The Java implementation of writing the RPC response header
calculates the length of the header including the 4 bytes
specifying the header length but the native implementation
excludes the 4 bytes specifying the length from the header
length.
The native implementation has been aligned to the Java impl.
Change-Id: I325bf272a63152d8fded4cf4e51a906b5a9bfe19
SurfaceFlinger will no longer directly synchronize with early suspend.
Instead, PowerManagerService will synchronize with SurfaceFlinger to
ensure that a black frame has been drawn on the display, and then
trigger all early suspend handlers.
Change-Id: I07acdd628440d23fdb69db94319ec5d65d3f4919
SurfaceFlinger is using this new feature to reject buffers that
don't have the right size.
Bug: 6498869
Change-Id: I8a7250a47db6c082a357b703feb3b9d0fc8d3443
The host-accelerated GL ES driver doesn't do the implicit
synchronization required when fence sync isn't used.
Bug: 6515813
Change-Id: I6a667f2db6b519f3557b5abda78775f767841dae
this prevents SurfaceTexture producer to hang in dequeueBuffer()
when something goes wrong in the consumer.
only the consumer gets an error and the current frame is kept
instead of the new one. the producer is unaware of the problem.
Bug: 6476587
Change-Id: Ie6db5526632aabc3e60229b93dfe29c19491ade4
would happen when vectors are copied and new items is
added in both vectors. we didn't duplicate the underlying
storage when adding items in vectors.
Bug: 6515797
Change-Id: If544c07d96c05821e088d7f2c9b5736f7e306c31
SurfaceTexture would only create an EGLImage for a buffer slot when
BufferQueue returns a GraphicBuffer, i.e. either the slot was acquired
for the first time ever, or the buffer for the slot was reallocated.
But the EGLImage may also need to be re-created for a
previously-acquired buffer if the slot's EGLImage was destroyed during
detachFromContext(); in this case BufferQueue won't return a
GraphicBuffer since SurfaceTexture already has a reference to the
correct buffer.
Bug: 6461693
Change-Id: Ib95d0d757192efe336c5fda0866f857481a6617d
Aimed for use cases where gralloc buffers need to be consumed by CPU
users, such as camera image data streams.
The CpuConsumer is a synchronous queue, which exposes raw pointers to
the underlying graphics buffers to applications. Multiple buffers may
be acquired at once, up to the limit set at time of construction.
Change-Id: If1d99f12471438e95a69696e40685948778055fd
Previous kernels have allowed opening the CPU frequency file regardless
whether the CPU is up or not. This fixes some log spam on one device
with dynamic hot plug CPU feature, which does not allow opening the CPU
frequency file if CPU is down.
Also, since the file descriptors are global and have long lives, add
the close-on-exec flag.
Change-Id: Ia14a2b9e20038dfb96a573920176a47a96bd3f5a
This change removes the setPostTransformCrop function from
SurfaceTextureClient. It also includes a small logging fix in BufferQueue.
Bug: 6299171
Change-Id: Ifd0ed05b95dad6085e7a8267fda4d69b76ea3bad
This change adds a crop rectangle specified in window coordinates to the layer
state. The all window pixels outside this crop rectangle are treated as though
they were fully transparent. This change also adds the plumbing necessary for
WindowManager to set that crop.
Change-Id: I582bc445dc8c97d4c943d4db8d582a6ef5a66081
This change updates some of the SurfaceTextureClient and BufferQueue logging
and dumping to include the crop, transform and scaling mode. It also removes
the uses of the NO_SCALE_CROP scaling mode enum, which was added by accident in
a previous change.
Change-Id: I62912716a1e48885fb22f12b92678aa13f10fcd9
Bug: 6470541
Every IBinder object can accept a new transaction to tell it that
it might want to reload system properties, and in the process
anyone can register a callback to be executed when this happens.
Use this to reload the trace property.
This is very much ONLY for debugging.
Change-Id: I55c67c46f8f3fa9073bef0dfaab4577ed1d47eb4
This change reduces the shrinking of the crop rectangle in some cases. It adds
a way to inform the SurfaceTexture that its texture will be used without
bilinear interpolation, and uses knowledge of the pixel format to avoid
shrinking unecessarily.
