Commit Graph

36 Commits

Author SHA1 Message Date
Mathias Agopian
c492e67810 Make sure set GL state properly
when taking a screenshot, in particular, we could end up
with stale GL state when drawing LayerDim which resulted
in incortect rendering.

Bug: 5467587
Change-Id: Id9fbed2843481d31063620f3662b364c7e3ac781
2011-10-18 15:32:57 -07:00
Jamie Gennis
8d91b42507 SurfaceFlinger: fix the transform hint
This change fixes the transform hint to use only the global display
transform rather than incorporating the transient layer-specific
transform used during animations.

Bug: 5366891
Change-Id: I5408dcd3f4771d010953e8a696a484c835bfe81e
2011-09-24 11:27:20 -07:00
Mathias Agopian
f9abeb956f Fix another problem with refreshing the screen when switching to/from overlay
the previous fix was incorrect. See comment in setupHardwareComposer for
full explanations.

Change-Id: Ib24a9af000b8f95cf7319f9272d34997064ceb6d
2011-09-09 01:47:48 -07:00
Mathias Agopian
22da60c3e6 Improve SF dumpsys output wrt HWC
Change-Id: Ibdb7930fa3b521bfd3f44750ed98cfd75f9a01fe
2011-09-09 00:49:44 -07:00
Mathias Agopian
f384cc3008 Fix an issue is SF that caused drawing artifacts when hwc changed mode
we were not redrawing and/or clearing the FB properly when
hwc moved a layer from/to FB to/from OVERLAY.

In these cases we needed to expand the dirty region to include
the layer that changed mode.

Also split composeSurfaces() which was becoming quite large.

Change-Id: Id6fa1acfc4ff694037fddf7efd037a4405732073
2011-09-08 22:43:01 -07:00
Mathias Agopian
3f41963ccb Merge "fix Surface positions are not floats" 2011-08-30 19:24:04 -07:00
Mathias Agopian
41b6aabf35 fix Surface positions are not floats
Added Surface.setPosition(float, float) which allows to set a surface's
position in float.

Bug: 5239859
Change-Id: I903aef4ad5b5999142202fb8ea30fe216d805711
2011-08-30 18:51:54 -07:00
Mathias Agopian
c7f3381c3b fix display artifacts in preview screen in timelapse video mode
We were not updating the h/w composer state when the buffer size
changed.

We also didn't update the h/w composer state when the transformation
matrix changed (which is related to the above issue, since it would
probably change when the buffer size changes).

Also moved updating the crop to setGeometry(), since we decided
that the "crop" change requires the GEOMETRY_CHANGED flag (ie:
not need to do this every frame)

Bug: 5238473

Change-Id: Ia7b47e145b48581b568d89d9aa2c14ff778be862
2011-08-30 15:31:51 -07:00
Mathias Agopian
d992db3827 give the proper orientation to the h/w composer HAL
we were using the "orientation" value instead of the
real transform, which may contain arbitrary rotations for
instance, and in some case ended up with a final "orientation"
that looked valid, but wasn't.

this fixes a problem on devices with a h/w composer hal where
the rotation animation looked weird.

Change-Id: I4be8a2a1bde49c33456fcf5c8d87ab515c216763
2011-08-18 18:33:44 -07:00
Jamie Gennis
582270d69d SurfaceTexture: fix queues-to-composer
This change fixes the NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER query of
Surface and SurfaceTextureClient.  Surface now uses the inherited
SurfaceTextureClient implementation of this query.  SurfaceTextureClient
now queries SurfaceFlinger to determine whether buffers that are queued
to its ISurfaceTexture will be sent to SurfaceFlinger (as opposed to
some other process).

