gl2_yuvtex: use the gralloc-provided stride.

This change fixes the gl2_yuvtex test to use the stride chosen by the
gralloc implementation rather than hard-coding it.

Bug: 4081948
Change-Id: If7c96a20fc3fb1df2ff25e6afaa9f34dbad2002c
This commit is contained in:
Jamie Gennis 2011-03-10 14:49:00 -08:00
parent 87c3bfac18
commit 181f1c33c2
1 changed files with 5 additions and 5 deletions

View File

@ -186,11 +186,6 @@ const int yuvTexUsage = GraphicBuffer::USAGE_HW_TEXTURE |
GraphicBuffer::USAGE_SW_WRITE_RARELY;
const int yuvTexFormat = HAL_PIXEL_FORMAT_YV12;
const int yuvTexOffsetY = 0;
const int yuvTexStrideY = (yuvTexWidth + 0xf) & ~0xf;
const int yuvTexOffsetV = yuvTexStrideY * yuvTexHeight;
const int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
const int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * yuvTexHeight/2;
const int yuvTexStrideU = yuvTexStrideV;
const bool yuvTexSameUV = false;
static sp<GraphicBuffer> yuvTexBuffer;
static GLuint yuvTex;
@ -200,6 +195,11 @@ bool setupYuvTexSurface(EGLDisplay dpy, EGLContext context) {
int blockHeight = yuvTexHeight > 16 ? yuvTexHeight / 16 : 1;
yuvTexBuffer = new GraphicBuffer(yuvTexWidth, yuvTexHeight, yuvTexFormat,
yuvTexUsage);
int yuvTexStrideY = yuvTexBuffer->getStride();
int yuvTexOffsetV = yuvTexStrideY * yuvTexHeight;
int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * yuvTexHeight/2;
int yuvTexStrideU = yuvTexStrideV;
char* buf = NULL;
status_t err = yuvTexBuffer->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&buf));
if (err != 0) {