Commit Graph

26 Commits

Author SHA1 Message Date
Dan Stoza
e64a79cd85 Fix PTS handling for buffer replacement
This changes the way that SurfaceFlinger's shadow buffer management
works such that instead of tracking the size of the shadow queue in the
BufferQueue, SF tracks the last frame number it has seen, and passes
that into the acquireBuffer call. BufferQueueConsumer then ensures that
it never returns a buffer newer than that frame number, even if that
means that it must return PRESENT_LATER for an otherwise valid buffer.

Change-Id: I3fcb45f683ed660c3f18a8b85ae1f8a962ba6f0e
(cherry picked from commit a4650a50a0)
2015-05-13 09:43:35 -07:00
Dan Stoza
1c87e474d8 DO NOT MERGE libgui: Remove IGBC::BufferItem
Removes IGraphicBufferConsumer::BufferItem. Depends on the
following changes:
    I187b3a7d05196b6289596afac8fb9a9d4aebff76
    I0ddd38df37500cfd6b21d1e768ed14e39c5cd9fc

Cherry-pick of Id1fa56d092188f2cb712768d5d2fc6a9027fb73c

Change-Id: I3edf0db8fba656fd78e18a5a7f1137f0fb6b237d
2015-03-20 12:29:04 -07:00
Dan Stoza
cf3834db10 DO NOT MERGE libgui: Prepare for IGBC::BufferItem removal
Currently, there are two instances of BufferItem: one inside of
IGraphicBufferConsumer, and a standalone one inside of libgui. They
only differ in the name of one of the fields, and we want to remove
the IGBC version. This changes things so that client code may be
incrementally switched over to the libgui version.

This is a squashed commit containing the following changes:
    I64f495105f56cbf5803cea4aa6b072ea29b70cf5
    I1394e693314429ada93427889f10b7b01c948053
    I9c3bc8037fa9438d4d9080b8afb694219ef2f71f
    I699ed0a6837076867ca756b28d1ffb2238f7a0d9
    Iac8425e1241774304a131da2fb9dec6e82922f13

Change-Id: Ic4d51f5df6dbc70b376d13fceba2335b9bae4f3d
2015-03-19 13:58:07 -07:00
Eino-Ville Talvala
82c6bcc970 DO NOT MERGE Add dataSpace to buffer queues; remove old format enums.
- Wire up new dataSpace parameter through buffer queue stack
- Update tests to include the parameter
- Switch eglApi to using dataSpace to indicate sRGB gamma/linear
  difference
- Remove RAW_SENSOR in favor of RAW16
- Remove use of sRGB format enums
- Add default dataspace to buffer queue core
- Add query for default dataspace

Cherry pick of I070bd2e7c56506055c419004c29e2e3feac725df

Change-Id: I461952389c18051176c6b75e664f20ad369f5760
2015-03-19 13:56:00 -07:00
Dan Stoza
3be1c6b60a libgui: Enable -Weverything and -Werror
Enables -Weverything and -Werror, with just a few exceptions for
warnings we can't (or shouldn't need to) work around.

Cherry pick of I034abec27bf4020d84af60d7acc1939c59986dd6 plus a
couple of minor changes to CpuConsumer.cpp to make it work with a
prior change:
    Uncomment CC_LOGV on line 46
    Change C-style cast to static_cast on line 71

Change-Id: Iaec610477ea0122317b0578fb74caf2383d4cf08
2015-03-18 15:57:27 -07:00
Eric Penner
2d14a0ed4f GLConsumer: Fix eglTerminate/eglInit edge case.
If a display is terminated and then initialized, we can't detect
this using the display itself (it has the same value), but all
EglImages still become invalid for the display. This patch detects
this during image binding and forces creation of a new EglImage.

Bug: 10430249
Change-Id: I75101c50962f21263dca3ec6e241a2e5a3c23dad
2014-08-27 03:10:58 +00:00
Eric Penner
5c3d243fcc GLProducer: Reference count images rather than buffers.
In most cases, EGLImages can be created one-to-one with graphic
buffers in slots, but that was difficult due to some special
cases:
- ReleaseTexImage binds a custom 'unslotted' debug image.
- When all slots are freed, we still need to hang on to one.

