Commit Graph

228 Commits

Author SHA1 Message Date
Mathias Agopian
54ba51dff2 fix [2143798] Need to figure out how to do video
Use EGLImageKHR instead of copybit directly.
    We now have the basis to use streaming YUV textures (well, in fact
    we already are). When/if we use the GPU instead of the MDP we'll
    need to make sure it supports the appropriate YUV format.

    Also make sure we compile if EGL_ANDROID_image_native_buffer is not supported
2009-10-27 13:13:29 -07:00
Mathias Agopian
57720c384a fix [2211532] improves sholes graphics performance
Instead of using glTex{Sub}Image2D() to refresh the textures, we're using an EGLImageKHR object
backed up by a gralloc buffer. The data is updated using memcpy(). This is faster than
glTex{Sub}Image2D() because the texture is not swizzled. It also uses less memory because
EGLImageKHW is not limited to power-of-two dimensions.
2009-10-23 15:37:28 -07:00
Mathias Agopian
8f2d505216 fix [2164183] sometimes device just wants to stay asleep
When switching rapidily orientation back and forth, surfaces end-up
acquiring the freeze-lock when the first orientation change happens,
but never release it because by the time the 2nd orientation change
comes in, the surface size is back to its original size and
doesn't appear to have resized.

we now always release the freeze-lock when we receive a buffer of the
expected size.
2009-10-07 17:58:29 -07:00
Mathias Agopian
e700501d0e fix [2170319] gmail bulk operation checkbox latency on passion
This also fixes [2152536] ANR in browser

When SF is enqueuing buffers faster than SF dequeues them.
The update flag in SF is not counted and under some situations SF will only
dequeue the first buffer. The state at this point is not technically
corrupted, it's valid, but just delayed by one buffer.

In the case of the Browser ANR, because the last enqueued buffer was delayed
the resizing of the current buffer couldn't happen.

The system would always fall back onto its feet if anything -else- in
tried to draw, because the "late" buffer would be picked up then.
2009-10-07 16:44:10 -07:00
Mathias Agopian
67838bc112 Revert "temporarily disable the use of glTexImage2D for sw buffers on sholes."
This reverts commit c131c5671965b69b0dee3e4afa3b3dd5e3c0c405.

Approved by Hiroshi
2009-10-06 22:23:23 -07:00
Android (Google) Code Review
c87104f17c Merge change I4961c959 into eclair
* changes:
  fix [2152536] ANR in browser
2009-10-06 22:10:17 -04:00
Mathias Agopian
9ec430adae fix [2152536] ANR in browser
A window is created and the browser is about to render into it the
very first time, at that point it does an IPC to SF to request a new
buffer. Meanwhile, the window manager removes that window from the
list and the shared memory block it uses is marked as invalid.
However, at that point, another window is created and is given the
same index (that just go freed), but a different identity and resets
the "invalid" bit in the shared block. When we go back to the buffer
allocation code, we're stuck because the surface we're allocating for
is gone and we don't detect it's invalid because the invalid bit has
been reset.

It is not sufficient to check for the invalid bit, I should
also check that identities match.
2009-10-06 19:00:57 -07:00
Mathias Agopian
cfc7010ef8 temporarily disable the use of glTexImage2D for sw buffers on sholes.
we're going to first cut a build without this change.

Approved by Dr. Hiroshi.
2009-10-06 17:59:43 -07:00
Mathias Agopian
a4b740ed89 fix [2168528] enable glTexImage2D code path in SF for software-only buffers 2009-10-06 17:24:26 -07:00
Mathias Agopian
3330b20303 fix [2167050] glTexImage2D code path buggy in SurfaceFlinger
When EGLImage extension is not available, SurfaceFlinger will fallback to using
glTexImage2D and glTexSubImage2D instead, which requires 50% more memory and an
extra copy. However this code path has never been exercised and had some bugs
which this patch fix.

Mainly the scale factor wasn't computed right when falling back on glDrawElements.
We also fallback to this mode of operation if a buffer doesn't have the adequate
usage bits for EGLImage usage.