Change-Id: I72365f39f74ecb7fcc51b4cf42f2d0fa97727212
This change adds support for specifying a crop rectangle to a
SurfaceTextureClient that is in post-transformed coordinate space.
Change-Id: I247901de343e71b32850f7ae3bac62dfa612ad3d
Bug: 6299171
This change adds a method to Rect to transform a rectangle by a graphics HAL
transform.
Change-Id: Ic0d0988e731bdb5662faee41a5927b1242891658
Bug: 6299171
Fixed two issues about casting between int and pointer which
cause compilation error in 64-bit mode (eg. for 64-bit emulator)
Change-Id: I5ca9a933a239db73e56d6f27de05aa42bd06a650
This change adds the plumbing to SurfaceTextureClient, BufferQueue, and
SurfaceTexture to get the active rectangle passed to the ANativeWindow to
the buffer consumer.
Change-Id: I35da0889b266327ebb079b6a7136fa3e2e8b00e6
Fixed AttachToContextSucceeds test SurfaceTexture test by
not deleting the current texture when cleaning up memory.
Bug: 6363186
Change-Id: Ib886bfe6bb86e25ea4825d18b5008afba6b33eae
indeed, connect and queueBuffer return the same data, so it's
easier to have them use the same protocol.
Change-Id: I4f9fa3be0a80c9ab0a7a4039b282ae843aab02e1
Remove C++ APIs androidSetThreadSchedulingGroup and
androidGetThreadSchedulingGroup, and the ANDROID_TGROUP_* constants.
Former callers of these should now use the C APIs set_sched_policy and
get_sched_policy, and the SP_* constants.
Note: debug.sys.noschedgroups is not supported by the C APIs,
this needs to be discussed.
Change-Id: I32bbfc539ef4090faf9ef0320380e8cca9eae07c
This change fixes an issue where we were sometimes setting the SurfaceTexture's
EGLDisplay to EGL_NO_DISPLAY in detachFromContext, and then subsequently
abandoning the texture. Abandoning while in the detached state would result in
the eglDestroyImageKHR calls failing, which resulted in a memory leak.
Bug: 6302694
Change-Id: I24c1de0dac029a83c7508075fb8aaeaed96a14ea
This change makes SurfaceTexture include an offset for all sides of the crop
region when cropping. This keeps the image centered, to minimize the visual
changes when switching between the texture transform matrix-based cropping and
something that does proper cropping (e.g. HWComposer).
Change-Id: I541d3046fd92e49221b488444df36d490924d1c5
- it returned an empty rect when the region was empty, instead
of returning an empty list of rect.
- also fixed an infinite loop when boolean_operation was given
an empty list of rects
Change-Id: I62225c7dcd2832025bb8f12e6cb3762f2a7b36cb
SurfaceTexture will modify the crop rect so it matches
the desired output aspect ratio when the scaling
mode is NATIVE_WINDOW_SCALING_MODE_CROP. Added a test
for this new scaling mode.
Change-Id: I60f24dcbc294b65cd10a393d9e27d40f07d27bb6
Add a new API native_window_set_buffers_user_dimensions to allow native
applications to override the native window size for the default buffer size.
This has lower precedence than the existing
native_window_set_buffers_dimensions and allows the two to co-exist.
Change-Id: Ie73590e1c94ef0dadbce500bd0941dfabbcace3c
BufferQueue is now more flexible as it can be used
by SurfaceMediaSource in addition to SurfaceTexture.
Change-Id: I4222be8918d63372c44fcd412d9ad241c6a3eeb9
BufferQueue's disconnect could race with updateTexImage
where invalid buffers could be released. Additionally
fixed similar bug with setBufferCount. Tests were added
to stress the disconnect mechanism.
Change-Id: I9afa4c64f3e025984e8a9e8d924852a71d044716
This change adds the detachFromContext and attachToContext methods to
SurfaceTexture. These methods allow the SurfaceTexture to switch from
one consumer GLES context to another. This change also includes a few
cleanups to the error return codes in updateTexImage.
Change-Id: I0df1eb599aa7b6f58f07431f242f8f09269559ed
collapse setCrop, setTransform and setScalingMode to queueBuffer()
this ends up simplifying things quite a bit and reducing the numnber
of IPC needed per frame.
Change-Id: I3a13c07603abe4e76b8251e6380b107fde22e6d9