YUV texturing test.
Change-Id: Ib2a6b7eb2a5fc98ecaace032d6c63d50613aaa0d
This commit is contained in:
parent
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19
opengl/tests/gl2_yuvtex/Android.mk
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19
opengl/tests/gl2_yuvtex/Android.mk
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@ -0,0 +1,19 @@
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LOCAL_PATH:= $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_SRC_FILES:= \
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gl2_yuvtex.cpp
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LOCAL_SHARED_LIBRARIES := \
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libcutils \
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libEGL \
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libGLESv2 \
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libui
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LOCAL_MODULE:= test-opengl-gl2_yuvtex
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LOCAL_MODULE_TAGS := optional
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LOCAL_CFLAGS := -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
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include $(BUILD_EXECUTABLE)
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opengl/tests/gl2_yuvtex/gl2_yuvtex.cpp
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427
opengl/tests/gl2_yuvtex/gl2_yuvtex.cpp
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/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <time.h>
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#include <sched.h>
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#include <sys/resource.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <utils/Timers.h>
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#include <ui/FramebufferNativeWindow.h>
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#include <ui/GraphicBuffer.h>
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#include <ui/EGLUtils.h>
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using namespace android;
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static void printGLString(const char *name, GLenum s) {
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// fprintf(stderr, "printGLString %s, %d\n", name, s);
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const char *v = (const char *) glGetString(s);
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// int error = glGetError();
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// fprintf(stderr, "glGetError() = %d, result of glGetString = %x\n", error,
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// (unsigned int) v);
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// if ((v < (const char*) 0) || (v > (const char*) 0x10000))
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// fprintf(stderr, "GL %s = %s\n", name, v);
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// else
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// fprintf(stderr, "GL %s = (null) 0x%08x\n", name, (unsigned int) v);
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fprintf(stderr, "GL %s = %s\n", name, v);
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}
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static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) {
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if (returnVal != EGL_TRUE) {
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fprintf(stderr, "%s() returned %d\n", op, returnVal);
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}
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for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
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= eglGetError()) {
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fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, EGLUtils::strerror(error),
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error);
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}
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}
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static void checkGlError(const char* op) {
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for (GLint error = glGetError(); error; error
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= glGetError()) {
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fprintf(stderr, "after %s() glError (0x%x)\n", op, error);
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}
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}
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static const char gVertexShader[] = "attribute vec4 vPosition;\n"
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"varying vec2 yuvTexCoords;\n"
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"void main() {\n"
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" yuvTexCoords = vPosition.xy + vec2(0.5, 0.5);\n"
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" gl_Position = vPosition;\n"
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"}\n";
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static const char gFragmentShader[] = "#extension GL_OES_EGL_image_external : require\n"
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"precision mediump float;\n"
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"uniform samplerExternalOES yuvTexSampler;\n"
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"varying vec2 yuvTexCoords;\n"
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"void main() {\n"
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" gl_FragColor = texture2D(yuvTexSampler, yuvTexCoords);\n"
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"}\n";
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GLuint loadShader(GLenum shaderType, const char* pSource) {
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GLuint shader = glCreateShader(shaderType);
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if (shader) {
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glShaderSource(shader, 1, &pSource, NULL);
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glCompileShader(shader);
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GLint compiled = 0;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
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if (!compiled) {
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GLint infoLen = 0;
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
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if (infoLen) {
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char* buf = (char*) malloc(infoLen);
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if (buf) {
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glGetShaderInfoLog(shader, infoLen, NULL, buf);
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fprintf(stderr, "Could not compile shader %d:\n%s\n",
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shaderType, buf);
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free(buf);
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}
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} else {
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fprintf(stderr, "Guessing at GL_INFO_LOG_LENGTH size\n");
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char* buf = (char*) malloc(0x1000);
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if (buf) {
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glGetShaderInfoLog(shader, 0x1000, NULL, buf);
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fprintf(stderr, "Could not compile shader %d:\n%s\n",
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shaderType, buf);
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free(buf);
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}
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}
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glDeleteShader(shader);
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shader = 0;
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}
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}
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return shader;
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}
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GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) {
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GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
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if (!vertexShader) {
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return 0;
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}
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GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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if (!pixelShader) {
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return 0;
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}
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GLuint program = glCreateProgram();
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if (program) {
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glAttachShader(program, vertexShader);
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checkGlError("glAttachShader");
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glAttachShader(program, pixelShader);
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checkGlError("glAttachShader");
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glLinkProgram(program);
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GLint linkStatus = GL_FALSE;
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glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
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if (linkStatus != GL_TRUE) {
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GLint bufLength = 0;
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glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
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if (bufLength) {
