replicant-frameworks_native/opengl
David 'Digit' Turner dfd0759ff6 Refresh EGL header to work with the NDK
This change allows to use this header with the NDK's standalone toolchain.
For the record, the NDK toolchain defines __ANDROID__ as a compiler built-in
macro, this is however not the case currently for the prebuilt binaries that
are being used by the full Android build system, which otherwise defines ANDROID.

This change allows the header to be used by all toolchains properly. Note however
that we should properly should change our toolchain and sources to provide and
rely on __ANDROID__ instead of ANDROID though.

Change-Id: Iaa1aa1146985b5f24dcf3a83d9ddb9b4b59dc328
2010-11-07 23:36:28 +01:00
..
include Refresh EGL header to work with the NDK 2010-11-07 23:36:28 +01:00
libagl fix eglChooseConfig() for special attributes. 2010-10-25 15:51:24 -07:00
libs better fix for [3028370] GL get error should return a valid error if no context is bound. 2010-09-23 16:44:48 -07:00
tests Add a test application to dump all the EGLConfig available 2010-10-20 17:10:47 -07:00
tools/glgen Add OpenGL ES 2.0 VBO versions glDrawElements and glVertexAttribPointer. 2010-06-22 20:08:40 +08:00