Commit Graph

51 Commits

Author SHA1 Message Date
Mathias Agopian
d1a99ec6b2 fix [3361121] hang in glClear() - device unresponsive, OTA fails (DO NOT MERGE)
Generally we never want to lock a buffer for write access if it is at
the "head" on the surfaceflinger side. The only exception (1) is when
the buffer is not currently in use AND there is at least one queued
buffer -- in which case, SurfaceFlinger will never use said buffer
anymore, because on the next composition around, it will be able to
retire the first queued buffer.

The logic above relies on SurfaceFlinger always retiring
and locking a buffer before composition -- unfortunately this
didn't happen during a screenshot.

This could leave us in a situation where a buffer is locked by the
application for write, and used by SurfaceFlinger for texturing,
causing a hang.

Here, we fix this issue by never assuming the exception (1), it was
intended as an optimization allowing ANativeWindow::lockBuffer() to
return sooner and was justified when most of SF composition was
done in software. The actual buffer locking is now ensured by
gralloc. We could have handled screenshots in a similar way to
a regular composition, but it could have caused glitches on screen,
essentially, taking a screenshot could cause to skip a frame.

now that we removed the notion of a "inUse" buffer in surfaceflinger
a lot of code can be simplified / removed.

noteworthy, the whole concept of "unlockClient" wrt. "compositionComplete"
is also gone.
2011-01-25 14:19:13 -08:00
Mathias Agopian
a0c6b76173 minor clean-up. SurfaceFlinger doesn't need libpixelflinger.so. (DO NOT MERGE)
Change-Id: I1ddbbbec4fa5b2521ef3787bc28efe1bc90d0060
2011-01-25 14:18:15 -08:00
Jamie Gennis
238bec1ceb Fix the ISurfaceComposer onTransact switch.
Two of the cases in the ISurfaceComposer onTransact switch statement
were missing 'break' statements at the end, and would fall through to
the next case block. This change adds those break statements.

Change-Id: I6dcc84263d3ea03d94612c667103283846b3dee1
2011-01-16 17:34:07 -08:00
Mathias Agopian
367dc0bd5f Updade Surface (ANativeWindow) format based on its buffers format
this is to allow applications to change the format of a surface's
buffer, and have it reflected in EGL; which is needed for
EGLConfig validation.

Change-Id: Iee074c30ad765881e2409c1d37450b05e561c44d
2010-10-25 17:08:37 -07:00
Mathias Agopian
9daa5c9b9d implement part of [3094280] New animation for screen on and screen off
add support for screen on animation

Change-Id: If50cf52ae04b95b42da7d74cf7fa96d5cb54d238
2010-10-13 14:28:26 -07:00
Mathias Agopian
59119e658a turn off the electron beam
Change-Id: I335fb6719f1d5a3f1c6f37a046fd1c2c4ed2bbc6
2010-10-12 14:16:11 -07:00
Mathias Agopian
19957553cb fix [2835280] Add support for cancelling buffers to ANativeWindow
There is a new ANativeWindow::cancelBuffer() API that can be used to
cancel any dequeued buffer, BEFORE it's been enqueued. The buffer is
returned to the list of availlable buffers. dequeue and cancel are not
mutually thread safe, they must be called from the same thread or
external synchronization must be used.

Change-Id: I86cc7985bace8b6a93ad2c75d2bef5c3c2cb4d61
2010-10-04 20:10:11 -07:00
Mathias Agopian
df85c455c3 refactored screenshot code
the core screenshot function now can capture the screen at any lower resolution
performing bilinear filtering.

we also now have some client code to interface with the screenshot service.

it's now possible to request a screenshot at a lower resolution.

Change-Id: I33689bba98507ab928d0898b21596d0d2fe4b953
2010-10-04 17:36:17 -07:00
Mathias Agopian
1b0b30d043 add support for [1974164] Be able to take a screen shot on the device
screenshots are taken using ISurfaceComposer::captureScreen() which returns
the size of the screenshot and an IMemoryHeap containing the data.
screenshots have limitations:
- they will always fail if a secure window is up on screen
- require GL_OES_framebuffer_object extension
- in some situation, video planes won't been captured

Change-Id: I741c68a2d2984fb139039301c3349e6780e2cd58
2010-09-24 14:56:39 -07:00
Mathias Agopian
35b48d10bc Add logging of various important graphics events
There are 16 events logged in the event log:
SF_APP_DEQUEUE_BEFORE
SF_APP_DEQUEUE_AFTER
SF_APP_LOCK_BEFORE
SF_APP_LOCK_AFTER
SF_APP_QUEUE

SF_REPAINT
SF_COMPOSITION_COMPLETE
SF_UNLOCK_CLIENTS
SF_SWAP_BUFFERS
SF_REPAINT_DONE

SF_FB_POST_BEFORE
SF_FB_POST_AFTER
SF_FB_DEQUEUE_BEFORE
SF_FB_DEQUEUE_AFTER
SF_FB_LOCK_BEFORE
SF_FB_LOCK_AFTER

all events log the buffer conserned and a timestamp in microseconds.

by default the logging is not enabled, to turn it on:
adb shell service call SurfaceFlinger 1006 i31 1
adb shell setprop debug.graphic_log 1

The effect is immediate in SurfaceFlinger, but applications need to be
restarted.

