Merge "BufferQueue: alloc without holding the lock" into jb-mr1-dev
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commit
7f79a2bd5c
@ -385,18 +385,8 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>& outFence,
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(uint32_t(buffer->format) != format) ||
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((uint32_t(buffer->usage) & usage) != usage))
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{
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status_t error;
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sp<GraphicBuffer> graphicBuffer(
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mGraphicBufferAlloc->createGraphicBuffer(
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w, h, format, usage, &error));
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if (graphicBuffer == 0) {
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ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer "
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"failed");
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return error;
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}
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mSlots[buf].mAcquireCalled = false;
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mSlots[buf].mGraphicBuffer = graphicBuffer;
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mSlots[buf].mGraphicBuffer = NULL;
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mSlots[buf].mRequestBufferCalled = false;
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mSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
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mSlots[buf].mFence.clear();
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@ -412,6 +402,30 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>& outFence,
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mSlots[buf].mFence.clear();
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} // end lock scope
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if (returnFlags & ISurfaceTexture::BUFFER_NEEDS_REALLOCATION) {
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status_t error;
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sp<GraphicBuffer> graphicBuffer(
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mGraphicBufferAlloc->createGraphicBuffer(
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w, h, format, usage, &error));
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if (graphicBuffer == 0) {
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ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer "
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"failed");
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return error;
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}
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{ // Scope for the lock
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Mutex::Autolock lock(mMutex);
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if (mAbandoned) {
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ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
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return NO_INIT;
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}
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mSlots[*outBuf].mGraphicBuffer = graphicBuffer;
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}
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}
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if (eglFence != EGL_NO_SYNC_KHR) {
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EGLint result = eglClientWaitSyncKHR(dpy, eglFence, 0, 1000000000);
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// If something goes wrong, log the error, but return the buffer without
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