replicant-frameworks_native/libs/surfaceflinger
2009-07-06 19:04:55 -07:00
..
DisplayHardware when there is a choice between UPDATE_ON_DEMAND and SWAP_BUFFER optimizations, choose UPDATE_ON_DEMAND which is often more efficient. 2009-06-29 18:57:42 -07:00
purgatory don't need to link against libsgl 2009-07-02 19:04:39 -07:00
tests
Android.mk don't need to link against libsgl 2009-07-02 19:04:39 -07:00
Barrier.h
BlurFilter.cpp
BlurFilter.h
BufferAllocator.cpp
BufferAllocator.h
clz.cpp
clz.h
Layer.cpp free gralloc buffers as soon as possible (when a surface is not visible any longer), client who have the buffers still mapped won't crash, btu may see garbage data 2009-07-02 18:45:29 -07:00
Layer.h get rid of references to MemoryDealer in SurfaceFlinger 2009-07-02 18:50:51 -07:00
LayerBase.cpp
LayerBase.h
LayerBitmap.cpp get rid of references to MemoryDealer in SurfaceFlinger 2009-07-02 18:50:51 -07:00
LayerBitmap.h get rid of references to MemoryDealer in SurfaceFlinger 2009-07-02 18:50:51 -07:00
LayerBlur.cpp
LayerBlur.h
LayerBuffer.cpp
LayerBuffer.h get rid of references to MemoryDealer in SurfaceFlinger 2009-07-02 18:50:51 -07:00
LayerDim.cpp don't use a 1/4th of the screen size texture for the dim layer 2009-06-29 17:32:20 -07:00
LayerDim.h
MessageQueue.cpp
MessageQueue.h
MODULE_LICENSE_APACHE2
SurfaceFlinger.cpp get rid of references to MemoryDealer in SurfaceFlinger 2009-07-02 18:50:51 -07:00
SurfaceFlinger.h trying to fix the sim, I'm not even sure this syntaxe is valid, but my compilo doesn't complain 2009-07-06 19:04:55 -07:00
Tokenizer.cpp
Tokenizer.h
Transform.cpp
Transform.h