This change makes the ANativeWindow_lock NDK function error out if it is
passed an ANativeWindow with a concrete type that is not Surface. It
also makes eglCreateWindowSurface fail if it is passed a
SurfaceTextureClient as its 'window' argument.
Bug: 4087277
Change-Id: Ie68c50c52d88f72d8a387f6c094908044c83a88c
This change fixes the gl2_yuvtex test to use the stride chosen by the
gralloc implementation rather than hard-coding it.
Bug: 4081948
Change-Id: If7c96a20fc3fb1df2ff25e6afaa9f34dbad2002c
HAVE_ANDROID_OS was defined as "1" for targets, but never defined as "0"
for non-targets. Changing them to #ifdef should be safe and matches
all the other uses of HAVE_ANDROID_OS throughout the system.
Change-Id: I82257325a8ae5e4e4371ddfc4dbf51cea8ea0abb
This changes the clearError function in the EGL wrapper layer to simply
call eglGetError(). That should clear any pending errors from all the
underlying EGL implementations, which is needed to correctly report the
error for the most recently called EGL function.
Change-Id: Iad19c69f0c5305e873f3c2f96d353280d31f7b61
The bug caused libagl to return 0 from eglGetError if an EGL error value
(including EGL_SUCCESS) was set on a different thread but not yet on the
current thread.
Bug: 3403756
Change-Id: Ifd965091d116745c2e22c121151ade9e78eb14c6
Clear the current thread error state on entry to API functions as
mandated by the EGL 1.4 specification, section 3.1. glGetError
returns additional information about the "most recent EGL function".
Change-Id: Ic24c64b39294ffc1a4e43fa72663e076b9d7decf
Return wrappers from GetProcAddress for glEGLImageTargetTexture2DOES
and glEGLImageTargetRenderbufferStorageOES which unwrap the EGLimage
handle before calling through to the implementation.
Change-Id: I2f5b180ab3ccdb28a4f510a2bd8c2eee941a84df
Add EGL_KHR_gl_texture_cubemap_image and EGL_KHR_gl_renderbuffer_image
to the static EGL extension string since these require no new APIs
beyond what is already required.
Change-Id: I2d1fde86b19bb9eee46b3b977f51784a17cfcc3c
eglMakeCurrent() would only deref the previous surfaces if the old and
new contexts were the same. eglTerminate() should not touch TLS.
eglReleaseThread() needs to unbind the current context.
Change-Id: I213b8be77b1a23b5a8a6afaac60643662c8aa010
Enhancements include:
+ Change default delay after each set operation
from 0.1 to 0.0 seconds. This significantly
increases the default rate at which operations
are performed.
+ Make sourceCrop to displayFrame scale
factor of 1.0 a frequent occurance.
+ Enable use of RGB888 and YV12 graphic formats.
+ Add initCheck() call after creation of a
GraphicBuffer, to confirm it was created
without any errors.
Change-Id: I1606dff3924a23bdd5cb27ba302bebb4f200d768
(there are multiple bugs this should fix)
we now use the EGL_NATIVE_VISUAL_ID of a config to set
the ANativeWindow's format from eglCreateWindowSurface(),
this guarantees that the surface's format will match
whatever EGLConfig the user chose.
this should fix all current and future config/surface format
mismatch and allow users to easily select 32-bits surfaces.
Change-Id: I3835d0eb70c75eeecded3c3509a0a8207554c98b
* commit '17fd21fc0638d8734867b6f189efbabb227f3ae1':
DO NOT MERGE. workaround [3177481] eglGetProcAddress() returns the wrong pointer for some GL extensions
We just make sure eglGetProcAddress() will return NULL for
glEGLImageTargetTexture2DOES
glEGLImageTargetRenderbufferStorageOES
which is better than returning the address of the wrong implementation.
the correct fix is more involved.
Change-Id: I585a1f40e564f862e5dd382224609ccd069cd3b5
This change allows to use this header with the NDK's standalone toolchain.
For the record, the NDK toolchain defines __ANDROID__ as a compiler built-in
macro, this is however not the case currently for the prebuilt binaries that
are being used by the full Android build system, which otherwise defines ANDROID.
This change allows the header to be used by all toolchains properly. Note however
that we should properly should change our toolchain and sources to provide and
rely on __ANDROID__ instead of ANDROID though.
Change-Id: Iaa1aa1146985b5f24dcf3a83d9ddb9b4b59dc328
The code looks correct, but causes an internal compiler error on
simulator builds on mine (an other) gLucid desktops.
Change-Id: Iaf0d8120778ec1c6fc739ef13e6eaaac53e3bcc8
affects software renderer (emu) only.
per EGL spec:
If EGL_MAX_PBUFFER_WIDTH, EGL_MAX_PBUFFER_HEIGHT,
EGL_MAX_PBUFFER_PIXELS, or EGL_NATIVE_VISUAL_ID are speciļ¬ed
in attrib list, then they are ignored
Change-Id: I3d5214ce896986da2f11d2eb1889afc41731eaa6
Merge commit '49af98ed877e8a2db5a6b5be811c798e6f73dff7'
* commit '49af98ed877e8a2db5a6b5be811c798e6f73dff7':
fix [3119687] [Maps][4.6.0] Force close in street view
Merge commit 'aa6df3669deab2a804c6f8cc1ea3fd5af0a28685' into gingerbread-plus-aosp
* commit 'aa6df3669deab2a804c6f8cc1ea3fd5af0a28685':
fix [3119687] [Maps][4.6.0] Force close in street view
The EGLConfig attributes MUST be sorted, because they're used in a binary search.
A recent change introduced a bug where 2 of the configs had improperly
sorted attributes.
Change-Id: I1ac53e4463d62f27125ca9f82ed946e6c98ddba0