Commit Graph

265 Commits

Author SHA1 Message Date
Jeff Brown
cb203b228b Fix getSwitchState.
InputReader::getSwitchState always returns AKEY_STATE_UNKNOWN
because SwitchInputMapper::getSources() returns 0 which cannot
match any source mask including AINPUT_SOURCE_ANY.  As a result
initial lid switch detection is broken.

This change adds a new source constant AINPUT_SOURCE_SWITCH
that indicates that the source has switches.

Change-Id: I5321ecf0ce84f1c2b4535f6c163d3f4dcf9b7a9b
2011-01-19 20:35:47 -08:00
Jean-Baptiste Queru
ec756056ab am f0f6c54b: Merge "frameworks/base: Destroy the overlay even if there is an error"
* commit 'f0f6c54b13831b11bd7a3bd7a01dc49b7505e56e':
  frameworks/base: Destroy the overlay even if there is an error
2010-11-23 11:14:57 -08:00
Naomi Luis
29a73ba845 frameworks/base: Destroy the overlay even if there is an error
Allow the overlay object to be destroyed whenever the destroy is
invoked. Currently the destroy call returns if there is an error
encountered, which results in open data and control channels.

Change-Id: I1f2ef4ebb5fb1dcabf05ab50b5bbf6e5e240a63a
2010-11-22 14:03:18 -08:00
Jeff Brown
46aabb3f51 am b27b8c0c: Fix a key repeating bug. (DO NOT MERGE)
* commit 'b27b8c0caf8ff23d10eea655085769f314050427':
  Fix a key repeating bug. (DO NOT MERGE)
2010-11-18 12:36:59 -08:00
Jeff Brown
0b7b1960e7 am bfc1cc2d: Fix stuck keys when released out of order. (DO NOT MERGE)
* commit 'bfc1cc2d1ea85cc754e63b422eb8cef8ae6a3667':
  Fix stuck keys when released out of order. (DO NOT MERGE)
2010-11-18 12:36:50 -08:00
Jeff Brown
9cf416cbcf Fix a key repeating bug. (DO NOT MERGE)
This change fixes a bug in the dispatcher where the window manager
policy would incorrectly receive a key repeat count of 0 in the case
where the key repeat was generated by the hardware or driver.
Long-press on HOME was broken as a result.

Repeating keys could also get stuck down.

Bug: 3159581
Bug: 3208156
Change-Id: I1145487cfcc41a7850dba4cafc63c4a5951ace5b
2010-11-17 19:42:04 -08:00
Jeff Brown
9bb3ef2e78 Fix stuck keys when released out of order. (DO NOT MERGE)
Bug: 3208156
Change-Id: I14e4d54f4912de5e2fabcd8638120623aa2d16e0
2010-11-17 19:17:54 -08:00
Jean-Baptiste Queru
af10976583 am a15e4886: Merge "Framebuffer: Support variable number of framebuffers in the UI"
* commit 'a15e4886de8f75f3cb137f51743d330414c910e8':
  Framebuffer: Support variable number of framebuffers in the UI
2010-11-17 17:29:48 -08:00
Mathias Agopian
a2b1b7f71d Merge "fix [3148312] Region can access data out of bounds" into gingerbread 2010-11-08 13:40:40 -08:00
Rodrigo Obregon
71484f2f76 Framebuffer: Support variable number of framebuffers in the UI
This change defines a macro NUM_FRAME_BUFFERS to set
the desired number of framebuffers to be used by the UI,
instead of hard-coding 2 framebuffers.

Aditional logic has been  added to handle the initialization
and destruction of NUM_FRAME_BUFFERS buffers.

Change-Id: I3a4bfec3e0f453432f2ffebf084c00f574d3be46
Signed-off-by: Rodrigo Obregon <robregon@ti.com>
2010-11-03 15:16:18 -05:00
Jeff Brown
f6149c3229 Fix bugs related to cheek event suppression.
Two issues:

1. First, due to an inverted conditional in the input dispatcher, we were
   reporting touches as long touches and vice-versa to the power manager.