This changes only code that is currently not executed. Some refactoring was needed to
keep the change clean. This doesn't change anything functionaly.
2009-10-06 17:00:25 -07:00
Mathias Agopian
0b3ad46a26 Attempt to fix [2152536] ANR in browser
The ANR is caused by SurfaceFlinger waiting for buffers of a removed surface to become availlable.
When it is removed from the current list, a Surface is marked as NO_INIT, which causes SF to return
immediately in the above case. For some reason, the surface here wasn't marked as NO_INIT.

This change makes the code more robust by always (irregadless or errors) setting the NO_INIT status
in all code paths where a surface is removed from the list.

Additionaly added more information in the logs, should this happen again.
2009-10-02 18:12:30 -07:00
Mathias Agopian
448f015966 attempt to work around [2155085, 2150246] stuck in closeTransaction() 2009-09-30 15:15:07 -07:00
Mathias Agopian
df3e0b934f fix [2152247] Windows sometimes drawn scaled up. 2009-09-30 14:07:22 -07:00
Mathias Agopian
6656dbc812 invalidate the surface when the physical changes 2009-09-30 12:48:47 -07:00
Mathias Agopian
7e4a587f60 introduce the notion of the requested size in the Layer state 2009-09-29 22:44:28 -07:00
Mathias Agopian
ba6be54876 remove unused code 2009-09-29 22:32:36 -07:00
Mathias Agopian
85ec55f8f5 remove dead code 2009-09-29 15:26:42 -07:00
Mathias Agopian
8a77baaa11 don't emit GL commands when sf is in freeze mode
We were emitting GL commands, calling composition complete and releasing clients
without ever calling eglSwapBuffers(), which is completely wrong on non-direct
renders. This could cause transient drawing artifacts when unfreezing the
screen (upon orientaion change for instance) and could also block the clients
for ever as they are waiting for their previous buffer to be rendered.
2009-09-27 22:47:32 -07:00
Mathias Agopian
737e786acf Allways dump the list of allocated buffers when an allocation fails.
Hopefully this will help us understand cases of failures such as [2148405]
2009-09-27 18:44:09 -07:00
Mathias Agopian
95a666b0e0 minor SurfaceFlinger code cleanup and remove unnecessary tests 2009-09-24 14:57:26 -07:00
Mathias Agopian
401c257fba turn dithering off if it's not needed 2009-09-23 19:16:27 -07:00
Mathias Agopian
a2fe0a234b fix [2142193] disable GL_LINEAR when not needed 2009-09-23 18:55:02 -07:00
Mathias Agopian
8c0a3d75c8 fix [2133214] STOPSHIP: revert I4a06bb4f: workaround for [2113743] Sholes: frozen then runtime restart going to list view
Revert "workaround for [2113743] Sholes: frozen then runtime restart going to list view"

This reverts commit 4a06bb4f3355b0ef2b76aa883704da9d154c44ae.
2009-09-23 16:59:57 -07:00
Andy McFadden
2944a2b360 Work around gcc 4.0.3 bug.
This appears to fix the sim-eng build on the gDapper build machines.