These cases were handled by keeping an additional reference to
the 'current' buffer (mCurrentTextureBuf), but we would create
new images since we can't reference count them in the same way.
This patch uses the same semantics, except that it reference
counts the image (an EglImage wrapper class) rather than just
buffer. The wrapper class also detects the cases when we need
a new EGLImage, and only creates them in those rare cases.

Change-Id: I2915761dbe49d2a9bda1f59e60f857543634636b
2014-07-21 18:16:12 -07:00
Dan Stoza
ab57491de3 GLConsumer: Allow creation in detached mode
Adds a constructor that doesn't require a GLES texture name and sets
up the GLConsumer in detached mode.

Bug: 15616428
Change-Id: Idc9ea2e59baa24bbd959da9fffe0fb71c0aa9818
2014-06-25 15:00:48 -07:00
Dan Stoza
e49ba8e2ed GLConsumer: Stop using default constructor params
Removes the dependency on default constructor parameters for
GLConsumer so that a different constructor prototype can safely be
added.

Change-Id: I0da924bbd4c141edbf305598c1be8bc575654680
2014-06-24 13:09:19 -07:00
Jamie Gennis
dbe9245e2e GLConsumer: start using EGL_ANDROID_image_crop
This change makes GLConsumer use the EGL_ANDROID_image_crop extension when
available on a device.  The crop rectangle is passed to the EGL driver when
creating EGLImages, allowing the crop to be performed by the driver rather than
using the texture transform matrix.

Bug: 10897141
Change-Id: I63e9a5d5c85067376abc420e3639154468346311
2013-10-02 17:34:35 +00:00
Eino-Ville Talvala
d171da973d GLConsumer: Add query for current frame number.
Surface the underlying frame number of the current texture.

Bug: 10830400
Change-Id: Ide3a7da12ea0aac54588beb6bf00dbfe2cd37653
2013-09-19 13:36:07 -07:00
Mathias Agopian
3f84483382 SurfaceFlinger now uses GLES 2.x when available
Bug: 8679321

Change-Id: I2b152d01fb4e2de2ea9fe87f1ddbd6826d7520d7
2013-08-13 16:07:45 -07:00
Mathias Agopian
45155969dc make sure GLConsumer::releaseTexImage() works after detachFromContext()
Change-Id: I27e0bc57e927d47b2b98113ee37b5396bcc72019
2013-08-12 23:45:28 -07:00
Mathias Agopian
9870c9b66c make GLConsumer's debug texture static
this is so that we don't burn a gralloc handle and a bit
of memory per GLConsumer.

Change-Id: I30c3e7ec45d7f1b5426aca8e06c7716870877706
2013-08-08 17:46:48 -07:00
Mathias Agopian
db89edc94b All consumers now take an IGraphicBufferConsumer instead of a BufferQueue
this means they only have access to the consumer end of
the interface. we had a lot of code that assumed consumers
where holding a BufferQueue (i.e.: both ends), so most of
this change is untangling in fix that

Bug: 9265647
Change-Id: Ic2e2596ee14c7535f51bf26d9a897a0fc036d22c
2013-08-06 20:05:36 +00:00
Mathias Agopian
ad678e18b6 single buffer mode for BufferQueue
Bug: 9891035
Change-Id: Id1ab5f911a6dc4c1d8235e65775b3d3635231ad4
2013-07-26 18:45:02 -07:00
Mathias Agopian
595264f1af BufferQueue improvements and APIs changes
this is the first step of a series of improvements to
BufferQueue. A few things happen in this change:

- setSynchronousMode() goes away as well as the SynchronousModeAllowed flag
- BufferQueue now defaults to (what used to be) synchronous mode
- a new "controlled by app" flag is passed when creating consumers and producers
  those flags are used to put the BufferQueue in a mode where it
  will never block if both flags are set. This is achieved by:
  - returning an error from dequeueBuffer() if it would block
  - making sure a buffer is always available by replacing
    the previous buffer with the new one in queueBuffer()
    (note: this is similar to what asynchrnous mode used to be)

Note: in this change EGL's swap-interval 0 is broken; this will be
fixed in another change.