Change-Id: Iff187e72f30d454229f07f896b438198978270a8
2011-08-17 18:19:00 -07:00
Mathias Agopian
a537c0f42e update HWC data structures even when a layer is marked for SKIP
Change-Id: I16bcf44cd617814a14a795429bde2f39f411077d
2011-08-02 15:51:37 -07:00
Mathias Agopian
ffcf465771 fix screen on/off animation (again)
- surfaceflinger now uses the GL-convention of
  placing the origin in the left-bottom corner

- map texture coordinates of the screen capture
  properly

- add the ability to control the animation
  speed through a debug property

Bug: 4989276

Change-Id: Ifb3297bb578078b47146fff666c01f85417e0d6f
2011-07-08 14:37:06 -07:00
Mathias Agopian
a67932fe68 unify SurfaceTexture and Surface
Add the concept of synchronous dequeueBuffer in SurfaceTexture
Implement {Surface|SurfaceTextureClient}::setSwapInterval()
Add SurfaceTexture logging
fix onFrameAvailable
2011-06-13 15:51:35 -07:00
Mathias Agopian
ca4d3602c0 Fix a race that could cause GL commands to be executed from the wrong thread.
Change-Id: Ia3d407f7bf2f5553f46cfdade70b7b0badb35beb
2011-05-19 19:40:02 -07:00
Mathias Agopian
a1f47b90ab fix a surface leak in SurfaceFlinger
SF kept a strong reference to ISurface until the
window manager removed the surface from the screen.
This fell appart when running standalone tests, that is
when the window manager wasn't involved.

When the window manager is around, it would clean-up surfaces
even when an application died.

with this change, SF is able to do its own cleanup without
relying on the window manager.

the change is very simple, we simply don't keep a reference
to ISurface and make sure no more than one of them can
be created.

Change-Id: I61f2d7473bf8d4aa651549a846c34cdbb0d0c85a
2011-02-16 15:31:07 -08:00
Jamie Gennis
68f9127e88 Reset ANativeWindow crop on buffer geometry changes.
This changes the ANativeWindow API and the two implementations to reset
the window's crop rectangle to be uncropped when the window's buffer
geometry is changed.

Bug: 3359604
Change-Id: I64283dc8382ae687787ec0bebe6a5d5b4a0dcd6b
2011-01-28 18:21:54 -08:00
Mathias Agopian
0d1561275e fix [3385504] Surface flinger hang when adding dim surface
Change-Id: I8e0cda414bcad5854d2ca5dde8370bfd8b2e5ea4
2011-01-25 20:52:46 -08:00
Mathias Agopian
2bd1d95efe clean-up unneeded code
now that we removed the notion of a "inUse" buffer in surfaceflinger
a lot of code can be simplified / removed.

noteworthy, the whole concept of "unlockClient" wrt. "compositionComplete"
is also gone.

Change-Id: I210413d4c8c0998dae05c8620ebfc895d3e6233d
2011-01-20 12:10:11 -08:00
Mathias Agopian
48b888aab9 improve SurfaceFlinger 'dumpsys' log
list the purgatory, which shows windows that have been closed,
but for which the client still has references.

Change-Id: I5168bb88cb328d5d77d71d0871deb9190f493126
2011-01-19 16:15:53 -08:00
Mathias Agopian
ad456f9878 fix [3312683] Camera mirroring problem after switching from back to front camera
the crop as well as buffer orientation can change at every frame, when that happens
we need to reset the hwc HAL (ie: set the GEOMETRY_CHANGED flag).
currently we achieve this by taking the same code path than an actual geometry change
which is a bit more heavy than necessary.

Change-Id: I751f9ed1eeec0c27db7df2e77d5d17c6bcc17a24
2011-01-13 17:53:01 -08:00
Mathias Agopian
a5529c8778 remove support for PUSH_BUFFER surfaces and overlays
the same functionality is now supported through
the h/w composer HAL, and YUV support in the GPU.

Change-Id: I8146605449954b8e8fd7f78810b7d873c2d8f5bf
2010-12-08 16:13:59 -08:00
Mathias Agopian
a1aa18fc26 resolved conflicts for merge of a0f011ff to master
Change-Id: I4c17021fc269ce66c98cc345353600eda332f980
2010-12-07 22:53:40 -08:00
Mathias Agopian
733189d408 [3171580] Fix two typos related to fixed-size buffers
mFixedSize was never set, this bug was introduced during some "cleanup", in
practice this could cause some issues when a fixed-size buffer was used and
the window was resized.

Layer::drawForSreenShot() had a typo that had no effect.

mFixedSize was used to determine if filtering was needed, which was a bit too
conservative and created a dependency between filtering and "fixed size" states
which should exist.

Now we enable filtering based on the size of the buffer vs. the size of the layer.