Basic problem is that LayerBuffer::OverlaySource has a constructor that
calls SurfaceFlinger.signalEvent().  SurfaceFlinger lists LayerBuffer
as a friend, but that's not enough to convince gcc that the embedded
OverlaySource class is also a friend.  I don't see a way to make them
friendly, so I marked signalEvent() as public.
2009-09-21 14:33:20 -07:00
Mathias Agopian
1f0ffc46fd workaround for [2113743] Sholes: frozen then runtime restart going to list view 2009-09-20 17:08:45 -07:00
Mathias Agopian
6d9f69843b fix [2129080] Soft reboot after clicking around and then rubbing the screen 2009-09-17 19:23:59 -07:00
Mathias Agopian
74faca212e Android side of the fix for [2121211] Sholes has stutter during animations
a new method, compostionComplete() is added to the framebuffer hal, it is used by surfaceflinger to signal the driver that the composition is complete, BEFORE it releases its client. This gives a chance to the driver to
2009-09-17 16:18:16 -07:00
Mathias Agopian
86f7329080 add basic time stats for surfaces lock time 2009-09-17 01:35:28 -07:00
Benny Wong
5643261a25 Overlay could not set position or rotation immediately after created, it should be triggered by signalEvent().
Originally from: https://partner.source.android.com/g/#change,1074
2009-09-16 20:24:21 -07:00
Mathias Agopian
0928bee979 disable backbuffer preservation when possible, which may improve performance a bit 2009-09-16 20:15:42 -07:00
Mathias Agopian
caa600c4a1 fix [2119400] sholes: artifacting when switching orientation 2009-09-16 18:27:24 -07:00
Mathias Agopian
378532fdb0 fix again [2102410] Home Screen is not displayed in the background in Landscape Mode 2009-09-16 17:00:19 -07:00
Mathias Agopian
b8cfc0f9e1 revert to black video background, since we don't need the color-key anylonger 2009-09-15 19:31:28 -07:00
Mathias Agopian
816d7d0268 add support for RGBX_8888 surfaces in SurfaceFlinger 2009-09-14 18:10:30 -07:00
Mathias Agopian
4790a3c1a2 fix [2117464] SF can crash when calling dumpsys 2009-09-14 15:59:16 -07:00
Mathias Agopian
48d819a131 fix [2112575] stuck on DequeueCondition for a surface that doesn't exist anymore
this also fixes part of [2111536] Device is soft rebooted after ending the call through voice dialer
2009-09-10 19:41:18 -07:00
Mathias Agopian
a5b02e0b4d add a debug property to disable h/w composition. debug.sf.hw, when set to 0 will disable h/w composition 2009-09-09 19:20:10 -07:00
Mathias Agopian
b6a5daa3ab fix [2102410] Home Screen is not displayed in the background in Landscape Mode
the blurring code now handles NPOT textures.
2009-09-09 17:47:15 -07:00
Mathias Agopian
454ea68139 fix [2037525] Fail to start camera after adb sync new Camera
we ended-up locking a Mutex that had been destroyed.
This happened because we gave an sp<Source> to the outside world,
and were called after LayerBuffer had been destroyed.

Instead we now give a wp<LayerBuffer> to the outside and have it
do the destruction.
2009-09-09 00:50:29 -07:00
Mathias Agopian
4d2de2c769 rename Mutexes to make the code easier to follow 2009-09-08 22:48:24 -07:00
Mathias Agopian
8837e2f2e6 delete old and unused source files 2009-09-07 16:33:36 -07:00
Mathias Agopian
cbb288bfe8 fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.

The main new feature is to be able to dequeue all buffers at once (very important when there are only two). 

A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.

The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.

eg. Allowed sequence:   DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 16:32:45 -07:00
Mathias Agopian
0852e67412 attempt to fix [2099362] Possible SurfaceFlinger crash 2009-09-04 19:50:23 -07:00
Mathias Agopian
888eee68db fix [2098939] Smooth gradients show banding on Sholes 2009-09-04 17:27:16 -07:00
Rebecca Schultz Zavin
29aa74c546 Add colorkey to gl clear operation
Signed-off-by: Rebecca Schultz Zavin <rebecca@android.com>
2009-09-02 15:57:42 -07:00
Mathias Agopian
9795c42e55 dumpsys SurfaceFlinger will now always dump SF's state, even if SF is deadlocked
(in this case the state is dumped without the proper locks held which could result to a crash)

in addition, the last transaction and swap times are printed to the dump as well as the time spent
*currently* in these function. For instance, if SF is unresponsive because eglSwapBuffers() is stuck,
this will show up here.
2009-08-26 16:55:50 -07:00
Mathias Agopian
1c97d2ebe1 fix a bug that caused the PixelFormat viewed by Surface to be wrong.
what happened is that the efective pixel format is calculated by SF but Surface nevew had access to it directly.
in particular this caused query(FORMAT) to return the requested format instead of the effective format.
2009-08-19 17:46:26 -07:00
Mathias Agopian
50517543d8 fix [2063336] Surface.lockSurface throws IllegalArgumentException when out of memory 2009-08-19 17:10:18 -07:00
Mathias Agopian
d66a97950e fix a bug that could cause a window to be hidden in some cases.
this would happen is the window is made visible but the client didn't render yet into it. This happens often with SurfaceView.
Instead of filling the window with solid black, SF would simply ignore it which could lead to more disturbing artifacts.