Change-Id: Ifc2e31f7aed072d9a7dede20ff2ce59231edbec1
2010-09-13 23:16:58 -07:00
Mathias Agopian
0e7f4292c7 fix a race in SF buffer management
also remove some unused code.

Change-Id: Iae2c3309b7a08055f3e13a5b866c5c084993e352
2010-08-26 17:42:27 -07:00
Mathias Agopian
b661d66013 fix [2931513] Add support for setting the orientation of an ANativeWindow
Also implement support for cropping.

Change-Id: Iba5888dd242bf2feaac9e9ce26e404c1f404c280
2010-08-24 15:40:50 -07:00
Mathias Agopian
208cb07724 fix [2873058] Surface::dequeueBuffer blocks on last buffer, i.e. cannot dequeue all allocated buffers at once.
this situation happened when the last buffer needed to be resized
(or allocated, the first time). the assumption was that the buffer
was in use by SF itself as the current buffer (obviously, this
assumption made no sense when the buffer had never been allocated, btw).

the system would wait until some other buffer became the "front" buffer.

we fix this problem by entirely removing the requirement that the
buffer being resized cannot be the front buffer. instead, we just
allocate a new buffer and replace the front buffer by the new one.

the downside is that this uses more memory (an extra buffer) for a
brief amount of time while the old buffer is being reallocated and
before it has actually been replaced.

Change-Id: I022e4621209474ceb1c671b23deb4188eaaa7285
2010-07-27 20:11:35 -07:00
Jamie Gennis
ac07cd613f Remove some debug logging that I accidentally committed.
Change-Id: Ib182455fad5e5b3f3f59b3ff24f59dcd7f638292
2010-07-19 16:09:26 -07:00
Jamie Gennis
aca4e22879 Re-use existing Surface objects when reading them from parcels.
This change adds a process-global cache of previously deserialized Surface
objects so that if a Surface object wrapping the same ISurface gets received
again the same Surface can be used.  This is important because the 'tail'
pointer in the SharedBufferClient is stored only on the client side, and needs
to be the same for all the Surface objects wrapping an ISurface instance.  This
solves the problem by making there only be one Surface object wrapping an
ISurface per process.

Change-Id: I4bf0b8787885c56277622fca053022d2bb638902
2010-07-16 13:03:15 -07:00
Dianne Hackborn
4b5e91e482 Introduce official public NativeWindow type.
Not yet hooked up to anything in the NDK, but requires renaming
the existing android_native_window_t type everywhere.

Change-Id: Iffee6ea39c93b8b34e20fb69e4d2c7c837e5ea2e
2010-06-30 15:32:04 -07:00
Mathias Agopian
579b3f88d0 allow re-targetting of surfaces
Surfaces can now be parcelized and sent to remote
processes. When a surface crosses a process
boundary, it looses its connection with the
current process and gets attached to the new one.

Change-Id: I39c7b055bcd3ea1162ef2718d3d4b866bf7c81c0
2010-06-08 20:10:02 -07:00
Mathias Agopian
53503a97a9 fix [2751143] Device crashes when in a text box for too long 2010-06-08 15:40:56 -07:00
Mathias Agopian
a0c30e9241 optimize Surface.readFromParcel()
this is called for each relayout() and used to create a full Surface (cpp)
which in turn did some heavy work (including an IPC with surfaceflinger),
most of the time to destroy it immediatelly when the returned surface
(the one in the parcel) was the same.

we now more intelligentely read from the parcel and construct the new
object only if needed.

Change-Id: Idfd40d9ac96ffc6d4ae5fd99bcc0773e131e2267
2010-06-04 18:57:41 -07:00
Mathias Agopian
b7e930db17 split surface management from surface's buffers management
Change-Id: If3c5655d1231f8f0c49ba68f972b1b20c93b3f87
2010-06-04 18:57:41 -07:00
Mathias Agopian
7e27f05739 more clean-up in preparation of bigger changes
the most important change here is the renaming of
ISurfaceFlingerClient to ISurfaceComposerClient

Change-Id: I94e18b0417f50e06f21377446639c61f65f959b3
2010-05-28 17:19:16 -07:00
Mathias Agopian
d4784a3b90 more clean-up of Surfaceflinger's client management
SurfaceComposerClient now only exist on the WindowManager side,
the client side uses the new SurfaceClient class, which only
exposes what a client needs.

also instead of keeping mappings from IBinder to SurfaceComposerClients
we have a SurfaceClient per Surface (referring to the same IBinder), this
is made possible by the fact that SurfaceClient is very light.