2. Power manager user activity cheek event suppression also suppresses touch
   events (but not long touch or up events).  As a result, if cheek event
   suppression was enabled, touches would not poke the user activity timer.
   However due to the above logic inversion, this actually affected long
   touches.  Net result, if cheek suppression was enabled in the power manager
   and you held your thumb on the screen long enough, the phone would
   go to sleep!

Cheek event suppression is commonly turned on when making a phone call.
Interestingly, it does not seem to get turned off afterward...

This change fixes the logic inversion and exempts touches from the cheek
suppression.  The reason we do the latter is because the old behavior
was actually harmful in other ways too: a touch down would be suppressed
but not a long touch or the touch up.  This would cause bizarre behavior
if you touched the screen while it was dimmed.  Instead of brightening
immediately, it would brighten either when you lifted your finger or
300ms later, whichever came first.

Bug: 3154895
Change-Id: Ied9ccec6718fbe86506322ff47a4e3eb58f81834
2010-11-01 20:51:58 -07:00
Mathias Agopian
0cc0399b6b fix [3148312] Region can access data out of bounds
Change-Id: Ic46f31d40943f405e37da21a50b55edd5a2c4124
2010-10-29 15:14:08 -07:00
Jeff Brown
fef5b04203 Drop all dispatcher state when dispatcher is disabled.
This patch makes the dispatcher drop all of its state when it is
disabled (when the screen turns off).  This ensures that the dispatcher
does not get stuck thinking a pointer is still down if the screen
turned off while the user was touching the display (such as a fat touch
while hitting the power button).

Bug: 3098344
Change-Id: If50ef5804870aa1acd3179fd4b40e3cda58dd39d
2010-10-27 18:43:51 -07:00
Jeff Brown
3c3cc62e24 Add unit tests for native input and fix bugs identified.
Fixed a bug where we would lose the first touch point when swiping out of
the virtual key area.

Fixed a bug where we would not send an ACTION_MOVE event in cases where
individual pointers went down/up and the remaining pointers actually moved.
This is important since many applications do not handle pointer movements
during ACTION_POINTER_DOWN or ACTION_POINTER_UP.  In the case of
ACTION_POINTER_UP the movement was completely lost since all pointers were
dispatched using their old location rather than the new location.

Improved motion event validation to check for duplicate pointer ids.

Added an input source constant that was missing from the NDK api but
defined in the framework api.

Added a timestamp when reporting added/removed devices in EventHub.

Bug: 3070082
Change-Id: I3206a030f43b7616e2f48006e5a9d522c4d92e56
2010-10-23 03:52:57 -07:00
Kenny Root
bc9c82fb79 Use correct size of GAMEPAD_KEYCODES
Compute the actual number of indices in the GAMEPAD_KEYCODES instead of
the pure size in bytes.

Bug: 3121536
Change-Id: I71edbd8bf6eff2c8cc0ea5c6845362b3d1e06466
2010-10-21 15:46:03 -07:00
Jeff Brown
ef3a823482 Fix bug where home presses were not poking user activity.
We now poke user activity twice: once upon dequeueing an event
for dispatch and then again just before we dispatch it.  The second
poke is to compensate for the fact that it can take a few seconds to
identify the dispatch target (if the application is responding slowly)
but we want to keep the display from going to sleep for X amount of time
after the app gets a chance to actually receive the event.  This mirrors
pre-Gingerbread behavior.

Removed some unnecessary code that filters user activity pokes when sending
events to KeyGuard.  We don't need this because KeyGuard already tells the
power manager to disable user activity.

