Move services/powermanager into frameworks/native so audioflinger can
use it. Note that this is not the same as a PowerManagerService,
which is part of systemserver and handles turning the screen on and
off, etc. This is just a binder interface to allow taking wakelocks.
Change-Id: I6b6a8b41cdbad17e826fda45aab5f059f22fc64e
pdk builds don't have libandroid.so available. Remove it from
projects that aren't actually using it.
Change-Id: I100dc84aaf8160c1062a122ef6d5aec0534d73fa
Some of the tests in frameworks/native/opengl/tests depend on java
or jni, and shouldn't be in frameworks/native. Prevent them from
building in pdk builds for now.
Change-Id: Ie7a012513dd03992ac1f093bd245aeca826c9cb9
The DummyConsumer is a consumer that can connect to BufferQueue
that does nothing. It is required as BufferQueue checks
if a consumer is connected. Also fixes a bug where SurfaceTexture
was reusing old texture slots.
Bug: 6172739
Change-Id: I5e7a118dd4d07807ba4c763200242b5ee7d3412b
ZipUtils is needed by build/tools, move it from libandroidfw
(frameworks/base) to libutils (frameworks/native).
Change-Id: Ib8c41134ccdec6d6aa8d49860f8dddef49a24783
This is a copy of libcore's UniquePtr.h header which is used until we
get C++11 which has std::unique_ptr which is essentially the same.
Taken from libcore project at commit
3e6dd45baa0d7f9b4fa06f4ade76e088b59cc7bf
Change-Id: I7537b016f9eae33bfc4c57b24f86260909719ab8
This change adds a check to SurfaceTexture::updateTexImage to verify
that the current GL context is the same as the one that was used for
previous updateTexImage calls.
Change-Id: If02d2f787bcfdb528046dc9ddf6665f8a90e1bf4
This change adds a new callback for BufferQueue consumers to be notified
when the BufferQueue frees some or all of its buffers. This is needed
to retain SurfaceTexture behavior where all buffers would be freed when
the producer disconnects. This change also modifies the
SurfaceTextureGLToGLTest.EglDestroySurfaceUnrefsBuffers test to catch
when the buffers are not freed.
The implementation is a little complicated because it needs to avoid
circular sp<> references across what will be a binder interface (so wp<>
can't be used directly). It also needs to avoid the possibility of
locking the BufferQueue and consumer (e.g. SurfaceTexture) mutexes in
the wrong order.
This change also includes a few additional fixes and test cleanups.
Change-Id: I27b77d0af15cb4b135f4b63573f634f5f0da2182
Many of our basic data structures are trivially movable using
memcpy() even if they are not trivially constructable, destructable
or copyable. It's worth taking advantage of this *ahem* trait.
Adding trivial_move_trait to String16 reduces appt running
time on frameworks/base/core/res by 40%!
Change-Id: I630a1a027e2d0ded96856e4ca042ea82906289fe
CameraParameters.h is indirectly required to implement the Camera
HAL. Move it to frameworks/native.
Bug: 6171735
Change-Id: If4ccb273ea7ca79f54402ebc00febf1c3e59799f
It's needed to build four shared libraries in 64-bit for 64-bit
emulator with "-gpu on"
lib64OpenglRender.so
lib64EGL_translator.so
lib64GLES_CM_translator.so
lib64GLES_V2_translator.so
Change-Id: Ia6c05b23df1e9cd9e7f2e94e4cd5bde4be5d336b
- condition wasn't signaled if an error happened between acquire and release
- also replace signal with broadcasts
Bug: 6109450
Change-Id: I8ac03c7eca35c9cc04a00ef7fad36bb9cb3fcef6