Change-Id: I6a1f7015424f07871632a25ed6a502c55abfcfa6
2010-05-27 19:55:43 -07:00
Mathias Agopian
38ece279ea oopsie. forgot to displatch SET_BUFFERS_GEOMETRY 2010-05-26 21:31:09 -07:00
Mathias Agopian
631f358d34 fix [2712278] The preview buffer left some black borders in left and bottom edges
we were incorrectly flagging push_buffer surfaces as invalid

Change-Id: I4dfd4ffbbe8a71f7e23e835db8d71966416c29bb
2010-05-25 17:51:34 -07:00
Mathias Agopian
a138f89c5e added the notion of fixed-size buffers
the new native_window_set_buffers_geometry allows
to specify a size and format for all buffers to be
dequeued. the buffer will be scalled to the window's
size.

Change-Id: I2c378b85c88d29cdd827a5f319d5c704d79ba381
2010-05-24 18:26:01 -07:00
Mathias Agopian
a0b3f1d2eb fix a bug when reallocating a window's buffers is needed
we need to mark the buffers that need to be reallocated,
NOT the buffer's indices.

Change-Id: I809e2e1b03b56c4d2ab983c25523dae99aa1da74
2010-05-24 13:47:24 -07:00
Mathias Agopian
f10d7fde03 added native_window_set_buffer_count()
this method can be used to change the number of buffers
associated to a native window. the default is two.

Change-Id: I608b959e6b29d77f95edb23c31dc9b099a758f2f
2010-05-21 14:34:32 -07:00
Mathias Agopian
bb641244d7 fix the threading issue for setBuffercount()
this change introduces R/W locks in the right places.
on the server-side, it guarantees that setBufferCount()
is synchronized with "retire" and "resize".
on the client-side, it guarantees that setBufferCount()
is synchronized with "dequeue", "lockbuffer" and "queue"
2010-05-20 18:00:42 -07:00
Mathias Agopian
3fbd902c9e add a few tests to SharedBufferStackTest
Change-Id: I1c46c07aa1483aee4d4ebd8745638a2c462cc1b3
2010-05-17 20:08:22 -07:00
Mathias Agopian
cd45552c57 improve SharedBufferStack test
Change-Id: I32683bfe0916918757280db89113595867acd5a7
2010-05-17 18:56:10 -07:00
Mathias Agopian
b5c4577b88 fix a bug where queueBuffer() would fail after the SharedbufferStack is resized
Change-Id: I12bf13a62018ce1349bab7be0b0cad7fad13fee8
2010-05-17 18:54:19 -07:00
Mathias Agopian
d6297f7d09 fix some bugs in SharedBufferStack::resize
added buffers should now be labeled properly.

Change-Id: I28aa753fbe89ab89134e7753575319478934c7fa
2010-05-17 17:27:26 -07:00
The Android Open Source Project
0259a7534f am 900b6157: merge from open-source master
Merge commit '900b6157f5dee2ed7b2c73cf320b2baf293230ff' into kraken

* commit '900b6157f5dee2ed7b2c73cf320b2baf293230ff':
  Only hold a weak pointer on SurfaceComposerClients
2010-05-14 15:12:17 -07:00
The Android Open Source Project
4c53558835 merge from open-source master
Change-Id: I0249c6d796b35af9ba08cbccd463a1f5cf779ecd
2010-05-14 15:04:52 -07:00
Mathias Agopian
b5b7f260da SharedBufferStack now can grow up to 16 buffers.
there is a new resize() api, which currently only allows growing.

Change-Id: Ia37b81b73be466d2491ffed7f3a23cd8e113c6fe
2010-05-12 17:28:20 -07:00
Mathias Agopian
d606de6bb6 Refactor some code in surfaceflinger in preparation of upcoming changes
the new TextureMagager class now handle texture creation and upload
as well as EGL image creation and binding to GraphicBuffers. This is
used indirectly by Layer and directly by LayerBuffer

the new BufferManager class handles the set of buffers used for a
Layer (Surface), it abstracts how many buffer there is as well as
the use of EGLimage vs. regular texture ops (glTexImage2D).

