a misbehaving or malicious client could cause SF to crash
by providing a "fake" IInterface. we now check the
IInterface we get is our own and local.
Bug: 7278879
Change-Id: Ia19d05902d4b2385c5a16416148378d4998833fd
This change adds support for displays that are not allowed to display surfaces
with the eSecure flag set. All non-virtual displays are considered secure,
while virtual displays have their secure-ness specified at creation time.
Bug: 7368436
Change-Id: I81ad535d2d1e5a7ff78269017e85b111f0098500
The code that reserves display IDs was only run when a hardware
composer was present. The eventControl() function, which handles
enabling of vsync, was ignoring the request because the primary
display didn't appear in its set of allocated IDs. This moves
reservation of IDs for built-in displays outside the HWC-only block.
Also, added a couple of warnings in eventControl().
Bug 7376568
Change-Id: I185ccdf817a25499b5c2668f8f6d594afb8c1568
The shell property debug.egl.trace can now be set to:
0
disables tracing
1
logs all GL calls
error
checks glGetError after every GL call, logs a stack trace on error
systrace
logs each GL call to systrace
Change-Id: I34a2a2d4e19c373fd9eaa1b0cd93e67c87378996
we were holding a reference (ie: pointer) to a sp<DisplayDevice>
while processing the message. Meanwhile the object itself could
go away and we would end up accessing a dead object.
the root cause of the problem is that we are accessing mDisplays[]
in a few places outside of the main thread.
Bug: 7352770
Change-Id: I89e35dd85fb30e9a6383eca9a0bbc7028363876c
This change adds a transaction flag for WindowManager to indicate that a
transaction is being used to animate windows around the screen. SurfaceFlinger
will not allow more than one of these transactions to be outstanding at a time
to prevent the animation "frames" from being dropped.
Bug: 7353840
Change-Id: I6488a6e0e1ed13d27356d2203c9dc766dc6b1759
The screenshot is a GL_RGB texture, and the GL_REPLACE texture env
mode uses vertex alpha for GL_RGB textures instead of alpha=1.0.
Bug: 7340077
Change-Id: I6fbb907023e48f9c422b15a33da79757d6726840
This change makes BufferQueue::dequeueBuffer release its mutex before
allocating new buffers. This should alleviate lock contention in
SurfaceFlinger where SF's main thread can get blocked waiting for an allocation
operation to complete.
Bug: 7335075
Change-Id: I1b000539cc616a695afab2e9c68507db69e57b13
Two issues:
(1) We were announcing the hotplug event before we were ready to
handle blank/unblank events, so we were losing the initial unblank
that power manager sends us when HDMI is first plugged in. This
left the display blank until you toggled the device power off/on.
(2) We were retaining fbTargetHandle for HDMI after the display was
disconnected. The value didn't get updated when HDMI was reconnected
because the display was blank, so we didn't go through that code
path. So, when HDMI was re-connected, we passed stale data into
the HWC.
Bug 7323938
Change-Id: I2335d24fd7b0f00bb23fc63aa7bcf44cb8857c73
this should be handled by the display-manager. we were doing
that in SF because until recently we didn't have enough support
in the HAL. however, this is now causing other problems when
plugging hdmi while the screen is off for instance.
Bug: 7150885
Change-Id: I739b209056a765d38d05295cf202f67ee0f506ae
error codes are returned in errno, this caused ::waitForwever()
to only wait for 1 second and return improper error code (-1).
needed to help debugging 7316632
Bug: 7316632
Change-Id: Ie144f614a88393393972a3a770c6b4b0581f961a