in theory the window manager should not display a window before it has been drawn into, but it does happen occasionnaly.
2009-08-13 19:08:00 -07:00
Mathias Agopian
ccde199f7c Surface::GPU and Surface::HARDWARE are now deprecated; they will be set automatically if needed.
this also ripples into the window manager API by making some constant there deprecated as well.
2009-08-13 18:19:32 -07:00
Mathias Agopian
8458a3140f make sure EGL_ANDROID_swap_rectangle is actually supported before using it 2009-08-12 21:24:53 -07:00
Mathias Agopian
24e5f52901 Better error handling in EGL extensions 2009-08-12 21:18:15 -07:00
Mathias Agopian
cf70e3301b second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything." 2009-08-11 23:44:13 -07:00
Mathias Agopian
5221271375 second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything." 2009-08-11 23:32:29 -07:00
Fred Quintana
b2fd4665e6 Revert "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything."
This reverts commit 8b76a0ac6fbf07254629ed1ea86af014d5abe050.
2009-08-11 20:49:35 -07:00
Mathias Agopian
df37b62c62 SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything.
This change makes SurfaceHolder.setType(GPU) obsolete (it's now ignored).
Added an API to android_native_window_t to allow extending the functionality without ever breaking binary compatibility. This is used to implement the new set_usage() API. This API needs to be called by software renderers because the default is to use usage flags suitable for h/w.
2009-08-11 16:12:56 -07:00
Mathias Agopian
af0b0f09bb enable HW acceleration for the Dim Surface on 8k devices 2009-08-10 21:13:06 -07:00
Mathias Agopian
9fbeb7c6e2 remove unused and confusing comment 2009-08-07 19:08:18 -07:00
Mathias Agopian
0928e31cc7 minor code clean-up 2009-08-07 16:38:10 -07:00
Mathias Agopian
6cf50a770d added two EGL helpers for selecting a config matching a certain pixelformat or native window type 2009-08-06 16:05:39 -07:00
Mathias Agopian
a03f7c9170 free surface buffers before trying to allocate new ones, so we have more chance of success 2009-08-03 15:08:16 -07:00
Mathias Agopian
f9cd64bc6c NPOT EGLimage without GL_ARB_texture_non_power_of_two would be improperly scalled
The current gralloc allocates buffer memory for render targets that will typically have NPOT dimensions. Assuming that the vendor driver supports converting the resulting NPOT android_native_buffer_t to a NPOT EGLImage, SurfaceFlinger calls glEGLImageTargetTexture2DOES(), and uses glGetError() to test whether the GL can support creating an EGL target texture with the specified NPOT EGLImage. If it is supported, the DIRECT_TEXTURE flag remains set, otherwise it is cleared.

Tangentially, if the driver advertises the GL_ARB_texture_non_power_of_two extension, the NPOT_EXTENSION flag is set, otherwise it is cleared.

If the driver supported creating an EGL target texture from a NPOT source EGLImage, it implicitly creates a NPOT texture. This does not need any glScalef() texture coordinate correction in LayerBase::drawWithOpenGL(). However, the same driver may not advertise the GL_ARB_texture_non_power_of_two extension nor generally support NPOT textures that were not derived from EGLImages. So SurfaceFlinger may flag only DIRECT_TEXTURE, not NPOT_EXTENSION.