Bug: 3101397
Change-Id: I8c3a77601fdef8f584e84cfdd11aa79da0ff51db
2010-10-18 14:50:13 -07:00
Jeff Brown
b13d7b5cf0 Fix a native crash in input dispatcher when windows are removed.
Bug: 3101826
Change-Id: I040838600a6105c8d9f3235025dc0a7b5b27da2e
2010-10-15 16:20:51 -07:00
Jeff Brown
d9dd44d867 Add support for secure system overlays. (DO NOT MERGE)
This change adds a new window type for secure system overlays
created by the system itself from non-secure system overlays that
might be created by applications that have the system alert permission.
Secure views ignore the presence of secure system overlays.

Bug: 3098519
Change-Id: I8f8398f4fdeb0469e5d71124c21bedf121bd8c07
2010-10-15 16:03:35 -07:00
Jeff Brown
6b337e74f0 Improve input device calibration format.
Added support for calibrating touch size for devices that report
size as an area measurement rather than as a width.
Fixed some bugs.

Bug: 3096045
Change-Id: I30a12e73752883516ed054f8af407204bca45814
2010-10-14 21:44:16 -07:00
Jeff Brown
7e40f36237 Make sure EventHub reports added/removed devices immediately.
Fixed a bug where EventHub would not report changes in devices
until the next event.

Bug: 3096147
Change-Id: Ie4c3e1d14d0ad806cfaa212611ce06034d1b94d4
2010-10-14 02:23:43 -07:00
Jeff Brown
a8ed856a8a Improve the input policy handling a bit.
Fixed some issues with Monkeys turning off their own screens.  Ook ook!
Added some more comments to explain what's going on.

Change-Id: Id2bc0466161a642a73ef7ef97725d1c81e984b12
2010-10-12 00:16:14 -07:00
Jeff Brown
316237d554 Fix a bug synthesizing cancelation events for motions.
Change-Id: I881c0fa16c1d22c4b1b6cca24deb0105405ff5b0
2010-10-11 18:22:53 -07:00
Jeff Brown
1fe6dec097 Fix an event injection bug when the policy is bypassed.
Added the concept of a "trusted" event to distinguish between events from
attached input devices or trusted injectors vs. other applications.
This change enables us to move certain policy decisions out of the
dispatcher and into the policy itself where they can be handled more
systematically.

Change-Id: I4d56fdcdd31aaa675d452088af39a70c4e039970
2010-10-11 16:26:13 -07:00
Jeff Brown
90f0cee685 Added more robust tracking and cancelation of events.
This change fixes several issues where events would be dropped in the
input dispatch pipeline in such a way that the dispatcher could not
accurately track the state of the input device.

Given more robust tracking, we can now also provide robust cancelation
of input events in cases where an application might otherwise become
out of sync with the event stream due to ANR, app switch, policy decisions,
or forced focus transitions.

Pruned some of the input dispatcher log output.

Moved the responsibility for calling intercept*BeforeQueueing into
the input dispatcher instead of the input reader and added support for
early interception of injected events for events coming from trusted
sources.  This enables behaviors like injection of media keys while
the screen is off, haptic feedback of injected virtual keys, so injected
events become more "first class" in a way.

Change-Id: Iec6ff1dd21e5f3c7feb80ea4feb5382bd090dbd9
2010-10-10 14:45:51 -07:00
Jeff Brown
77e26fce8e Minor fix for InputReader support for non-touchscreen devices.
Change-Id: I2256e37dd1c6f3836f82786aae14ee5d0c98f4c6
2010-10-07 13:44:51 -07:00
Jeff Brown
35cf0e9854 Make secure views tolerate IME overlays.
Change-Id: I3cf09b9d91045f4d9c558b4aace482a7b0bbd3d8
2010-10-05 12:26:23 -07:00
Jeff Brown
1ad00e96fe Wait for initial device scan to finish before updating config.
This change narrows the opportunity for a race condition setting the
resource Configuration while devices are being updated.

Change-Id: I58efa563f4129ab0fce7108511d16a99dff7e451
2010-10-01 18:55:43 -07:00
Jeff Brown
2806e381cf Minor logging changes to input dispatcher to help with debugging.
Added dumpsys reporting to EventHub.
Made the formatting a bit clearer.
Added 'Locked' suffix to some internal methods of EventHub.

