The ShortcutManager used to only receive the key code of the key event
that triggered the shortcut. This change now provides the shortcut
manager with the whole key event so it can look up the associated
character using the correct key character map.
To make this more efficient, added a mechanism for recycling
key events. At the moment it is only used by key events owned by the
system process, since clients of the existing API (such as Views)
might continue to hold on to key events after dispatch has finished so
they would break if the key event were recycled by the framework.
Deprecated KeyCharacterMap.BUILT_IN_KEYBOARD.
Change-Id: I4313725dd63f2be01c350c005a41c7fde9bc67e8
Fixed a bug with dpad keys on external keyboards being rotated
according to the display orientation by adding a new input device
configuration property called "keyboard.orientationAware".
Added a mechanism for overriding the key layout and key character
map in the input device configuration file using the new
"keyboard.layout" and "keyboard.characterMap" properties.
Also added "trackball.orientationAware", "touch.orientationAware" and
"touch.deviceType" configuration properties.
Rewrote the configuration property reading code in native code
so that it can be used by EventHub and other components.
Added basic support for installable idc, kl, and kcm files
in /data/system/devices. However, there is no provision for
copying files there yet.
Disabled long-press character pickers on full keyboards so that
key repeating works as expected.
Change-Id: I1bd9f0c3d344421db444e7d271eb09bc8bab4791
BREAKING CHANGE: Redesigned the key character map format to
accomodate full keyboards with more comprehensive suite of modifiers.
Old key character maps will not work anymore and must be updated.
The new format is plain text only and it not compiled to a binary
file (so the "kcm" tool will be removed in a subsequent check-in).
Added FULL keyboard type to support full PC-style keyboards.
Added SPECIAL_FUNCTION keyboard type to support special function
keypads that do not have any printable keys suitable for typing
and only have keys like HOME and POWER
Added a special VIRTUAL_KEYBOARD device id convention that maps
to a virtual keyboard with a fixed known layout. This is designed
to work around issues injecting input events on devices whose
built-in keyboard does not have a useful key character map (ie.
when the built-in keyboard is a special function keyboard only.)
Modified several places where events were being synthesized
to use the virtual keyboard.
Removed support for the "qwerty" default layout.
The new default layout is "Generic". For the most part "qwerty"
was being used as a backstop in case the built-in keyboard did
not have a key character map (probably because it was a special
function keypad) and the framework needed to be able to inject
key events anyways. The latter issue is resolved by using the
special VIRTUAL_KEYBOARD device instead of BUILT_IN_KEYBOARD.
Added the concept of a key modifier behavior so that
MetaKeyKeyListener can distinguish between keyboards that use
chorded vs. toggled modifiers.
Wrote more robust key layout and key character map parsers
to enable support for new keyboard features and user installable
key maps.
Fixed a bug in InputReader generating key ups when keys
are released out of sequence.
Updated tons of documentation.
Currently QwertyKeyListener is being used for full keyboards
with autotext and capitalization disabled. This mostly works
but causes some problems with character pickers, etc.
These issues will be resolved in subsequent changes.
Change-Id: Ica48f6097a551141c215bc0d2c6f7b3fb634d354
New default only applies to applications with targetSdkVersion >=
HONEYCOMB. Old applications default to no touch splitting for
their windows.
In addition, enabled split touch for various system windows.
Bug: 3049580
Change-Id: Idc8da9baa2cd8e1e4e76af8967d7b6a5ccb94427
Refactored ViewRoot, NativeActivity and related classes to tell the
dispatcher whether an input event was actually handled by the application.
This will be used to move more of the global default key processing
into the system server instead of the application.
Change-Id: If06b98b6f45c543e5ac5b1eae2b3baf9371fba28
This change defines a macro NUM_FRAME_BUFFERS to set
the desired number of framebuffers to be used by the UI,
instead of hard-coding 2 framebuffers.
Aditional logic has been added to handle the initialization
and destruction of NUM_FRAME_BUFFERS buffers.
Change-Id: I3a4bfec3e0f453432f2ffebf084c00f574d3be46
Signed-off-by: Rodrigo Obregon <robregon@ti.com>
This patch makes the dispatcher drop all of its state when it is
disabled (when the screen turns off). This ensures that the dispatcher
does not get stuck thinking a pointer is still down if the screen
turned off while the user was touching the display (such as a fat touch
while hitting the power button).