Change-Id: I32044e91b0c944c1b137efdceb3f01dfaa78119d
2010-12-03 17:35:06 -08:00
Mathias Agopian
c23902b27f am 5c0efef9: am 7d452f69: Merge "really fix [3118445] Transform * Transform does not work as expected" into gingerbread 2010-10-27 23:48:26 -07:00
Mathias Agopian
883dffaa00 really fix [3118445] Transform * Transform does not work as expected
Two bugs were counter acting each other.
- rotation matrices are on the left-hand side of multiplies
- the transform of the overlay is applied before that of the layer

Change-Id: Ia79bd368e9b719235c89ecf244ea263f01ce906a
2010-10-27 18:04:11 -07:00
Mathias Agopian
eb8f8980d4 am 5d477279: am cf6b2765: Merge "fix a bug where FLIP_H would do a 180 rotation" into gingerbread
Merge commit '5d477279e6e41c9d61abe66dcded5c57a51e2c78'

* commit '5d477279e6e41c9d61abe66dcded5c57a51e2c78':
  fix a bug where FLIP_H would do a 180 rotation
2010-10-12 13:57:09 -07:00
Mathias Agopian
3c2c54c270 fix a bug where FLIP_H would do a 180 rotation
Change-Id: Ie2cc4a8543a5625750c8596f87edcb66fcbca31f
2010-10-11 14:19:24 -07:00
Mathias Agopian
df85c455c3 refactored screenshot code
the core screenshot function now can capture the screen at any lower resolution
performing bilinear filtering.

we also now have some client code to interface with the screenshot service.

it's now possible to request a screenshot at a lower resolution.

Change-Id: I33689bba98507ab928d0898b21596d0d2fe4b953
2010-10-04 17:36:17 -07:00
Mathias Agopian
74c40c0a27 refactored screenshot code
the core screenshot function now can capture the screen at any lower resolution
performing bilinear filtering.

we also now have some client code to interface with the screenshot service.

it's now possible to request a screenshot at a lower resolution.

Change-Id: I5a3b0e431421800e3aad601d9af8f94adffbc71f
2010-09-29 16:55:15 -07:00
Mathias Agopian
4ad298c12c am bc4389ed: am 8395b462: Merge "fix [2931513] Add support for setting the orientation of an ANativeWindow" into gingerbread
Merge commit 'bc4389edfbb5777aec1a9af7863b2ca3ade2fa64'

* commit 'bc4389edfbb5777aec1a9af7863b2ca3ade2fa64':
  fix [2931513] Add support for setting the orientation of an ANativeWindow
2010-08-24 17:56:40 -07:00
Mathias Agopian
b661d66013 fix [2931513] Add support for setting the orientation of an ANativeWindow
Also implement support for cropping.

Change-Id: Iba5888dd242bf2feaac9e9ce26e404c1f404c280
2010-08-24 15:40:50 -07:00
Mathias Agopian
000ca8fa9a revert hwcomposer HAL changes. DO NOT MERGE.
This reverts commit:
94364b91a2894bf037b8beb027132fbb812e1434
f8e705dea48f77f1c2532fdbadd4997dd1851af0
b59beb5ca68d0228f60dda60d85e2d0226b33215
e0d5f5bcf5a8b26f4ad75f549cbf380b2c9faf20
2010-08-17 20:22:04 -07:00
Mathias Agopian
a350ff9869 call into hwcomposer HAL when present
Change-Id: I70f31c69a9436a43860e78977442863ecba6d27b
2010-08-11 16:08:45 -07:00
Mathias Agopian
bc7e31a84b don't handle the transparent region of a layer in draw()
this is already taken into consideration in computeVisibleRegion
and therefore not needed at draw time.

Change-Id: I3fc7336d22f1147dfcd3a20fd71bf79b946d971f
2010-08-11 16:05:06 -07:00
Mathias Agopian
f6679fc6f7 get rid of our LayerVector implementation
we now use SortedVector<> with a special compare implementation.

Change-Id: I910459cf3b3c8993b55ad0786a8c348369262de5
2010-08-11 16:05:05 -07:00
Mathias Agopian
81bac09fa6 move native services under services/
moved surfaceflinger, audioflinger, cameraservice

all native services should now reside in this location.

Change-Id: Iee42b83dd2a94c3bf5107ab0895fe2dfcd5337a8
2010-07-14 17:59:35 -07:00