better fix for [2420565] Surface.lockCanvas() updates the dirty region too often

Change-Id: I83438b40effd21538f1c74396dc665254b9d5ab6
This commit is contained in:
Mathias Agopian 2010-04-21 15:24:11 -07:00
parent ef69d8b0c9
commit 245e4d78c5
5 changed files with 44 additions and 38 deletions

View File

@ -250,7 +250,7 @@ private:
sp<GraphicBuffer> mLockedBuffer;
sp<GraphicBuffer> mPostedBuffer;
mutable Region mOldDirtyRegion;
bool mNeedFullUpdate;
bool mReserved;
// query() must be called from dequeueBuffer() thread
uint32_t mWidth;

View File

@ -540,9 +540,15 @@ void Layer::lockPageFlip(bool& recomputeVisibleRegions)
mFlinger->signalEvent();
}
if (!mPostedDirtyRegion.isEmpty()) {
reloadTexture( mPostedDirtyRegion );
}
/* a buffer was posted, so we need to call reloadTexture(), which
* will update our internal data structures (eg: EGLImageKHR or
* texture names). we need to do this even if mPostedDirtyRegion is
* empty -- it's orthogonal to the fact that a new buffer was posted,
* for instance, a degenerate case could be that the user did an empty
* update but repainted the buffer with appropriate content (after a
* resize for instance).
*/
reloadTexture( mPostedDirtyRegion );
}
void Layer::unlockPageFlip(

View File

@ -54,7 +54,7 @@ LayerBase::LayerBase(SurfaceFlinger* flinger, DisplayID display)
mOrientation(0),
mLeft(0), mTop(0),
mTransactionFlags(0),
mPremultipliedAlpha(true), mDebug(false),
mPremultipliedAlpha(true), mName("unnamed"), mDebug(false),
mInvalidate(0)
{
const DisplayHardware& hw(flinger->graphicPlane(0).displayHardware());

View File

@ -84,10 +84,14 @@ status_t SharedBufferStack::setDirtyRegion(int buffer, const Region& dirty)
if (uint32_t(buffer) >= NUM_BUFFER_MAX)
return BAD_INDEX;
// in the current implementation we only send a single rectangle
FlatRegion& reg(buffers[buffer].dirtyRegion);
if (dirty.isEmpty()) {
reg.count = 0;
return NO_ERROR;
}
size_t count;
Rect const* r = dirty.getArray(&count);
FlatRegion& reg(buffers[buffer].dirtyRegion);
if (count > FlatRegion::NUM_RECT_MAX) {
const Rect bounds(dirty.getBounds());
reg.count = 1;

View File

@ -17,8 +17,6 @@
#define LOG_TAG "Surface"
#include <stdint.h>
#include <unistd.h>
#include <fcntl.h>
#include <errno.h>
#include <sys/types.h>
#include <sys/stat.h>
@ -28,8 +26,6 @@
#include <utils/CallStack.h>
#include <utils/Log.h>
#include <pixelflinger/pixelflinger.h>
#include <binder/IPCThreadState.h>
#include <binder/IMemory.h>
@ -55,6 +51,8 @@ static status_t copyBlt(
const sp<GraphicBuffer>& src,
const Region& reg)
{
// src and dst with, height and format must be identical. no verification
// is done here.
status_t err;
uint8_t const * src_bits = NULL;
err = src->lock(GRALLOC_USAGE_SW_READ_OFTEN, reg.bounds(), (void**)&src_bits);
@ -67,7 +65,6 @@ static status_t copyBlt(
Region::const_iterator head(reg.begin());
Region::const_iterator tail(reg.end());
if (head != tail && src_bits && dst_bits) {
// NOTE: dst and src must be the same format
const size_t bpp = bytesPerPixel(src->format);
const size_t dbpr = dst->stride * bpp;
const size_t sbpr = src->stride * bpp;
@ -354,7 +351,6 @@ void Surface::init()
// be default we request a hardware surface
mUsage = GRALLOC_USAGE_HW_RENDER;
mConnected = 0;
mNeedFullUpdate = false;
}
Surface::~Surface()
@ -734,37 +730,38 @@ status_t Surface::lock(SurfaceInfo* other, Region* dirtyIn, bool blocking)
LOGE_IF(err, "lockBuffer (idx=%d) failed (%s)",
backBuffer->getIndex(), strerror(-err));
if (err == NO_ERROR) {
// we handle copy-back here...
const Rect bounds(backBuffer->width, backBuffer->height);
Region scratch(bounds);
const Region boundsRegion(bounds);
Region scratch(boundsRegion);
Region& newDirtyRegion(dirtyIn ? *dirtyIn : scratch);
newDirtyRegion &= boundsRegion;
const Region copyback(mOldDirtyRegion.subtract(newDirtyRegion));
if (mNeedFullUpdate) {
mNeedFullUpdate = false;
Region uninitialized(bounds);
uninitialized.subtractSelf(copyback | newDirtyRegion);
// reset newDirtyRegion to bounds when a buffer is reallocated
// and we have nothing to copy back to it
if (!uninitialized.isEmpty())
newDirtyRegion.set(bounds);
}
newDirtyRegion.andSelf(bounds);
// figure out if we can copy the frontbuffer back
const sp<GraphicBuffer>& frontBuffer(mPostedBuffer);
if (frontBuffer != 0 &&
backBuffer->width == frontBuffer->width &&
backBuffer->height == frontBuffer->height &&
!(mFlags & ISurfaceComposer::eDestroyBackbuffer))
{
if (!copyback.isEmpty()) {
// copy front to back
const bool canCopyBack = (frontBuffer != 0 &&
backBuffer->width == frontBuffer->width &&
backBuffer->height == frontBuffer->height &&
backBuffer->format == frontBuffer->format &&
!(mFlags & ISurfaceComposer::eDestroyBackbuffer));
// the dirty region we report to surfaceflinger is the one
// given by the user (as opposed to the one *we* return to the
// user).
mDirtyRegion = newDirtyRegion;
if (canCopyBack) {
// copy the area that is invalid and not repainted this round
const Region copyback(mOldDirtyRegion.subtract(newDirtyRegion));
if (!copyback.isEmpty())
copyBlt(backBuffer, frontBuffer, copyback);
}
} else {
// if we can't copy-back anything, modify the user's dirty
// region to make sure they redraw the whole buffer
newDirtyRegion = boundsRegion;
}
mDirtyRegion = newDirtyRegion;
// keep track of the are of the buffer that is "clean"
// (ie: that will be redrawn)
mOldDirtyRegion = newDirtyRegion;
void* vaddr;
@ -843,7 +840,6 @@ status_t Surface::getBufferLocked(int index, int usage)
if (err == NO_ERROR) {
currentBuffer = buffer;
currentBuffer->setIndex(index);
mNeedFullUpdate = true;
}
} else {
err = err<0 ? err : NO_MEMORY;