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char* buf = (char*) malloc(bufLength);
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if (buf) {
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glGetProgramInfoLog(program, bufLength, NULL, buf);
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fprintf(stderr, "Could not link program:\n%s\n", buf);
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free(buf);
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}
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}
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glDeleteProgram(program);
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program = 0;
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}
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}
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return program;
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}
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GLuint gProgram;
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GLint gvPositionHandle;
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GLint gYuvTexSamplerHandle;
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bool setupGraphics(int w, int h) {
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gProgram = createProgram(gVertexShader, gFragmentShader);
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if (!gProgram) {
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return false;
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}
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gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
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checkGlError("glGetAttribLocation");
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fprintf(stderr, "glGetAttribLocation(\"vPosition\") = %d\n",
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gvPositionHandle);
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gYuvTexSamplerHandle = glGetUniformLocation(gProgram, "yuvTexSampler");
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checkGlError("glGetUniformLocation");
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fprintf(stderr, "glGetUniformLocation(\"yuvTexSampler\") = %d\n",
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gYuvTexSamplerHandle);
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glViewport(0, 0, w, h);
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checkGlError("glViewport");
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return true;
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}
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int align(int x, int a) {
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return (x + (a-1)) & (~(a-1));
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}
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const int yuvTexWidth = 608;
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const int yuvTexHeight = 480;
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const int yuvTexUsage = GraphicBuffer::USAGE_HW_TEXTURE |
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GraphicBuffer::USAGE_SW_WRITE_RARELY;
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const int yuvTexFormat = HAL_PIXEL_FORMAT_YV12;
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const int yuvTexOffsetY = 0;
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const int yuvTexStrideY = (yuvTexWidth + 0xf) & ~0xf;
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const int yuvTexOffsetV = yuvTexStrideY * yuvTexHeight;
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const int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
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const int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * yuvTexHeight/2;
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const int yuvTexStrideU = yuvTexStrideV;
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const bool yuvTexSameUV = false;
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static sp<GraphicBuffer> yuvTexBuffer;
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static GLuint yuvTex;
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bool setupYuvTexSurface(EGLDisplay dpy, EGLContext context) {
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int blockWidth = yuvTexWidth > 16 ? yuvTexWidth / 16 : 1;
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int blockHeight = yuvTexHeight > 16 ? yuvTexHeight / 16 : 1;
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yuvTexBuffer = new GraphicBuffer(yuvTexWidth, yuvTexHeight, yuvTexFormat,
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yuvTexUsage);
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char* buf = NULL;
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status_t err = yuvTexBuffer->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&buf));
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if (err != 0) {
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fprintf(stderr, "yuvTexBuffer->lock(...) failed: %d\n", err);
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return false;
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}
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for (int x = 0; x < yuvTexWidth; x++) {
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for (int y = 0; y < yuvTexHeight; y++) {
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int parityX = (x / blockWidth) & 1;
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int parityY = (y / blockHeight) & 1;
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unsigned char intensity = (parityX ^ parityY) ? 63 : 191;
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buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity;
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if (x < yuvTexWidth / 2 && y < yuvTexHeight / 2) {
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buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity;
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if (yuvTexSameUV) {
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buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] = intensity;
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} else if (x < yuvTexWidth / 4 && y < yuvTexHeight / 4) {
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buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
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buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
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buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
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buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] = intensity;
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}
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}
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}
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}
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err = yuvTexBuffer->unlock();
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if (err != 0) {
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fprintf(stderr, "yuvTexBuffer->unlock() failed: %d\n", err);
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return false;
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}
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EGLClientBuffer clientBuffer = (EGLClientBuffer)yuvTexBuffer->getNativeBuffer();
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EGLImageKHR img = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
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clientBuffer, 0);
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checkEglError("eglCreateImageKHR");
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if (img == EGL_NO_IMAGE_KHR) {
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return false;
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}
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glGenTextures(1, &yuvTex);
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checkGlError("glGenTextures");
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glBindTexture(GL_TEXTURE_EXTERNAL_OES, yuvTex);
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checkGlError("glBindTexture");
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glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)img);
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checkGlError("glEGLImageTargetTexture2DOES");
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return true;
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}
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const GLfloat gTriangleVertices[] = {
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-0.5f, 0.5f,
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-0.5f, -0.5f,
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0.5f, -0.5f,
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0.5f, 0.5f,
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};
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void renderFrame() {
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glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
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checkGlError("glClearColor");
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glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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checkGlError("glClear");
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glUseProgram(gProgram);
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checkGlError("glUseProgram");
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glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
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checkGlError("glVertexAttribPointer");
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glEnableVertexAttribArray(gvPositionHandle);
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checkGlError("glEnableVertexAttribArray");
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glUniform1i(gYuvTexSamplerHandle, 0);
