replicant-frameworks_native/include/ui
Jeff Brown 33d54ce97d Fix an event injection bug when the policy is bypassed.
Added the concept of a "trusted" event to distinguish between events from
attached input devices or trusted injectors vs. other applications.
This change enables us to move certain policy decisions out of the
dispatcher and into the policy itself where they can be handled more
systematically.

Cherry pick of b931a1b4 from gingerbread into master.

Change-Id: I700a5f07b8b227878cea9437a289a45a245c0424
2010-10-11 17:54:12 -07:00
..
egl fix [2835280] Add support for cancelling buffers to ANativeWindow 2010-10-04 20:10:11 -07:00
android_native_buffer.h
DisplayInfo.h
EGLNativeSurface.h
EGLUtils.h
EventHub.h Wait for initial device scan to finish before updating config. 2010-10-01 18:55:43 -07:00
FramebufferNativeWindow.h
GraphicBuffer.h Move binder magic from the Surface class to GraphicBuffer. 2010-10-10 13:09:46 -07:00
GraphicBufferAllocator.h
GraphicBufferMapper.h
GraphicLog.h
Input.h Fix an event injection bug when the policy is bypassed. 2010-10-11 17:54:12 -07:00
InputDispatcher.h Fix an event injection bug when the policy is bypassed. 2010-10-11 17:54:12 -07:00
InputManager.h
InputReader.h Added more robust tracking and cancelation of events. 2010-10-10 14:45:51 -07:00
InputTransport.h
IOverlay.h
KeyCharacterMap.h
KeycodeLabels.h Support haptic feedback for virtual keys defined in key layout. 2010-10-01 15:08:56 -07:00
Overlay.h
PixelFormat.h
Point.h
PowerManager.h
Rect.h
Region.h