Merge "attempt to fix a deadlock in SurfaceTextureClient::disconnect"
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commit
00dc9fe0ed
@ -111,7 +111,7 @@ status_t BufferQueue::setBufferCountServerLocked(int bufferCount) {
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// easy, we just have more buffers
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mBufferCount = bufferCount;
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mServerBufferCount = bufferCount;
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mDequeueCondition.signal();
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mDequeueCondition.broadcast();
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} else {
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// we're here because we're either
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// - reducing the number of available buffers
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@ -192,7 +192,7 @@ status_t BufferQueue::setBufferCount(int bufferCount) {
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mClientBufferCount = bufferCount;
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mBufferHasBeenQueued = false;
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mQueue.clear();
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mDequeueCondition.signal();
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mDequeueCondition.broadcast();
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return OK;
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}
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@ -491,7 +491,7 @@ status_t BufferQueue::setSynchronousMode(bool enabled) {
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// - if the client set the number of buffers, we're guaranteed that
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// we have at least 3 (because we don't allow less)
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mSynchronousMode = enabled;
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mDequeueCondition.signal();
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mDequeueCondition.broadcast();
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}
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return err;
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}
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@ -559,7 +559,7 @@ status_t BufferQueue::queueBuffer(int buf, int64_t timestamp,
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mSlots[buf].mFrameNumber = mFrameCounter;
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mBufferHasBeenQueued = true;
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mDequeueCondition.signal();
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mDequeueCondition.broadcast();
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*outWidth = mDefaultWidth;
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*outHeight = mDefaultHeight;
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@ -596,7 +596,7 @@ void BufferQueue::cancelBuffer(int buf) {
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}
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mSlots[buf].mBufferState = BufferSlot::FREE;
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mSlots[buf].mFrameNumber = 0;
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mDequeueCondition.signal();
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mDequeueCondition.broadcast();
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}
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status_t BufferQueue::setCrop(const Rect& crop) {
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@ -704,7 +704,7 @@ status_t BufferQueue::disconnect(int api) {
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mNextCrop.makeInvalid();
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mNextScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE;
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mNextTransform = 0;
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mDequeueCondition.signal();
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mDequeueCondition.broadcast();
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} else {
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ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)",
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mConnectedApi, api);
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@ -841,6 +841,7 @@ status_t BufferQueue::acquire(BufferItem *buffer) {
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mSlots[buf].mBufferState = BufferSlot::ACQUIRED;
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mQueue.erase(front);
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mDequeueCondition.broadcast();
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ATRACE_INT(mConsumerName.string(), mQueue.size());
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}
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@ -872,7 +873,7 @@ status_t BufferQueue::releaseBuffer(int buf, EGLDisplay display,
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|| mSlots[buf].mBufferState == BufferSlot::ACQUIRED) {
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mSlots[buf].mBufferState = BufferSlot::FREE;
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}
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mDequeueCondition.signal();
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mDequeueCondition.broadcast();
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return OK;
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}
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@ -883,7 +884,7 @@ status_t BufferQueue::consumerDisconnect() {
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// is considered abandoned
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mAbandoned = true;
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freeAllBuffersLocked();
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mDequeueCondition.signal();
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mDequeueCondition.broadcast();
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return OK;
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}
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