Change-Id: Ic449560bcce378f6361895d27c66854e9724abb0
2010-10-01 18:05:13 -07:00
Jeff Brown
956c0fb238 Support haptic feedback for virtual keys defined in key layout.
Change-Id: I83e4108a87332692e03791dc066206becbc7941f
2010-10-01 15:08:56 -07:00
Jeff Brown
26c94ff615 Move verbose logging of device capabilities to dumpsys.
Change-Id: I5d55eaebfdf049bd1ac1e7bab2758886cfefc9d7
2010-09-30 15:34:48 -07:00
Jeff Brown
1c32258443 Fix bug in split touches.
Change-Id: I808c2201a06938f82817058059f4ddcc9b1a9ae2
2010-09-28 13:26:42 -07:00
Jeff Brown
ffb16d601b Fix pointer index when splitting secondary pointers.
Change-Id: Ib01e810ea5b64501b1303000bbef0f0a1db2114e
2010-09-27 20:54:28 -07:00
Jeff Brown
d1b0a2bfe5 Add suuport for splitting touch events across windows.
This feature is currently used to enable dragging the start and end
selection handles of a TextView at the same time.  Could be used for
other things later.

Deleted some dead code in ArrowKeyMovementMethod and CursorControllers.

Change-Id: I930accd97ca1ca1917aab8a807db2c950fc7b409
2010-09-26 22:20:12 -07:00
Brian Carlstrom
ce802e33d4 Merge "Fix sim-eng build on Hardy" into gingerbread 2010-09-16 23:48:53 -07:00
Jeff Brown
3b6dda9e19 Merge "Ensure input dispatcher and native looper handles EINTR." into gingerbread 2010-09-16 17:12:31 -07:00
Jeff Brown
f67f299036 Ensure input dispatcher and native looper handles EINTR.
Change-Id: I0a42db5f273b9bfe4ab174e4ee65d5d852f9f6bc
2010-09-16 17:04:52 -07:00
Jeff Brown
d8816c3c4c Fix app switch latency optimization.
This optimization was broken due to recent changes in how ANRs are handled.

Change-Id: Ic99248a12755fadac8d4893e7d305b773e038d3d
2010-09-16 16:41:46 -07:00
Brian Carlstrom
17563f9fb3 Fix sim-eng build on Hardy
Older glibc version do not include BSD htole32 and htole64 which are
present in bionic. This worksaround a sim-eng build issue by only
using htole32/htole64 if the host is not little endian.

Change-Id: Ia8d0d36285f3c34c51a331790458e52a21c2925f
2010-09-16 16:28:13 -07:00
Jeff Brown
128e33421b Merge "Input API review." into gingerbread 2010-09-16 12:57:56 -07:00
Jeff Brown
405a1d32e9 Fix input dispatcher regression on launcher drag&drop.
Change-Id: I40e937bd712cd2ed6cceac95dfd1b8c8e070724f
2010-09-16 12:31:46 -07:00
Jeff Brown
40ad470643 Fix NPE when handling certain kinds of ANRs.
Change-Id: Iccef1852e52c84f6f49d30c491431460a10b33d3
2010-09-16 11:02:16 -07:00
Jeff Brown
53a415e6d1 Make input dispatcher only ANR for foreground windows.
Redesigned the input dispatcher's ANR timeout mechanism so it is much
closer to Froyo's policy.  ANR is only ever signalled if the dispatcher
is waiting on a window to finish processing its previous event(s) and
there is new pending input.

In the old code, we tracked the dispatch timeout separately for each
input channel.  This was somewhat complicated and also resulted in the
situation where applications could ANR long after the user had pushed
them into the background.

Change-Id: I666ecada0952d4b95f1d67b9f733842b745c7f4b
2010-09-15 18:52:08 -07:00
Jeff Brown
b5764e066c Input API review.
Drop currently unsupported input features.
Add documentation comments.