Bug: 3098344
Change-Id: If50ef5804870aa1acd3179fd4b40e3cda58dd39d
Fixed a bug where we would lose the first touch point when swiping out of
the virtual key area.
Fixed a bug where we would not send an ACTION_MOVE event in cases where
individual pointers went down/up and the remaining pointers actually moved.
This is important since many applications do not handle pointer movements
during ACTION_POINTER_DOWN or ACTION_POINTER_UP. In the case of
ACTION_POINTER_UP the movement was completely lost since all pointers were
dispatched using their old location rather than the new location.
Improved motion event validation to check for duplicate pointer ids.
Added an input source constant that was missing from the NDK api but
defined in the framework api.
Added a timestamp when reporting added/removed devices in EventHub.
Bug: 3070082
Change-Id: I3206a030f43b7616e2f48006e5a9d522c4d92e56
Merge commit 'f2c406030874b355ca9e4e67cc0e3aff6103c23e'
* commit 'f2c406030874b355ca9e4e67cc0e3aff6103c23e':
Fix bug where home presses were not poking user activity.
Useful for tweaking touch screen alignment without having to modify the
kernel device driver x/y axis bounds.
Change-Id: I6ca43d3c138548f9dfb76aa33150a0c853698fb6
We now poke user activity twice: once upon dequeueing an event
for dispatch and then again just before we dispatch it. The second
poke is to compensate for the fact that it can take a few seconds to
identify the dispatch target (if the application is responding slowly)
but we want to keep the display from going to sleep for X amount of time
after the app gets a chance to actually receive the event. This mirrors
pre-Gingerbread behavior.
Removed some unnecessary code that filters user activity pokes when sending
events to KeyGuard. We don't need this because KeyGuard already tells the
power manager to disable user activity.
Bug: 3101397
Change-Id: I8c3a77601fdef8f584e84cfdd11aa79da0ff51db
Manual merge from Gingerbread.
This change adds a new window type for secure system overlays
created by the system itself from non-secure system overlays that
might be created by applications that have the system alert permission.
Secure views ignore the presence of secure system overlays.
Bug: 3098519
Change-Id: Id876736fd8bf332ff9a5428bde59f5268aa49c3a
This change adds a new window type for secure system overlays
created by the system itself from non-secure system overlays that
might be created by applications that have the system alert permission.
Secure views ignore the presence of secure system overlays.
Bug: 3098519
Change-Id: I8f8398f4fdeb0469e5d71124c21bedf121bd8c07
Added new key maps for external keyboards. These maps are intended to
be shared across devices by inheriting the "keyboards.mk" product
makefile as part of the device's product definition.
One of the trickier changes here was to unwind some code in
MetaKeyKeyListener that assumed that only the low 8 bits of the meta key
state were actually used. The new code abandons bitshifts in favor
of simple conditionals that are probably easier to read anyways.
The special meta key state constants used by MetaKeyKeyListener
are now (@hide) defined in KeyEvent now so as to make it clearer that they
share the same code space even if those codes are not valid for KeyEvents.
The EventHub now takes care of detecting the appropriate key layout
map and key character map when the device is added and sets system
properties accordingly. This avoids having duplicate code in
KeyCharacterMap to probe for the appropriate key character map
although the current probing mechanism has been preserved for legacy
reasons just in case.
Added support for tracking caps lock, num lock and scroll lock and
turning their corresponding LEDs on and off as needed.
The key character map format will need to be updated to correctly support
PC style external keyboard semantics related to modifier keys.
That will come in a later change so caps lock doesn't actually do
anything right now except turn the shiny LEDs on and off...
Added a list of symbolic key names to KeyEvent and improved the toString()
output for debug diagnosis. Having this list in a central place in the
framework also allows us to remove it from Monkey so there is one less
thing to maintain when we add new keycodes.
Bug: 2912307
Change-Id: If8c25e8d50a7c29bbf5d663c94284f5f86de5da4
Added support for calibrating touch size for devices that report
size as an area measurement rather than as a width.
Fixed some bugs.
