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.

Bug 7736700

Change-Id: Ia03e468888025b5cae3c0ee1995434515dbea387
2012-12-18 13:10:48 -08:00
Andy McFadden
bf974abe92 Refactor SurfaceTexture a bit.
Rearranges updateTexImage() so that the SurfaceFlinger-specific
behavior is in a new SurfaceFlingerConsumer subclass.

SurfaceTexture behavior should not be altered.  Instead of
acquire-bind-release we now do acquire-release-bind, but since
it's all done with the lock held there shouldn't be any
externally-visible change.

Change-Id: Ia566e4727945e2cfb9359fc6d2a8f8af64d7b7b7
2012-12-11 09:42:51 -08:00
Mathias Agopian
73d5662e4c fix typo that broke all the builds
cherry pick into master since auto-merger is blocked

Bug: 7584338
Change-Id: Ie7d7c238de1fd224b3b0bae9669a8dcb2f700a79
2012-11-19 22:13:49 -08:00
Mathias Agopian
2a8c49eb5d fix an out-of-bounds memory access
in this particular case, this OOB is always harmless
(and that's why it didn't get fixed from MR1), however,
it interfers with valgrind debugging.

Change-Id: Ic977e03287e59c4b124a89146c9023bd0cb540a8
2012-11-15 17:19:48 -08:00
Jamie Gennis
1efe099a51 BufferQueue: alloc without holding the lock
This change makes BufferQueue::dequeueBuffer release its mutex before
allocating new buffers.  This should alleviate lock contention in
SurfaceFlinger where SF's main thread can get blocked waiting for an allocation
operation to complete.

Bug: 7335075
Change-Id: I1b000539cc616a695afab2e9c68507db69e57b13
2012-10-11 20:08:26 -07:00
Jamie Gennis
3fd12e41af libgui: fix up compile options
This change adds debug info to SurfaceFlinger's dumpsys to indicate that the
USE_WAIT_SYNC compile option was enabled, and it removes the
ALLOW_DEQUEUE_CURRENT_BUFFER option.

Bug: 7238122
Change-Id: I70e08e34c2ef58aa6d2f88229e781a119f84b5a9
2012-10-03 15:05:58 -07:00
Andy McFadden
6905205c8d Fix transform hints
The hints were being set a little too late, so the pre-rotation stuff
wasn't quite working.

Bug 7054997

Change-Id: Id8d5c626db7a76f768ba762a145b315878ee08e6
2012-09-16 11:39:09 -07:00
Jamie Gennis
c68f2ecfa0 BufferQueue: add a setMaxAcquiredBufferCount check
This change adds a check to verify the validity of the value passed to
setMaxAcquiredBufferCount.

Change-Id: I39730557aa58261e678bd6e4fce11bab78e98362
2012-09-04 14:54:34 -07:00
Jamie Gennis
5e5efde787 BufferQueue: add a check for the max acquired bufs
This change adds an error check to ensure that consumers don't acquire more
buffers than the maximum that they set.

Change-Id: I026643564bde52732e4ee6146972b207ddbbba77
2012-08-30 18:38:11 -07:00
Jamie Gennis
72f096fb1a BufferQueue: use max acquired buffer count
This change makes BufferQueue derive the min undequeued buffer count from a max
acquired buffer count that is set by the consumer.  This value may be set at
any time that a producer is not connected to the BufferQueue rather than at
BufferQueue construction time.

Change-Id: Icf9f1d91ec612a079968ba0a4621deffe48f4e22
2012-08-30 18:26:09 -07:00
Jamie Gennis
e191e6c348 BufferQueue: simplify max buffer count handling
This change reworks how the maximum buffer count is computed.

Change-Id: I7d3745814b9bd6f6f447f86bfea8eb7729914ebf
2012-08-29 15:35:34 -07:00
Jamie Gennis
31a353da22 BufferQueue: clean up buffer counting
This change is a clean up of some of the handling of the maximum number of
buffers that are allowed at once.  It mostly renames a few member variables and
methods, but it includes a couple small refactorings.

Change-Id: I9959310f563d09583548d4291e1050a7bbc7d87d
2012-08-29 15:35:34 -07:00
Jamie Gennis
1a4d883dcc surfaceflinger: refactor FrambufferSurface
This change refactors the FramebufferSurface class to inherit from the new
ConsumerBase class.