Change-Id: I2da1ddcf27758e6731400f6cc4e20bef35c0a39a
2010-05-12 17:26:22 -07:00
Mathias Agopian
d52128786f make sure the server-side validates pointers/indices visible on the client side
Change-Id: I604f58d3fcd2d09ec7998123c627401081345cd6
2010-04-30 13:05:36 -07:00
Mathias Agopian
c0a9164e9e Add support for enqueuing buffers in arbitrary order
Also added a very simple SharedBufferStack unit test.

Change-Id: I253dbbe98a53c966b78d22d4d6dd59f8aefc8c40
2010-04-28 16:12:54 -07:00
Mathias Agopian
b296533607 cleanup. waitForCondition() now uses polymorphsim instead of templtes
the reason for the above change is that waitForCondition() had become
large over time, mainly to handle error cases, using inlines to
evaluate the condition doesn't buys us much anymore while it increases
code size.

Change-Id: I2595d850832628954b900ab8bb1796c863447bc7
2010-04-28 16:12:54 -07:00
Mathias Agopian
0a8cd0689a fix a race condition in undoDequeue(), where 'tail' could be computed incorrectly.
in the undoDequeue() case, 'tail' was recalculated from 'available' and 'head'
however there was a race between this and retireAndLock(), which could cause
'tail' to be recalculated wrongly.

the interesting thing though is that retireAndLock() shouldn't have any impact
on the value of 'tail', which is client-side only attribute.
we fix the race by saving the value of 'tail' before dequeue() and restore it
in the case of undoDequeue(), since we know it doesn't depend on retireAndLock().

Change-Id: I4bcc4d16b6bc4dd93717ee739c603040b18295a0
2010-04-28 16:12:54 -07:00
Mathias Agopian
245e4d78c5 better fix for [2420565] Surface.lockCanvas() updates the dirty region too often
Change-Id: I83438b40effd21538f1c74396dc665254b9d5ab6
2010-04-21 22:25:35 -07:00
Mathias Agopian
cc08e688f5 added setCrop() to android_native_window_t
hooked up the new method up to Surface.cpp
the actual crop is not implemented in SF yet

Change-Id: Ic6e313c98fd880f127a051a0ccc71808bd689751
2010-04-20 13:36:29 -07:00
Mathias Agopian
1100c8b901 add support for up to 16 buffers per surface
also increase the dirtyregion size from 1 to 6 rectangles.
Overall we now need 27KiB process instead of 4KiB

Change-Id: Iebda5565015158f49d9ca8dbcf55e6ad04855be3
2010-04-20 13:36:29 -07:00
Mathias Agopian
3a80695667 fix [2420565] Surface.lockCanvas() updates the dirty region too often
There was a bug where we were we could be reallocating buffers for no reason.

Change-Id: Ieb8a81a289da9339ab7faf987cd3a73428943c1a
2010-04-08 19:09:04 -07:00
Mathias Agopian
26d244281a libutils Condition are now PRIVATE by default
Condition must be initialized with SHARED for the old behavior, where
they can be used accross processes.

Updated the two places android that require SHARED conditions.

PRIVATE conditions (and mutexes) use more efficient syscalls.

Change-Id: I9a281a4b88206e92ac559c66554e886b9c62db3a
2010-03-19 16:16:43 -07:00
Mathias Agopian
55fa25161a implement connect/disconnect in our native_window_t implementations
the framebuffer implementation doesn't do anything special with this
but the surfaceflinger implementation makes sure the surface is not used
by two APIs simultaneously.

Change-Id: Id4ca8ef7093d68846abc2ac814327cc40a64b66b
2010-03-11 15:06:54 -08:00
Mathias Agopian
c2e30de00c Fix a small bug where we could compute SharedBufferStack's tail incorrectly.
Also add "tail" to the debug dump().

Change-Id: I04b1ea375dfc9ddcc22f0c6b6cd01300e507572e
2010-03-08 19:23:26 -08:00
Mathias Agopian
285dbde2e0 Added a name to Surface created by SurfaceFlinger
Updated the window manager to use this new facility.
Surfaces name are now printed by "dumpsys".
2010-03-01 18:34:50 -08:00
Mathias Agopian
98e71ddaed remove a dependency of GraphicBuffer (libui) on Parcel (libbinder).
Add a Flattenable interface to libutils which can be used to flatten
an object into bytestream + filedescriptor stream.
Parcel is modified to handle Flattenable. And GraphicBuffer implements
Flattenable.

Except for the overlay classes libui is now independent of libbinder.
2010-02-21 23:27:25 -08:00
Mathias Agopian
b6121422ef Remove a dependency of Region (libui) on Parcel (libbinder). 2010-02-17 20:26:47 -08:00