Bug: 3096045
Change-Id: I30a12e73752883516ed054f8af407204bca45814
Copies the input state to the destination window and sends synthesic
cancelation events to the source window.
Change-Id: Ia75820b0d756ed5d6cd22dce7830251ac85141ed
Added the concept of a "trusted" event to distinguish between events from
attached input devices or trusted injectors vs. other applications.
This change enables us to move certain policy decisions out of the
dispatcher and into the policy itself where they can be handled more
systematically.
Cherry pick of b931a1b4 from gingerbread into master.
Change-Id: I700a5f07b8b227878cea9437a289a45a245c0424
Merge commit '41aabeb51305d19747687f246080f44fc2a74435'
* commit '41aabeb51305d19747687f246080f44fc2a74435':
Added more robust tracking and cancelation of events.
Added the concept of a "trusted" event to distinguish between events from
attached input devices or trusted injectors vs. other applications.
This change enables us to move certain policy decisions out of the
dispatcher and into the policy itself where they can be handled more
systematically.
Change-Id: I4d56fdcdd31aaa675d452088af39a70c4e039970
This change fixes several issues where events would be dropped in the
input dispatch pipeline in such a way that the dispatcher could not
accurately track the state of the input device.
Given more robust tracking, we can now also provide robust cancelation
of input events in cases where an application might otherwise become
out of sync with the event stream due to ANR, app switch, policy decisions,
or forced focus transitions.
Pruned some of the input dispatcher log output.
Moved the responsibility for calling intercept*BeforeQueueing into
the input dispatcher instead of the input reader and added support for
early interception of injected events for events coming from trusted
sources. This enables behaviors like injection of media keys while
the screen is off, haptic feedback of injected virtual keys, so injected
events become more "first class" in a way.
Change-Id: Iec6ff1dd21e5f3c7feb80ea4feb5382bd090dbd9
- Register buffers with Gralloc when unflattening a GraphicBuffer (rather than
doing it in the Surface class).
- Add support for a GraphicBuffer that wraps an android_native_window_t*.
Change-Id: I029ac086111bbac800e5ca37eb505f558b718cd8
Merge commit 'ff04e97faf75c435e453d4c1caf7eeac8b9c1ceb'
* commit 'ff04e97faf75c435e453d4c1caf7eeac8b9c1ceb':
fix [2835280] Add support for cancelling buffers to ANativeWindow
There is a new ANativeWindow::cancelBuffer() API that can be used to
cancel any dequeued buffer, BEFORE it's been enqueued. The buffer is
returned to the list of availlable buffers. dequeue and cancel are not
mutually thread safe, they must be called from the same thread or
external synchronization must be used.
Change-Id: I86cc7985bace8b6a93ad2c75d2bef5c3c2cb4d61
Merge commit 'e11b76d3efb056edea301d53a354d0730adf3520'
* commit 'e11b76d3efb056edea301d53a354d0730adf3520':
Minor logging changes to input dispatcher to help with debugging.
This change narrows the opportunity for a race condition setting the
resource Configuration while devices are being updated.
Change-Id: I58efa563f4129ab0fce7108511d16a99dff7e451
Added dumpsys reporting to EventHub.
Made the formatting a bit clearer.
Added 'Locked' suffix to some internal methods of EventHub.
Change-Id: Ic449560bcce378f6361895d27c66854e9724abb0
Merge commit '57fa3e8b4c94125ddb5be015dd7fbde4a458894f'
* commit '57fa3e8b4c94125ddb5be015dd7fbde4a458894f':
Support haptic feedback for virtual keys defined in key layout.
This feature is currently used to enable dragging the start and end
selection handles of a TextView at the same time. Could be used for
other things later.
Deleted some dead code in ArrowKeyMovementMethod and CursorControllers.
Change-Id: I930accd97ca1ca1917aab8a807db2c950fc7b409
Redesigned the input dispatcher's ANR timeout mechanism so it is much
closer to Froyo's policy. ANR is only ever signalled if the dispatcher
is waiting on a window to finish processing its previous event(s) and
there is new pending input.
In the old code, we tracked the dispatch timeout separately for each
input channel. This was somewhat complicated and also resulted in the
situation where applications could ANR long after the user had pushed
them into the background.
Change-Id: I666ecada0952d4b95f1d67b9f733842b745c7f4b