Bug: 6620200
Change-Id: I46ec942ddb019658e3c5e79465548b171b2261f2
2012-08-06 18:55:01 -07:00
Jesse Hall
b42b1ac158 Return fence from acquireBuffer
Change-Id: Iab22054c1dc4fd84affab3cc5bbdcd5a1e689666
2012-06-30 21:38:51 -07:00
Jesse Hall
c777b0b3b9 Pass fences with buffers from SurfaceTextureClient
Change-Id: I09b49433788d01e8b2b3684bb4d0112be29538d3
2012-06-30 21:38:51 -07:00
Jesse Hall
f785754009 Pass fences from BufferQueue to SurfaceTextureClient
ISurfaceTexture::dequeueBuffer now returns the buffer's fence for the
client to wait on. For BufferQueue, this means passing it through
Binder so it can be returned to the SurfaceTextureClient. Now
SurfaceTextureClient is responsible for waiting on the fence in
dequeueBuffer instead of BufferQueue: one step closer to the goal.

Change-Id: I677ae758bcd23acee2d784b8cec11b32cccc196d
2012-06-21 22:21:12 -07:00
Jesse Hall
ef19414bd8 Transfer HWC release fences to BufferQueue
After a HWC set, each SurfaceFlinger Layer retrieves the release fence
HWC returned and gives it to the layer's SurfaceTexture. The
SurfaceTexture accumulates the fences into a merged fence until the
next updateTexImage, then passes the merged fence to the BufferQueue
in releaseBuffer.

In a follow-on change, BufferQueue will return the fence along with
the buffer slot in dequeueBuffer. For now, dequeueBuffer waits for the
fence to signal before returning.

The releaseFence default value for BufferQueue::releaseBuffer() is
temporary to avoid transient build breaks with a multi-project
checkin. It'll disappear in the next change.

Change-Id: Iaa9a0d5775235585d9cbf453d3a64623d08013d9
2012-06-21 22:21:12 -07:00
Mathias Agopian
3e87601170 Implement SurfaceFlinger's ANW on top of BufferQueue
SF now has its own implementation of ANW for the
framebuffer and it uses BufferQueue. FramebufferNativeWindow
is now only used by stand-alone apps.

Change-Id: Iddeb24087df62bd92b0f78e391dda9b97ddc859c
2012-06-13 18:07:47 -07:00
Mathias Agopian
f899e4113a Remove misleading and wrong ALOGW
Bug: 6476587
Change-Id: I4345f1100db02786bb50ad83ca7b559cad301706
2012-05-18 15:32:28 -07:00
Jamie Gennis
b7a6b96301 libgui: remove setPostTransformCrop
This change removes the setPostTransformCrop function from
SurfaceTextureClient.  It also includes a small logging fix in BufferQueue.

Bug: 6299171
Change-Id: Ifd0ed05b95dad6085e7a8267fda4d69b76ea3bad
2012-05-14 15:41:22 -07:00
Jamie Gennis
cd1806e210 libgui: improve some logging and dumping
This change updates some of the SurfaceTextureClient and BufferQueue logging
and dumping to include the crop, transform and scaling mode.  It also removes
the uses of the NO_SCALE_CROP scaling mode enum, which was added by accident in
a previous change.

Change-Id: I62912716a1e48885fb22f12b92678aa13f10fcd9
Bug: 6470541
2012-05-10 15:35:22 -07:00
Jamie Gennis
d72f233ffa libgui: Add support for post-xform crops.
This change adds support for specifying a crop rectangle to a
SurfaceTextureClient that is in post-transformed coordinate space.

Change-Id: I247901de343e71b32850f7ae3bac62dfa612ad3d
Bug: 6299171
2012-05-08 17:08:33 -07:00
Jamie Gennis
efc7ab6dce libgui: Add plumbing for active rectangle
This change adds the plumbing to SurfaceTextureClient, BufferQueue, and
SurfaceTexture to get the active rectangle passed to the ANativeWindow to
the buffer consumer.

Change-Id: I35da0889b266327ebb079b6a7136fa3e2e8b00e6
2012-04-24 17:34:38 -07:00
Mathias Agopian
2488b20aec add a way to query whether an ANativeWindow consumer is running ahead of the producer
Change-Id: Ibccfa1feb56db2ab11f0c0934ce2d570a2b65ae2
2012-04-23 20:06:02 -07:00
Mathias Agopian
24202f5676 update the binder protocol for connect to match that of queueBuffer
indeed, connect and queueBuffer return the same data, so it's
easier to have them use the same protocol.

Change-Id: I4f9fa3be0a80c9ab0a7a4039b282ae843aab02e1
2012-04-23 20:06:02 -07:00
Eino-Ville Talvala
6c47034f5e Fix BufferQueue verbose log
Change-Id: Id80742b5c1fd2960cc2eda3a9ba2db1078df5320
2012-04-18 14:47:12 -07:00
Eino-Ville Talvala
85b217668d Remove fixed USAGE_HW_TEXTURE flag from BufferQueue.
USAGE_HW_TEXTURE applies to SurfaceTexture, not to all uses of
BufferQueue. Refactor accordingly.

