better fix for [2420565] Surface.lockCanvas() updates the dirty region too often
Change-Id: I83438b40effd21538f1c74396dc665254b9d5ab6
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@ -250,7 +250,7 @@ private:
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sp<GraphicBuffer> mLockedBuffer;
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sp<GraphicBuffer> mPostedBuffer;
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mutable Region mOldDirtyRegion;
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bool mNeedFullUpdate;
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bool mReserved;
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// query() must be called from dequeueBuffer() thread
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uint32_t mWidth;
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@ -540,9 +540,15 @@ void Layer::lockPageFlip(bool& recomputeVisibleRegions)
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mFlinger->signalEvent();
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}
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if (!mPostedDirtyRegion.isEmpty()) {
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reloadTexture( mPostedDirtyRegion );
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}
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/* a buffer was posted, so we need to call reloadTexture(), which
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* will update our internal data structures (eg: EGLImageKHR or
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* texture names). we need to do this even if mPostedDirtyRegion is
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* empty -- it's orthogonal to the fact that a new buffer was posted,
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* for instance, a degenerate case could be that the user did an empty
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* update but repainted the buffer with appropriate content (after a
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* resize for instance).
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*/
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reloadTexture( mPostedDirtyRegion );
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}
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void Layer::unlockPageFlip(
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@ -54,7 +54,7 @@ LayerBase::LayerBase(SurfaceFlinger* flinger, DisplayID display)
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mOrientation(0),
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mLeft(0), mTop(0),
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mTransactionFlags(0),
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mPremultipliedAlpha(true), mDebug(false),
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mPremultipliedAlpha(true), mName("unnamed"), mDebug(false),
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mInvalidate(0)
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{
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const DisplayHardware& hw(flinger->graphicPlane(0).displayHardware());
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@ -84,10 +84,14 @@ status_t SharedBufferStack::setDirtyRegion(int buffer, const Region& dirty)
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if (uint32_t(buffer) >= NUM_BUFFER_MAX)
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return BAD_INDEX;
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// in the current implementation we only send a single rectangle
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FlatRegion& reg(buffers[buffer].dirtyRegion);
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if (dirty.isEmpty()) {
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reg.count = 0;
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return NO_ERROR;
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}
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size_t count;
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Rect const* r = dirty.getArray(&count);
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FlatRegion& reg(buffers[buffer].dirtyRegion);
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if (count > FlatRegion::NUM_RECT_MAX) {
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const Rect bounds(dirty.getBounds());
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reg.count = 1;
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@ -17,8 +17,6 @@
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#define LOG_TAG "Surface"
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#include <stdint.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include <errno.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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@ -28,8 +26,6 @@
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#include <utils/CallStack.h>
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#include <utils/Log.h>
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#include <pixelflinger/pixelflinger.h>
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#include <binder/IPCThreadState.h>
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#include <binder/IMemory.h>
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@ -55,6 +51,8 @@ static status_t copyBlt(
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const sp<GraphicBuffer>& src,
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const Region& reg)
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{
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// src and dst with, height and format must be identical. no verification
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// is done here.
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status_t err;
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uint8_t const * src_bits = NULL;
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err = src->lock(GRALLOC_USAGE_SW_READ_OFTEN, reg.bounds(), (void**)&src_bits);
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@ -67,7 +65,6 @@ static status_t copyBlt(
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Region::const_iterator head(reg.begin());
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Region::const_iterator tail(reg.end());
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if (head != tail && src_bits && dst_bits) {
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// NOTE: dst and src must be the same format
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const size_t bpp = bytesPerPixel(src->format);
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const size_t dbpr = dst->stride * bpp;
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const size_t sbpr = src->stride * bpp;
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@ -354,7 +351,6 @@ void Surface::init()
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// be default we request a hardware surface
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mUsage = GRALLOC_USAGE_HW_RENDER;
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mConnected = 0;
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mNeedFullUpdate = false;
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}
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Surface::~Surface()
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@ -734,37 +730,38 @@ status_t Surface::lock(SurfaceInfo* other, Region* dirtyIn, bool blocking)
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LOGE_IF(err, "lockBuffer (idx=%d) failed (%s)",
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backBuffer->getIndex(), strerror(-err));
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if (err == NO_ERROR) {
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// we handle copy-back here...
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const Rect bounds(backBuffer->width, backBuffer->height);
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Region scratch(bounds);
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const Region boundsRegion(bounds);
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Region scratch(boundsRegion);
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Region& newDirtyRegion(dirtyIn ? *dirtyIn : scratch);
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newDirtyRegion &= boundsRegion;
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const Region copyback(mOldDirtyRegion.subtract(newDirtyRegion));
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if (mNeedFullUpdate) {
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mNeedFullUpdate = false;
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Region uninitialized(bounds);
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uninitialized.subtractSelf(copyback | newDirtyRegion);
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// reset newDirtyRegion to bounds when a buffer is reallocated
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// and we have nothing to copy back to it
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if (!uninitialized.isEmpty())
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newDirtyRegion.set(bounds);
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}
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newDirtyRegion.andSelf(bounds);
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// figure out if we can copy the frontbuffer back
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const sp<GraphicBuffer>& frontBuffer(mPostedBuffer);
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if (frontBuffer != 0 &&
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backBuffer->width == frontBuffer->width &&
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backBuffer->height == frontBuffer->height &&
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!(mFlags & ISurfaceComposer::eDestroyBackbuffer))
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{
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if (!copyback.isEmpty()) {
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// copy front to back
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const bool canCopyBack = (frontBuffer != 0 &&
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backBuffer->width == frontBuffer->width &&
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backBuffer->height == frontBuffer->height &&
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backBuffer->format == frontBuffer->format &&
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!(mFlags & ISurfaceComposer::eDestroyBackbuffer));
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// the dirty region we report to surfaceflinger is the one
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// given by the user (as opposed to the one *we* return to the
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// user).
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mDirtyRegion = newDirtyRegion;
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if (canCopyBack) {
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// copy the area that is invalid and not repainted this round
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const Region copyback(mOldDirtyRegion.subtract(newDirtyRegion));
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if (!copyback.isEmpty())
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copyBlt(backBuffer, frontBuffer, copyback);
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}
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} else {
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// if we can't copy-back anything, modify the user's dirty
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// region to make sure they redraw the whole buffer
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newDirtyRegion = boundsRegion;
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}
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mDirtyRegion = newDirtyRegion;
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// keep track of the are of the buffer that is "clean"
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// (ie: that will be redrawn)
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mOldDirtyRegion = newDirtyRegion;
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void* vaddr;
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@ -843,7 +840,6 @@ status_t Surface::getBufferLocked(int index, int usage)
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if (err == NO_ERROR) {
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currentBuffer = buffer;
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currentBuffer->setIndex(index);
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mNeedFullUpdate = true;
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}
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} else {
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err = err<0 ? err : NO_MEMORY;
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