Merge "attempt to fix a deadlock in SurfaceTextureClient::disconnect"

This commit is contained in:
Dave Burke 2012-03-12 22:38:38 -07:00 committed by Android (Google) Code Review
commit 00dc9fe0ed

View File

@ -111,7 +111,7 @@ status_t BufferQueue::setBufferCountServerLocked(int bufferCount) {
// easy, we just have more buffers
mBufferCount = bufferCount;
mServerBufferCount = bufferCount;
mDequeueCondition.signal();
mDequeueCondition.broadcast();
} else {
// we're here because we're either
// - reducing the number of available buffers
@ -192,7 +192,7 @@ status_t BufferQueue::setBufferCount(int bufferCount) {
mClientBufferCount = bufferCount;
mBufferHasBeenQueued = false;
mQueue.clear();
mDequeueCondition.signal();
mDequeueCondition.broadcast();
return OK;
}
@ -491,7 +491,7 @@ status_t BufferQueue::setSynchronousMode(bool enabled) {
// - if the client set the number of buffers, we're guaranteed that
// we have at least 3 (because we don't allow less)
mSynchronousMode = enabled;
mDequeueCondition.signal();
mDequeueCondition.broadcast();
}
return err;
}
@ -559,7 +559,7 @@ status_t BufferQueue::queueBuffer(int buf, int64_t timestamp,
mSlots[buf].mFrameNumber = mFrameCounter;
mBufferHasBeenQueued = true;
mDequeueCondition.signal();
mDequeueCondition.broadcast();
*outWidth = mDefaultWidth;
*outHeight = mDefaultHeight;
@ -596,7 +596,7 @@ void BufferQueue::cancelBuffer(int buf) {
}
mSlots[buf].mBufferState = BufferSlot::FREE;
mSlots[buf].mFrameNumber = 0;
mDequeueCondition.signal();
mDequeueCondition.broadcast();
}
status_t BufferQueue::setCrop(const Rect& crop) {
@ -704,7 +704,7 @@ status_t BufferQueue::disconnect(int api) {
mNextCrop.makeInvalid();
mNextScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE;
mNextTransform = 0;
mDequeueCondition.signal();
mDequeueCondition.broadcast();
} else {
ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)",
mConnectedApi, api);
@ -841,6 +841,7 @@ status_t BufferQueue::acquire(BufferItem *buffer) {
mSlots[buf].mBufferState = BufferSlot::ACQUIRED;
mQueue.erase(front);
mDequeueCondition.broadcast();
ATRACE_INT(mConsumerName.string(), mQueue.size());
}
@ -872,7 +873,7 @@ status_t BufferQueue::releaseBuffer(int buf, EGLDisplay display,
|| mSlots[buf].mBufferState == BufferSlot::ACQUIRED) {
mSlots[buf].mBufferState = BufferSlot::FREE;
}
mDequeueCondition.signal();
mDequeueCondition.broadcast();
return OK;
}
@ -883,7 +884,7 @@ status_t BufferQueue::consumerDisconnect() {
// is considered abandoned
mAbandoned = true;
freeAllBuffersLocked();
mDequeueCondition.signal();
mDequeueCondition.broadcast();
return OK;
}