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checkGlError("glUniform1i");
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glBindTexture(GL_TEXTURE_EXTERNAL_OES, yuvTex);
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checkGlError("glBindTexture");
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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checkGlError("glDrawArrays");
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}
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void printEGLConfiguration(EGLDisplay dpy, EGLConfig config) {
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#define X(VAL) {VAL, #VAL}
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struct {EGLint attribute; const char* name;} names[] = {
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X(EGL_BUFFER_SIZE),
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X(EGL_ALPHA_SIZE),
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X(EGL_BLUE_SIZE),
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X(EGL_GREEN_SIZE),
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X(EGL_RED_SIZE),
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X(EGL_DEPTH_SIZE),
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X(EGL_STENCIL_SIZE),
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X(EGL_CONFIG_CAVEAT),
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X(EGL_CONFIG_ID),
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X(EGL_LEVEL),
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X(EGL_MAX_PBUFFER_HEIGHT),
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X(EGL_MAX_PBUFFER_PIXELS),
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X(EGL_MAX_PBUFFER_WIDTH),
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X(EGL_NATIVE_RENDERABLE),
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X(EGL_NATIVE_VISUAL_ID),
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X(EGL_NATIVE_VISUAL_TYPE),
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X(EGL_SAMPLES),
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X(EGL_SAMPLE_BUFFERS),
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X(EGL_SURFACE_TYPE),
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X(EGL_TRANSPARENT_TYPE),
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X(EGL_TRANSPARENT_RED_VALUE),
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X(EGL_TRANSPARENT_GREEN_VALUE),
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X(EGL_TRANSPARENT_BLUE_VALUE),
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X(EGL_BIND_TO_TEXTURE_RGB),
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X(EGL_BIND_TO_TEXTURE_RGBA),
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X(EGL_MIN_SWAP_INTERVAL),
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X(EGL_MAX_SWAP_INTERVAL),
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X(EGL_LUMINANCE_SIZE),
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X(EGL_ALPHA_MASK_SIZE),
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X(EGL_COLOR_BUFFER_TYPE),
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X(EGL_RENDERABLE_TYPE),
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X(EGL_CONFORMANT),
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};
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#undef X
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for (size_t j = 0; j < sizeof(names) / sizeof(names[0]); j++) {
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EGLint value = -1;
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EGLint returnVal = eglGetConfigAttrib(dpy, config, names[j].attribute, &value);
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EGLint error = eglGetError();
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if (returnVal && error == EGL_SUCCESS) {
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printf(" %s: ", names[j].name);
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printf("%d (0x%x)", value, value);
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}
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}
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printf("\n");
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}
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int main(int argc, char** argv) {
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EGLBoolean returnValue;
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EGLConfig myConfig = {0};
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EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
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EGLint s_configAttribs[] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_NONE };
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EGLint majorVersion;
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EGLint minorVersion;
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EGLContext context;
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EGLSurface surface;
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EGLint w, h;
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EGLDisplay dpy;
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checkEglError("<init>");
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dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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checkEglError("eglGetDisplay");
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if (dpy == EGL_NO_DISPLAY) {
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printf("eglGetDisplay returned EGL_NO_DISPLAY.\n");
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return 0;
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}
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returnValue = eglInitialize(dpy, &majorVersion, &minorVersion);
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checkEglError("eglInitialize", returnValue);
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fprintf(stderr, "EGL version %d.%d\n", majorVersion, minorVersion);
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if (returnValue != EGL_TRUE) {
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printf("eglInitialize failed\n");
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return 0;
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}
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EGLNativeWindowType window = android_createDisplaySurface();
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returnValue = EGLUtils::selectConfigForNativeWindow(dpy, s_configAttribs, window, &myConfig);
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if (returnValue) {
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printf("EGLUtils::selectConfigForNativeWindow() returned %d", returnValue);
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return 1;
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}
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checkEglError("EGLUtils::selectConfigForNativeWindow");
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printf("Chose this configuration:\n");
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printEGLConfiguration(dpy, myConfig);
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surface = eglCreateWindowSurface(dpy, myConfig, window, NULL);
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checkEglError("eglCreateWindowSurface");
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if (surface == EGL_NO_SURFACE) {
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printf("gelCreateWindowSurface failed.\n");
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return 1;
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}
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context = eglCreateContext(dpy, myConfig, EGL_NO_CONTEXT, context_attribs);
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checkEglError("eglCreateContext");
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if (context == EGL_NO_CONTEXT) {
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printf("eglCreateContext failed\n");
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return 1;
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}
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returnValue = eglMakeCurrent(dpy, surface, surface, context);
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checkEglError("eglMakeCurrent", returnValue);
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if (returnValue != EGL_TRUE) {
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return 1;
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}
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eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
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checkEglError("eglQuerySurface");
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eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
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checkEglError("eglQuerySurface");
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GLint dim = w < h ? w : h;
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fprintf(stderr, "Window dimensions: %d x %d\n", w, h);
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printGLString("Version", GL_VERSION);
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printGLString("Vendor", GL_VENDOR);
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printGLString("Renderer", GL_RENDERER);
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printGLString("Extensions", GL_EXTENSIONS);
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if(!setupYuvTexSurface(dpy, context)) {
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fprintf(stderr, "Could not set up texture surface.\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
if(!setupGraphics(w, h)) {
|
||||
fprintf(stderr, "Could not set up graphics.\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
for (;;) {
|
||||
renderFrame();
|
||||
eglSwapBuffers(dpy, surface);
|
||||
checkEglError("eglSwapBuffers");
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
Loading…
Reference in New Issue
Block a user