Merge "surfaceflinger: use display dpi if not forced with ro.sf.lcd_nensity"
This commit is contained in:
commit
4b6c4f1d58
@ -251,15 +251,21 @@ void DisplayHardware::init(uint32_t dpy)
|
||||
*/
|
||||
if (property_get("qemu.sf.lcd_density", property, NULL) <= 0) {
|
||||
if (property_get("ro.sf.lcd_density", property, NULL) <= 0) {
|
||||
ALOGW("ro.sf.lcd_density not defined, using 160 dpi by default.");
|
||||
strcpy(property, "160");
|
||||
if (mDpiX && mDpiY) {
|
||||
ALOGI("Using density info from display: xdpi=%d ydpi=%d\n",
|
||||
mDpiX, mDpiY);
|
||||
} else {
|
||||
ALOGW("No display dpi and ro.sf.lcd_density not defined, using 160 dpi by default.");
|
||||
mDpiX = mDpiY = 160;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
/* for the emulator case, reset the dpi values too */
|
||||
mDpiX = mDpiY = atoi(property);
|
||||
}
|
||||
mDensity = atoi(property) * (1.0f/160.0f);
|
||||
|
||||
/* use the xdpi as our density baseline */
|
||||
mDensity = mDpiX * (1.0f / 160.0f);
|
||||
|
||||
/*
|
||||
* Create our OpenGL ES context
|
||||
|
Loading…
Reference in New Issue
Block a user