Change-Id: I691f9507d6e2e158287e3039f2a79a4d4434211d
2013-07-18 22:28:18 -07:00
Mathias Agopian
8f938a5338 always pass the BufferQueue explicitely to consumers
Change-Id: I883b0a7b19d8e722f9ab714ba6f49e658b02ca86
2013-07-12 22:06:26 -07:00
Andy McFadden
1585c4d9fb Pay attention to buffer timestamps
When acquiring a buffer, SurfaceFlinger now computes the expected
presentation time and passes it to the BufferQueue acquireBuffer()
method.  If it's not yet time to display the buffer, acquireBuffer()
returns PRESENT_LATER instead of a buffer.

The current implementation of the expected-present-time computation
uses approximations and guesswork.

Bug 7900302

Change-Id: If9345611c5983a11a811935aaf27d6388a5036f1
2013-07-10 15:38:40 -07:00
Lajos Molnar
c5d7b7d323 BufferQueue: track buffer-queue by instance vs. by reference
Instead of representing the buffer-queue as a vector of buffer
indices, represent them as a vector of BufferItems (copies).
This allows modifying the buffer slots independent of the queued
buffers.

As part of this change, BufferSlot properties that are only
been relevant in the buffer-queue have been removed.

Also, invalid scalingMode in queueBuffer now returns an error.

ConsumerBase has also changed to allow reuse of the same
buffer slots by different buffers.

Change-Id: If2a698fa142b67c69ad41b8eaca6e127eb3ef75b
Signed-off-by: Lajos Molnar <lajos@google.com>
Related-to-bug: 7093648
2013-05-23 22:17:54 +00:00
Mathias Agopian
bdcf1fe2ba Merge changes I0d9f18d1,Ib96c9161
* changes:
  Add a --color option to dumpsys SurfaceFlinger
  clean-up/simplify all dump() APIs
2013-04-24 10:25:34 +00:00
Mathias Agopian
74d211ae26 clean-up/simplify all dump() APIs
remove the scratch buffer parameter and use
String8::appendFormat() instead.

Change-Id: Ib96c91617c8e7292de87433d15cf6232b7d591b0
2013-04-22 21:51:28 +02:00
Mathias Agopian
e692ab9a6b fix uninitialized variables in GLConsumer
mDefaultWidth, mDefaultHeight and mCurrentScallingMode are now
initialized to the same default value that BufferQueue uses.

Change-Id: I0d4da2022b06419d12745716d8ddbd48c8869953
2013-04-22 11:24:02 +02:00
Mathias Agopian
ca08833d5e don't use compile-time configuration of libgui as much as possible
We now detect at runtime which sync features to use, which
allows us to remove a lot of the compile-time configuration
options. There  is still one option though, to disable
KHR_fence_sync on some devices (which are more efficient
without it).

- added a backdoor to get the vendor's EGL strings

the new logic is:
- use always ANDROID_native_fence_sync if available
- fallback to KHR_fence_sync if available and not disabled
  by the compile-time option
- use KHR_wait_sync if available and either of the above is
  enabled

Change-Id: I9c4b49d9ff1151faf902cc93bd53ea5f205aaabf
2013-03-29 15:33:47 -07:00
Jesse Hall
13f01cbdbd Pass sp<Fence>s around instead of file descriptors
Change-Id: Iac70584a2207940730e8f803a543e4e9a4000c47
2013-03-22 09:56:58 -07:00
Andy McFadden
2adaf04fab Rename ISurfaceTexture and SurfaceTexture
The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.

Bug 7736700

Change-Id: Ia03e468888025b5cae3c0ee1995434515dbea387
2012-12-18 13:10:48 -08:00