Therefore, the test in LayerBase::drawWithOpenGL() should only perform the glScalef() if neither NPOT_EXTENSION or DIRECT_TEXTURE are flagged. Otherwise scaling is applied to NPOT EGL target textures when none is required.
2009-07-30 12:19:10 -07:00
Android (Google) Code Review
e437ff8099 am 1521cd6e: Merge change 8015 into donut
Merge commit '1521cd6e657ba4efa9382ab73d3cbba3bdf50ead'

* commit '1521cd6e657ba4efa9382ab73d3cbba3bdf50ead':
  Reset the mDpiX and mDpiY values when qemu.sf.lcd_density is defined.
2009-07-29 14:47:41 -07:00
Mathias Agopian
672136f3e6 fix [1985856] Seg fault when using the soft keyboard in the Messaging app 2009-07-28 19:17:54 -07:00
Android (Google) Code Review
7f5989e19b Merge change 8015 into donut
* changes:
  Reset the mDpiX and mDpiY values when qemu.sf.lcd_density is defined.
2009-07-28 16:16:38 -07:00
David 'Digit' Turner
31469e1069 Reset the mDpiX and mDpiY values when qemu.sf.lcd_density is defined.
This will make android.view.Display return corresponding values for
the screen's DPI.
2009-07-29 00:38:58 +02:00
Mathias Agopian
5d7126b625 resolved conflicts for merge of ac38dfc5 to master 2009-07-28 14:20:21 -07:00
Mathias Agopian
970112231e fix [2017532] Partial Update leaves residual image. 2009-07-28 10:57:27 -07:00
Rebecca Schultz Zavin
1000170033 Add a flag to set whether the overlay has been initialized. Commit needs to be called at least once on each overlay, and it appears that sometimes this
doesn't happen because the visibility never changes.  With this change
the overlay parameter and position will be committed when either the visibility
of the window changes, or on the first call to visibility resolved, if it
hasn't already been done.

Signed-off-by: Rebecca Schultz Zavin <rebecca@android.com>
2009-07-22 17:17:46 -07:00
Rebecca Schultz Zavin
96df49bb7d Fix hardware overlay so all changes are commited when done. 2009-07-21 11:07:23 -07:00
Mathias Agopian
d606003a66 first attempt to fix the sim 2009-07-13 22:58:25 -07:00
Mathias Agopian
ec0f1f6720 implement Mutex and Condition with pthread instead of calling futex directly.
internally pthread uses futex. the implementation consists of simple inlines
there are no implementation files anymore.
2009-07-13 15:14:23 -07:00
Mathias Agopian
5cd5d31d10 fix [1967226] Donut orientation animation (dimming and blur) is slower than Cupcake 2009-07-10 17:00:00 -07:00
Mike Reed
e0528ba71b rename libsgl/libcorecg to libskia 2009-07-10 15:33:21 -04:00
Android (Google) Code Review
829cb1304b Merge change 6742
* changes:
  fix [1969200] Uninitialized double passed to Math.sqrt()
2009-07-09 22:12:36 -07:00
Mathias Agopian
80d7a764fc fix [1969200] Uninitialized double passed to Math.sqrt() 2009-07-09 22:11:57 -07:00
Mathias Agopian
4860b74b47 am 4d2dbebf: fix for [1885684] E/SurfaceFlinger( 60): not enough memory for layer bitmap size=4294938624
Merge commit '4d2dbebf3d08209f751585d8cc367369e2f6e32f'

