Refresh EGL header to work with the NDK
This change allows to use this header with the NDK's standalone toolchain. For the record, the NDK toolchain defines __ANDROID__ as a compiler built-in macro, this is however not the case currently for the prebuilt binaries that are being used by the full Android build system, which otherwise defines ANDROID. This change allows the header to be used by all toolchains properly. Note however that we should properly should change our toolchain and sources to provide and rely on __ANDROID__ instead of ANDROID though. Change-Id: Iaa1aa1146985b5f24dcf3a83d9ddb9b4b59dc328
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@ -78,18 +78,7 @@ typedef int EGLNativeDisplayType;
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typedef void *EGLNativeWindowType;
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typedef void *EGLNativePixmapType;
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#elif defined(__unix__) && !defined(ANDROID)
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/* X11 (tentative) */
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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typedef Display *EGLNativeDisplayType;
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typedef Pixmap EGLNativePixmapType;
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typedef Window EGLNativeWindowType;
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#elif defined(ANDROID)
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#elif defined(__ANDROID__) || defined(ANDROID)
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#include <android/native_window.h>
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@ -99,6 +88,16 @@ typedef struct ANativeWindow* EGLNativeWindowType;
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typedef struct egl_native_pixmap_t* EGLNativePixmapType;
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typedef void* EGLNativeDisplayType;
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#elif defined(__unix__)
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/* X11 (tentative) */
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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typedef Display *EGLNativeDisplayType;
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typedef Pixmap EGLNativePixmapType;
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typedef Window EGLNativeWindowType;
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#else
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#error "Platform not recognized"
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#endif
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