replicant-frameworks_native/include/ui
Jeff Brown 1ad00e96fe Wait for initial device scan to finish before updating config.
This change narrows the opportunity for a race condition setting the
resource Configuration while devices are being updated.

Change-Id: I58efa563f4129ab0fce7108511d16a99dff7e451
2010-10-01 18:55:43 -07:00
..
egl
android_native_buffer.h
DisplayInfo.h
EGLNativeSurface.h
EGLUtils.h
EventHub.h Wait for initial device scan to finish before updating config. 2010-10-01 18:55:43 -07:00
FramebufferNativeWindow.h Add logging of various important graphics events 2010-09-13 23:16:58 -07:00
GraphicBuffer.h
GraphicBufferAllocator.h
GraphicBufferMapper.h
GraphicLog.h fix a typo where the eventtags code were wrong 2010-09-15 12:46:59 -07:00
Input.h Support haptic feedback for virtual keys defined in key layout. 2010-10-01 15:08:56 -07:00
InputDispatcher.h Add suuport for splitting touch events across windows. 2010-09-26 22:20:12 -07:00
InputManager.h Input dispatcher ANR handling enhancements. 2010-09-12 16:52:03 -07:00
InputReader.h Wait for initial device scan to finish before updating config. 2010-10-01 18:55:43 -07:00
InputTransport.h Replace epoll() with poll() and rename PollLoop to Looper. 2010-09-14 01:59:45 -07:00
IOverlay.h
KeyCharacterMap.h
KeycodeLabels.h Support haptic feedback for virtual keys defined in key layout. 2010-10-01 15:08:56 -07:00
Overlay.h
PixelFormat.h
Point.h
PowerManager.h Input dispatcher ANR handling enhancements. 2010-09-12 16:52:03 -07:00
Rect.h
Region.h