* commit '4d2dbebf3d08209f751585d8cc367369e2f6e32f':
  fix for [1885684] E/SurfaceFlinger( 60): not enough memory for layer bitmap size=4294938624
2009-07-09 20:05:11 -07:00
Mathias Agopian
6e2d6483fe fix for [1885684] E/SurfaceFlinger( 60): not enough memory for layer bitmap size=4294938624 2009-07-09 18:16:43 -07:00
Mathias Agopian
84f6814af4 fix for [1969185] valgrind errors in new gl stuff 2009-07-09 17:30:43 -07:00
Mathias Agopian
1df3bbb8d8 trying to fix the sim, I'm not even sure this syntaxe is valid, but my compilo doesn't complain 2009-07-06 19:04:55 -07:00
Mathias Agopian
af54ab9d88 don't need to link against libsgl 2009-07-02 19:04:39 -07:00
Mathias Agopian
7303c6bf1a get rid of references to MemoryDealer in SurfaceFlinger 2009-07-02 18:50:51 -07:00
Mathias Agopian
6b5513538a forgot to remove those files 2009-07-02 18:46:57 -07:00
Mathias Agopian
759fdb2ef7 free gralloc buffers as soon as possible (when a surface is not visible any longer), client who have the buffers still mapped won't crash, btu may see garbage data 2009-07-02 18:45:29 -07:00
Mathias Agopian
84d1f7a098 Merge commit 'goog/master' into merge_master 2009-07-01 18:33:18 -07:00
Mathias Agopian
78f1c1949f Allocate 16MB for surfaces on Firstone, since 8MB is way to small for our bigger screen. 2009-07-01 17:47:38 -07:00
Android (Google) Code Review
99da6dd7f2 am 58ebdcc0: Merge change 5625 into donut
Merge commit '58ebdcc06eca06741460a7db2be4b79e3865eb88'

* commit '58ebdcc06eca06741460a7db2be4b79e3865eb88':
  fix [1947273] the DimLayer causes the whole screen to update during transactions
2009-07-01 00:06:47 -07:00
Mathias Agopian
2dd6727c46 when there is a choice between UPDATE_ON_DEMAND and SWAP_BUFFER optimizations, choose UPDATE_ON_DEMAND which is often more efficient. 2009-06-29 18:57:42 -07:00
Mathias Agopian
29d06ac9a4 fix a bug that caused artifacts when SWAP_RECTANGLE was enabled 2009-06-29 18:49:56 -07:00
Mathias Agopian
446ff92038 don't use a 1/4th of the screen size texture for the dim layer
we can't use a texture of 1/4th of the screen for the dim layer, because the mdp internal input resultion is alwyas integers and for very small blits of a couple pixels the scale factor can get way out of range, for instance for a 7 pixels source, the scale factor would be either 7 (7/1) or 3.5 (7/2) instead of 4 (7/1.75). This caused the mdp to fail in some cases and revert to software. we now always use a texture of the actual screen size, so the problem will never happen. This burns 300KB of pmem instead of 21KB. On devices with a larger screen we might want to use a smaller texture and tile it by hand.
2009-06-29 17:32:20 -07:00
Mathias Agopian
a8d44f75e1 fix [1947273] the DimLayer causes the whole screen to update during transactions 2009-06-29 14:44:11 -07:00
Mathias Agopian
6b3287b5d4 fix [1947273] the DimLayer causes the whole screen to update during transactions 2009-06-28 02:54:16 -07:00
Mathias Agopian
b8a5560e13 fix an update bug with SHOW_UPDATE debug feature. Fix a problem with the debug binder codes too 2009-06-26 19:06:36 -07:00
Mathias Agopian
d512f238a6 add support for out-of-range copybit scaling. camera capture is in color again 2009-06-25 17:41:12 -07:00
Mathias Agopian
958b3cac99 use 1/16 the size (20KB) for the dim texture in the copybit/msm case 2009-06-25 16:21:32 -07:00
Mathias Agopian
240c9fe59e use copybit for eglSwapBuffers() copy-back operations 2009-06-25 15:39:25 -07:00
Mathias Agopian
2ab55a4e31 make use of new eglGetRenderBufferANDROID extension to clean-up a bit a few hacks added recently 2009-06-25 00:09:27 -07:00
Mathias Agopian
5911aa9510 copybit now uses a native_handle_t* instead of a fd/offset 2009-06-24 20:39:16 -07:00
Mathias Agopian
69029eb5ab hack copybit back in for video playback on msm7k. we have h/w accelerated video again 2009-06-24 20:39:16 -07:00
Mathias Agopian
2e12324581 fix a bug causing push-buffer surfaces' identity to be garbage, which resulted in some attributes (size/pos) to fail to be set 2009-06-23 20:06:46 -07:00