really fix [3118445] Transform * Transform does not work as expected

Two bugs were counter acting each other.
- rotation matrices are on the left-hand side of multiplies
- the transform of the overlay is applied before that of the layer

Change-Id: Ia79bd368e9b719235c89ecf244ea263f01ce906a
This commit is contained in:
Mathias Agopian 2010-10-25 18:29:35 -07:00
parent 069ba0b5f2
commit 883dffaa00
3 changed files with 47 additions and 13 deletions

View File

@ -415,6 +415,20 @@ void LayerBase::drawWithOpenGL(const Region& clip, const Texture& texture) const
cb = (texture.NPOTAdjust ? texture.hScale : 1.0f);
}
/*
* For the buffer transformation, we apply the rotation last.
* Since we're transforming the texture-coordinates, we need
* to apply the inverse of the buffer transformation:
* inverse( FLIP_V -> FLIP_H -> ROT_90 )
* <=> inverse( ROT_90 * FLIP_H * FLIP_V )
* = inverse(FLIP_V) * inverse(FLIP_H) * inverse(ROT_90)
* = FLIP_V * FLIP_H * ROT_270
* <=> ROT_270 -> FLIP_H -> FLIP_V
*
* The rotation is performed first, in the texture coordinate space.
*
*/
struct TexCoords {
GLfloat u;
GLfloat v;

View File

@ -676,8 +676,8 @@ void LayerBuffer::OverlaySource::onVisibilityResolved(
overlay_dev->setPosition(overlay_dev, mOverlay, x,y,w,h);
// we need to combine the layer orientation and the
// user-requested orientation.
Transform finalTransform = Transform(mOrientation) *
Transform(mLayer.getOrientation());
Transform finalTransform(Transform(mLayer.getOrientation()) *
Transform(mOrientation));
overlay_dev->setParameter(overlay_dev, mOverlay,
OVERLAY_TRANSFORM, finalTransform.getOrientation());
overlay_dev->commit(overlay_dev, mOverlay);

View File

@ -28,26 +28,40 @@ namespace android {
// ---------------------------------------------------------------------------
template <typename T> inline T min(T a, T b) {
template <typename T>
static inline T min(T a, T b) {
return a<b ? a : b;
}
template <typename T> inline T min(T a, T b, T c) {
template <typename T>
static inline T min(T a, T b, T c) {
return min(a, min(b, c));
}
template <typename T> inline T min(T a, T b, T c, T d) {
template <typename T>
static inline T min(T a, T b, T c, T d) {
return min(a, b, min(c, d));
}
template <typename T> inline T max(T a, T b) {
template <typename T>
static inline T max(T a, T b) {
return a>b ? a : b;
}
template <typename T> inline T max(T a, T b, T c) {
template <typename T>
static inline T max(T a, T b, T c) {
return max(a, max(b, c));
}
template <typename T> inline T max(T a, T b, T c, T d) {
template <typename T>
static inline T max(T a, T b, T c, T d) {
return max(a, b, max(c, d));
}
template <typename T>
static inline
void swap(T& a, T& b) {
T t(a);
a = b;
b = t;
}
// ---------------------------------------------------------------------------
Transform::Transform() {
@ -160,6 +174,11 @@ status_t Transform::set(uint32_t flags, float w, float h)
}
Transform H, V, R;
if (flags & ROT_90) {
// w & h are inverted when rotating by 90 degrees
swap(w, h);
}
if (flags & FLIP_H) {
H.mType = (FLIP_H << 8) | SCALE;
H.mType |= isZero(w) ? IDENTITY : TRANSLATE;
@ -177,14 +196,15 @@ status_t Transform::set(uint32_t flags, float w, float h)
}
if (flags & ROT_90) {
const float original_w = h;
R.mType = (ROT_90 << 8) | ROTATE;
R.mType |= isZero(w) ? IDENTITY : TRANSLATE;
R.mType |= isZero(original_w) ? IDENTITY : TRANSLATE;
mat33& M(R.mMatrix);
M[0][0] = 0; M[1][0] =-1; M[2][0] = w;
M[0][0] = 0; M[1][0] =-1; M[2][0] = original_w;
M[0][1] = 1; M[1][1] = 0;
}
*this = ((H*V)*R);
*this = (R*(H*V));
return NO_ERROR;
}
@ -282,8 +302,8 @@ uint32_t Transform::type() const
}
} else if (isZero(a) && isZero(d)) {
flags |= ROT_90;
if (b>0) flags |= FLIP_H;
if (c<0) flags |= FLIP_V;
if (b>0) flags |= FLIP_V;
if (c<0) flags |= FLIP_H;
if (!absIsOne(b) || !absIsOne(c)) {
scale = true;
}