Change-Id: I407d2e1dd90c5ee82983a3ccf177430d35ee7592
2010-09-14 20:46:14 -07:00
Jeff Brown
b06cca6228 Merge "Replace epoll() with poll() and rename PollLoop to Looper." into gingerbread 2010-09-14 15:27:33 -07:00
Jeff Brown
59abe7e090 Replace epoll() with poll() and rename PollLoop to Looper.
As part of this change, consolidated and cleaned up the Looper API so
that there are fewer distinctions between the NDK and non-NDK declarations
(no need for two callback types, etc.).

Removed the dependence on specific constants from sys/poll.h such as
POLLIN.  Instead looper.h defines events like LOOPER_EVENT_INPUT for
the events that it supports.  That should help make any future
under-the-hood implementation changes easier.

Fixed a couple of compiler warnings along the way.

Change-Id: I449a7ec780bf061bdd325452f823673e2b39b6ae
2010-09-14 01:59:45 -07:00
Mathias Agopian
35b48d10bc Add logging of various important graphics events
There are 16 events logged in the event log:
SF_APP_DEQUEUE_BEFORE
SF_APP_DEQUEUE_AFTER
SF_APP_LOCK_BEFORE
SF_APP_LOCK_AFTER
SF_APP_QUEUE

SF_REPAINT
SF_COMPOSITION_COMPLETE
SF_UNLOCK_CLIENTS
SF_SWAP_BUFFERS
SF_REPAINT_DONE

SF_FB_POST_BEFORE
SF_FB_POST_AFTER
SF_FB_DEQUEUE_BEFORE
SF_FB_DEQUEUE_AFTER
SF_FB_LOCK_BEFORE
SF_FB_LOCK_AFTER

all events log the buffer conserned and a timestamp in microseconds.

by default the logging is not enabled, to turn it on:
adb shell service call SurfaceFlinger 1006 i31 1
adb shell setprop debug.graphic_log 1

The effect is immediate in SurfaceFlinger, but applications need to be
restarted.

Change-Id: Ifc2e31f7aed072d9a7dede20ff2ce59231edbec1
2010-09-13 23:16:58 -07:00
Jeff Brown
a665ca805c Input dispatcher ANR handling enhancements.
This change is essentially a rewrite of the main input dispatcher loop
with the target identification folded in.  Since the input dispatcher now
has all of the window state, it can make better decisions about
when to ANR.

Added a .5 second deadline for processing app switch keys.  This behavior
predates Gingerbread but had not previously been ported.

Fixed some timing inaccuracies in the ANR accounting that could cause
applications to ANR sooner than they should have.

Added a mechanism for tracking key and motion events that have been
dispatched to a window so that appropriate cancelation events can be
synthesized when recovering from ANR.  This change helps to keep
applications in sync so they don't end up with stuck buttons upon
recovery from ANRs.

Added more comments to describe the tricky parts of PollLoop.

Change-Id: I13dffca27acb436fc383980db536abc4d8b9e6f1
2010-09-12 16:52:03 -07:00
Jeff Brown
61ce3982e1 Fix key repeat delay.
Change-Id: I6216e082324ee29bf50e37acc673350ca5417c4d
2010-09-08 12:28:43 -07:00
Jeff Brown
af30ff6020 Add support for secure views.
Added the MotionEvent.FLAG_WINDOW_IS_OBSCURED flag which is set by the
input manager whenever another visible window is partly or wholly obscured
the target of a touch event so that applications can filter touches
accordingly.

Added a "filterTouchesWhenObscured" attribute to View which can be used to
enable filtering of touches when the view's window is obscured.

Change-Id: I936d9c85013fd2d77fb296a600528d30a29027d2
2010-09-08 11:50:55 -07:00
Jeff Brown
774cf1baa1 Remove incomplete input device enumeration NDK API.
Change-Id: I32de74ff5fcf0e29179a2aee03ddabd22fa485bb
2010-08-31 15:24:55 -07:00