replicant-frameworks_native/libs
Jamie Gennis 9aa74dbc70 SurfaceTexture: fix a memory leak
This change fixes an issue where we were sometimes setting the SurfaceTexture's
EGLDisplay to EGL_NO_DISPLAY in detachFromContext, and then subsequently
abandoning the texture.  Abandoning while in the detached state would result in
the eglDestroyImageKHR calls failing, which resulted in a memory leak.

Bug: 6302694
Change-Id: I24c1de0dac029a83c7508075fb8aaeaed96a14ea
2012-04-17 15:53:31 -07:00
..
binder double checked locking pattern is not safe on SMP 2012-04-16 19:30:56 -07:00
cpustats mv libcpustats from frameworks/base to /native 2012-03-26 12:18:24 -07:00
gui SurfaceTexture: fix a memory leak 2012-04-17 15:53:31 -07:00
ui fix Region const_iterator. 2012-04-16 18:40:30 -07:00
utils Add a log tag 2012-04-05 13:43:57 -07:00