Change-Id: Ic7add5e1f2bbec3d3e796ba7f15eaa0633945d8f
2012-04-18 10:56:06 -07:00
Jamie Gennis
695e331f01 BufferQueue: check before tracing buffer index
This change adds a check on ATRACE_ENABLED before calling snprintf to trace the
buffer index.

Change-Id: Id79430f9c69706393efd3d10780a4cc97055e9e0
2012-04-16 20:36:25 -07:00
Mathias Agopian
172a62a224 make sure to pass the transform-hint on ANW.connect
this optimization was probably lost during ST refactoring.

Change-Id: I845978c4b718cb91941d15b30484837f19714abe
2012-04-16 00:08:26 -07:00
Mathias Agopian
b364be8e55 fix a typo causing pre-rotation to never work
Change-Id: I8d698ec52d53ef1a553b887c7329413e1f49cc72
2012-04-12 19:40:28 -07:00
Daniel Lam
016c8cbce4 Enabled cropping support in SurfaceTexture
SurfaceTexture will modify the crop rect so it matches
the desired output aspect ratio when the scaling
mode is NATIVE_WINDOW_SCALING_MODE_CROP.  Added a test
for this new scaling mode.

Change-Id: I60f24dcbc294b65cd10a393d9e27d40f07d27bb6
2012-04-12 17:49:03 -07:00
Mathias Agopian
f0bc2f1d8d use in/out structures for queueBuffer() IPC
Change-Id: Ie125df2444b62a9a2200586a717dca268852afc9
2012-04-10 21:04:12 -07:00
Daniel Lam
fbcda930dd BufferQueue returns proper code on acquire
Also removed unnecessary debug messages from
SurfaceTextureClient.

Change-Id: I291897a44170142f9d42a007b008823fad4683e0
2012-04-09 23:21:33 -07:00
Daniel Lam
abe61bfda4 BufferQueue no longer hardcodes buffer counts
BufferQueue is now more flexible as it can be used
by SurfaceMediaSource in addition to SurfaceTexture.

Change-Id: I4222be8918d63372c44fcd412d9ad241c6a3eeb9
2012-04-06 21:02:13 -07:00
Daniel Lam
9abe1ebc95 Fixed disconnect bug in SurfaceTexture
BufferQueue's disconnect could race with updateTexImage
where invalid buffers could be released.  Additionally
fixed similar bug with setBufferCount.  Tests were added
to stress the disconnect mechanism.

Change-Id: I9afa4c64f3e025984e8a9e8d924852a71d044716
2012-04-02 14:55:01 -07:00
Mathias Agopian
851ef8f1bf reduce IPC with BufferQueue
collapse setCrop, setTransform and setScalingMode to queueBuffer()
this ends up simplifying things quite a bit and reducing the numnber
of IPC needed per frame.

Change-Id: I3a13c07603abe4e76b8251e6380b107fde22e6d9
2012-03-30 15:16:30 -07:00
Jamie Gennis
fa5b40ebb8 libgui: add BQ consumer buffer free notifications
This change adds a new callback for BufferQueue consumers to be notified
when the BufferQueue frees some or all of its buffers.  This is needed
to retain SurfaceTexture behavior where all buffers would be freed when
the producer disconnects.  This change also modifies the
SurfaceTextureGLToGLTest.EglDestroySurfaceUnrefsBuffers test to catch
when the buffers are not freed.

The implementation is a little complicated because it needs to avoid
circular sp<> references across what will be a binder interface (so wp<>
can't be used directly).  It also needs to avoid the possibility of
locking the BufferQueue and consumer (e.g. SurfaceTexture) mutexes in
the wrong order.

This change also includes a few additional fixes and test cleanups.

Change-Id: I27b77d0af15cb4b135f4b63573f634f5f0da2182
2012-03-19 15:09:09 -07:00
Daniel Lam
b267579ba8 SurfaceTexture: Fully refactored from BufferQueue
SurfaceTexture and BufferQueue are separate objects.

Change-Id: I230bc0ae6f78d0f9b2b5df902f40ab443ed5a055
2012-03-13 14:39:07 -07:00
Dave Burke
74ff8c23f4 attempt to fix a deadlock in SurfaceTextureClient::disconnect
- condition wasn't signaled if an error happened between acquire and release
- also replace signal with broadcasts

Bug: 6109450
Change-Id: I8ac03c7eca35c9cc04a00ef7fad36bb9cb3fcef6
2012-03-12 21:49:41 -07:00
Daniel Lam
c2c1f2f24c BufferQueue: fixed issues with buffer slots not available
Bug: 6120953
Change-Id: I61d97d650c8dee0a6d7c19f2f50aa92a5f159095
2012-03-08 23:40:56 -08:00